migrate //overlaya to worldedit.register_command

This commit is contained in:
Starbeamrainbowlabs 2020-05-10 21:32:01 +01:00
parent afce170d4c
commit ae068989e2
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
3 changed files with 17 additions and 26 deletions

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@ -140,6 +140,7 @@ WorldEditAdditions requires that the `worldedit` mod is installed as a dependenc
### I get an error saying that `worldedit.register_command()` is not a function
This is probably because your version of `worldedit` is too old. Try updating it. Specifically the `worldedit.register_command()` function was only added to `worldedit` in December 2019.
## Contributing
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the _Mozilla Public License 2.0_.

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@ -1,7 +1,7 @@
--- Overlap command. Places a specified node on top of each column.
-- @module worldeditadditions.overlay
function worldedit.overlay(pos1, pos2, target_node)
function worldeditadditions.overlay(pos1, pos2, target_node)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-- pos2 will always have the highest co-ordinates now

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@ -1,41 +1,31 @@
local we_c = worldeditadditions_commands
-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
minetest.register_chatcommand("/overlay", {
worldedit.register_command("overlay", {
params = "<replace_node>",
description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
privs = { worldedit = true },
func = we_c.safe_region(function(name, params_text)
require_pos = 2,
parse = function(params_text)
local target_node = worldedit.normalize_nodename(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
return false, "Error: Invalid node name"
end
return true, target_node
end,
nodes_needed = function(name)
-- //overlay only modifies up to 1 node per column in the selected region
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
return (pos2.x - pos1.x) * (pos2.y - pos1.y)
end,
func = function(name, target_node)
local start_time = os.clock()
local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
local changes = worldeditadditions.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
end, function(name, params_text)
if not worldedit.normalize_nodename(params_text) then
worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
return 0
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local vol = vector.subtract(pos2, pos1)
return vol.x*vol.z
end)
return true, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s"
end
})