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Fix typos
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7 changed files with 8 additions and 8 deletions
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@ -140,7 +140,7 @@ Creates a hollow torus at position 1 with the radius major and minor radii. Work
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## `//line [<replace_node> [<radius>]]`
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Draw a line from position 1 to position 2, optionally with a given thickness.
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The radius can be tought fo as the thickness of the line, and is defined as the distance from a given node to an imaginary line from pos1 to pos2. Defaults to drawing with dirt and a radius of 1.
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The radius can be thought of as the thickness of the line, and is defined as the distance from a given node to an imaginary line from pos1 to pos2. Defaults to drawing with dirt and a radius of 1.
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Floating-point values are fully supported for the radius.
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@ -198,7 +198,7 @@ The optional `path_depth` parameter defaults to `1` and allows customisation of
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```
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## `//bonemeal [<strength> [<chance>]]`
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Requires the [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/) ([repo](https://notabug.org/TenPlus1/bonemeal/)) mod (otherwise _WorldEditAdditions_ will not register this command and outut a message to the server log). Alias: `//flora`.
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Requires the [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/) ([repo](https://notabug.org/TenPlus1/bonemeal/)) mod (otherwise _WorldEditAdditions_ will not register this command and output a message to the server log). Alias: `//flora`.
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Bonemeals all eligible nodes in the current region. An eligible node is one that has an air node directly above it - note that just because a node is eligible doesn't mean to say that something will actually happen when the `bonemeal` mod bonemeals it.
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@ -55,7 +55,7 @@ end
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-- Nodes with the "sapling" group are considered saplings.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whther the given node/content id is a sapxling or not.
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-- @return bool Whether the given node/content id is a sapling or not.
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function worldeditadditions.is_sapling(id)
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local node_name = minetest.get_name_from_content_id(id)
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return minetest.get_item_group(node_name, "sapling") ~= 0
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@ -1,5 +1,5 @@
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--- Makes an associative table of node_name => weight into a list of node ids.
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-- Node names with a heigher weight are repeated more times.
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-- Node names with a higher weight are repeated more times.
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function worldeditadditions.make_weighted(tbl)
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local result = {}
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for node_name, weight in pairs(tbl) do
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@ -273,7 +273,7 @@ end
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--- Formats (usually large) numbers as human-readable strings.
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-- Ported from PHP: https://github.com/sbrl/Pepperminty-Wiki/blob/0a81c940c5803856db250b29f54658476bc81e21/core/05-functions.php#L67
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-- @param n number The number to format.
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-- @param decimals number The number fo decimal places to show.
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-- @param decimals number The number of decimal places to show.
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-- @return string A formatted string that represents the given input number.
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function worldeditadditions.human_size(n, decimals)
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sizes = { "", "K", "M", "G", "T", "P", "E", "Y", "Z" }
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@ -1,7 +1,7 @@
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--- Executes multiple worldedit commands in sequence.
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-- @module worldeditadditions.multi
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-- explode(seperator, string)
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-- explode(separator, string)
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-- From http://lua-users.org/wiki/SplitJoin
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local function explode(delim, str)
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local ll, is_done
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@ -1,7 +1,7 @@
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--- Executes multiple worldedit commands in sequence.
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-- @module worldeditadditions.multi
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-- explode(seperator, string)
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-- explode(separator, string)
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-- From http://lua-users.org/wiki/SplitJoin
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local function explode(delim, str)
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local ll, is_done
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@ -21,7 +21,7 @@ end
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minetest.register_chatcommand("/farwand", {
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params = "skip_liquid (true|false) | maxdist <number>",
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description = "Configures your worldeditadditions farwand tool on a per-player basis. skip_liquid configures whether liquids will be skipped when raycasting. maxdist configues the maximum distance to raycast looking for a suitable node (default: 1000, but while higher values mean that it will search further, it's not an exact number of nodes that will be searched)",
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description = "Configures your worldeditadditions farwand tool on a per-player basis. skip_liquid configures whether liquids will be skipped when raycasting. maxdist configures the maximum distance to raycast looking for a suitable node (default: 1000, but while higher values mean that it will search further, it's not an exact number of nodes that will be searched)",
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privs = { worldedit = true },
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func = function(name, params_text)
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if name == nil then return end
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