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migrate //overlaya to worldedit.register_command
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3 changed files with 17 additions and 26 deletions
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@ -140,6 +140,7 @@ WorldEditAdditions requires that the `worldedit` mod is installed as a dependenc
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### I get an error saying that `worldedit.register_command()` is not a function
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This is probably because your version of `worldedit` is too old. Try updating it. Specifically the `worldedit.register_command()` function was only added to `worldedit` in December 2019.
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## Contributing
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Contributions are welcome! Please state in your pull request(s) that you release your contribution under the _Mozilla Public License 2.0_.
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@ -1,7 +1,7 @@
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--- Overlap command. Places a specified node on top of each column.
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-- @module worldeditadditions.overlay
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function worldedit.overlay(pos1, pos2, target_node)
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function worldeditadditions.overlay(pos1, pos2, target_node)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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@ -1,41 +1,31 @@
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local we_c = worldeditadditions_commands
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
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minetest.register_chatcommand("/overlay", {
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worldedit.register_command("overlay", {
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params = "<replace_node>",
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description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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require_pos = 2,
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parse = function(params_text)
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local target_node = worldedit.normalize_nodename(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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return false, "Error: Invalid node name"
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end
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return true, target_node
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end,
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nodes_needed = function(name)
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-- //overlay only modifies up to 1 node per column in the selected region
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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return (pos2.x - pos1.x) * (pos2.y - pos1.y)
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end,
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func = function(name, target_node)
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local start_time = os.clock()
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local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local changes = worldeditadditions.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
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minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
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end, function(name, params_text)
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if not worldedit.normalize_nodename(params_text) then
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worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
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return 0
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local vol = vector.subtract(pos2, pos1)
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return vol.x*vol.z
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end)
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return true, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s"
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end
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})
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