Commit Graph

332 Commits

Author SHA1 Message Date
VorTechnix 00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
VorTechnix 20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
VorTechnix 0b55863d55
scloud.lua second typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 19:26:38 -08:00
VorTechnix 5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
VorTechnix 39f82c99ca
scloud.lua params change
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:55:10 -08:00
VorTechnix f95d7622c7
scloud.lua cosmetics
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:09:57 -08:00
VorTechnix 4777b93f60
scloud.lua error return fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:06:15 -08:00
VorTechnix cc20297b88
scloud.lua typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:03:37 -08:00
VorTechnix 3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
VorTechnix 97f8d551cd Merge branch 'master' of https://github.com/VorTechnix/Minetest-WorldEditAdditions 2021-03-11 12:59:07 -08:00
VorTechnix 53d899b3fe commented tmp 2021-03-11 12:59:04 -08:00
VorTechnix f0f6fe3765
Merge pull request #4 from sbrl/master
multi many multi bug fix
2021-03-10 21:34:37 -08:00
VorTechnix ff9abded2e localize wea 2021-03-10 20:56:38 -08:00
VorTechnix bdb51ff944
Fix Typo
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-10 18:44:27 -08:00
Starbeamrainbowlabs 48619163d5
//multi: gracefully handle empty invocations; ensure args is always set
if it isn't found via the :find() call, then set it to an empty string.
This prevents crashes where the callee expects to be passed a string
2021-03-11 02:04:22 +00:00
VorTechnix cbd07aee4f scube and vector population 2021-03-10 13:21:33 -08:00
VorTechnix 234e0a1325 simplified scol 2021-03-09 11:19:47 -08:00
VorTechnix a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
Starbeamrainbowlabs e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
Starbeamrainbowlabs 8cce699313
srect: minor formatting tidyup 2021-03-01 21:16:23 +00:00
Starbeamrainbowlabs e1755ce8e1
srect: localify parsing function 2021-03-01 21:08:32 +00:00
Starbeamrainbowlabs 2acc6b3470
Merge pull request #34 from VorTechnix/master
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix 12e5be8da6 stable axis1 processing 2021-02-28 11:59:46 -08:00
VorTechnix 727ee41e72 Simplify srect function 2021-02-28 09:59:09 -08:00
VorTechnix 0c4736fbc2
Debugging returns
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 09:56:39 -08:00
VorTechnix b31b005bdd -axyzb patch 2021-02-26 08:23:10 -08:00
VorTechnix cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs 756bd49470
//scale: remove debug statement 2021-02-25 22:52:47 +00:00
VorTechnix f6ed297270 indentation fixes 2021-02-24 19:35:20 -08:00
VorTechnix 1d93122801 basename error handling 2021-02-24 09:19:08 -08:00
VorTechnix 489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs ee3effd458
//subdivide: fix passing arguments to the command being executed 2021-02-21 15:19:21 +00:00
Starbeamrainbowlabs 3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
Starbeamrainbowlabs a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
Starbeamrainbowlabs ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
bl-ue 1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs 555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
Starbeamrainbowlabs 1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
Starbeamrainbowlabs 151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs 2f5c1b759d
//subdivide: fix undefined variable; update reference 2021-02-07 01:35:06 +00:00
Starbeamrainbowlabs 888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs 15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs 0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs 0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs 4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs 4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs 0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs 2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs 7e02714c86
//subdivide: remove debug logging 2020-10-10 17:02:29 +01:00
Starbeamrainbowlabs ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs 130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs 358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
Starbeamrainbowlabs d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
Starbeamrainbowlabs 5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs 66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs 2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs 0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs 25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs 6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
Starbeamrainbowlabs e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
Starbeamrainbowlabs fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs 997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs de6ea49d6f
//many: fix server logging 2020-08-11 21:47:52 +01:00
Starbeamrainbowlabs 90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
Starbeamrainbowlabs f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs 32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs 0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs 9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs 3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs 0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs 5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs be38facaab
//subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00
Starbeamrainbowlabs 20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
Starbeamrainbowlabs c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs 75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs 2b32385fdf
convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs 2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs 868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs e5d847f7e6
//count: fix logging 2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00
Starbeamrainbowlabs 952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
Starbeamrainbowlabs 5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
Starbeamrainbowlabs df629157b2
//maze[3d]: fix logging 2020-05-10 23:46:19 +01:00
Starbeamrainbowlabs fb228bb37b
//maze[3d]: Fix no arguments specified edge case 2020-05-10 23:40:46 +01:00
Starbeamrainbowlabs 70f7e64371
worldedit → worldeditadditions 2020-05-10 23:29:49 +01:00
Starbeamrainbowlabs 576351225a
//maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00
Starbeamrainbowlabs 6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command 2020-05-10 22:01:31 +01:00
Starbeamrainbowlabs b7888a2b3f
migrate //floodfill to worldedit.register_command 2020-05-10 21:52:35 +01:00
Starbeamrainbowlabs bdf0bdea93
Migrate //torus to worldedit.register_command 2020-05-10 21:44:00 +01:00
Starbeamrainbowlabs ae068989e2
migrate //overlaya to worldedit.register_command 2020-05-10 21:32:01 +01:00
Starbeamrainbowlabs bdfd74346e
Migrate //maze3d to worldedit.register_command 2020-05-10 21:21:00 +01:00
Starbeamrainbowlabs 58faa8349e
Fix safe_region 2020-05-10 21:08:22 +01:00
Starbeamrainbowlabs 8e515c3778
Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I 
can't get it to trigger
2020-05-10 21:00:16 +01:00
Starbeamrainbowlabs 35bd8f19b2
maze3d: fix command parsing 2020-05-03 17:10:41 +01:00
Starbeamrainbowlabs 29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
Starbeamrainbowlabs 2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00
Starbeamrainbowlabs a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
Starbeamrainbowlabs cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
Starbeamrainbowlabs 4824f28a95
Refine chat output of //multi command 2019-06-18 00:41:34 +01:00
Starbeamrainbowlabs 9f3e3c23ae
Bugfix: Use a copy of worldedit's safe system to avoid issues 2019-06-02 13:57:28 +01:00
Starbeamrainbowlabs 6f2d328f4b
//multi: Remove command name in brackets 2018-10-19 23:45:14 +01:00
Starbeamrainbowlabs 3eefdd4d39
/multi: Add timing info 2018-10-19 22:35:02 +01:00
Starbeamrainbowlabs ccc86e78ae
//floodfill: Fix crash 2018-10-14 12:59:00 +01:00
Starbeamrainbowlabs ac05627d53
Add `//multi` command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
Starbeamrainbowlabs bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00
Starbeamrainbowlabs f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
Starbeamrainbowlabs 429beb2e52
Add a hollowellipsoid command 2018-06-09 20:02:30 +01:00
Starbeamrainbowlabs 43f395ad02
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
2018-06-09 13:36:25 +01:00
Starbeamrainbowlabs 88c59fca7c
Initial //ellipsoid implementation. Also reduce default floodfill radius 2018-06-09 13:05:09 +01:00
Starbeamrainbowlabs e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
Starbeamrainbowlabs 083f7a2967
Remove todos 2018-05-20 14:51:30 +01:00
Starbeamrainbowlabs a9d8dab77c
Add safe_region support 2018-05-20 14:46:54 +01:00
Starbeamrainbowlabs 85cfd93d5e
Add dependency to commands mod 2018-05-20 14:28:15 +01:00
Starbeamrainbowlabs 9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
Starbeamrainbowlabs 0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
Starbeamrainbowlabs 02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00