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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Migrate //maze3d to worldedit.register_command
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parent
58faa8349e
commit
bdfd74346e
1 changed files with 18 additions and 44 deletions
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@ -34,6 +34,9 @@ local function parse_params_maze(params_text, is_3d)
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end
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if #parts >= param_index_seed then
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seed = tonumber(parts[param_index_seed])
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if not seed then
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return false, "Error: Invalid seed value (seeds may only be integers)."
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end
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end
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replace_node = worldedit.normalize_nodename(replace_node)
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@ -55,19 +58,10 @@ worldedit.register_command("maze", {
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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worldedit.player_notify(name, "nodes: "..(pos2.x - pos1.x)..", "..(pos2.y - pos1.y)..", "..(pos2.z - pos1.z))
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return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos2.z - pos1.z)
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-- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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local start_time = os.clock()
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local replaced = worldeditadditions.maze2d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width)
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local time_taken = os.clock() - start_time
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@ -85,45 +79,25 @@ worldedit.register_command("maze", {
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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minetest.register_chatcommand("/maze3d", {
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worldedit.register_command("maze3d", {
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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local replace_node, seed, path_length, path_width, path_depth = parse_params_maze(params_text, true)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not seed and has_seed then
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worldedit.player_notify(name, "Error: Invalid seed.")
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return false
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end
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if not seed then seed = os.time() end
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requre_pos = 2,
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parse = function(params_text)
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local values = {parse_params_maze(params_text, true)}
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return unpack(values)
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = os.clock()
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local replaced = worldeditadditions.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width, path_depth)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, seed, has_seed = parse_params_maze(params_text)
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if not params_text then params_text = "" end
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze3d' to learn how to use this command.")
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return 0
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end
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if not seed and has_seed then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze3d' to learn how to use this command.")
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return 0
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
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end)
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return true, replaced .. " nodes replaced in " .. time_taken .. "s"
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end
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})
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