Implement //fillcaves for #23

This commit is contained in:
Starbeamrainbowlabs 2020-08-26 19:17:07 +01:00
parent 9c9db3f253
commit 25f369c582
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
4 changed files with 93 additions and 0 deletions

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@ -18,6 +18,7 @@ dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
dofile(worldeditadditions.modpath.."/lib/overlay.lua")
dofile(worldeditadditions.modpath.."/lib/layers.lua")
dofile(worldeditadditions.modpath.."/lib/fillcaves.lua")
dofile(worldeditadditions.modpath.."/lib/ellipsoid.lua")
dofile(worldeditadditions.modpath.."/lib/torus.lua")
dofile(worldeditadditions.modpath.."/lib/walls.lua")

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@ -0,0 +1,55 @@
--- Overlap command. Places a specified node on top of each column.
-- @module worldeditadditions.overlay
function worldeditadditions.fillcaves(pos1, pos2, node_name)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-- pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
local data = manip:get_data()
local node_id_replace = minetest.get_content_id(node_name)
local node_id_ignore = minetest.get_content_id("ignore")
-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
-- z y x is the preferred loop order, but that isn't really possible here
local changes = { replaced = 0 }
for z = pos2.z, pos1.z, -1 do
for x = pos2.x, pos1.x, -1 do
local is_first_node_in_col = true
local prev_is_air = false
local found_toplayer = false
for y = pos2.y, pos1.y, -1 do
local i = area:index(x, y, z)
local is_air = worldeditadditions.is_airlike(data[i])
local is_ignore = data[i] == node_id_ignore
-- If the previous node was air and this one isn't, then we've found the top level
if prev_is_air and not is_air then
found_toplayer = true
elseif is_first_node_in_col and not is_air then
found_toplayer = true
elseif found_toplayer and is_air and not is_ignore then
-- We've found the top layer already and this node is air,
-- so we should fill it in
data[i] = node_id_replace
changes.replaced = changes.replaced + 1
end
is_first_node_in_col = false
prev_is_air = is_air
end
end
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return true, changes
end

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@ -0,0 +1,36 @@
-- ███████ ██ ██ ██ ██████ █████ ██ ██ ███████ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██ ███████ ██ ██ █████ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ███████ ██████ ██ ██ ████ ███████ ███████
worldedit.register_command("fillcaves", {
params = "[<node_name>]",
description = "Fills in all airlike nodes beneath the first non-airlike node detected in each column.",
privs = { worldedit = true },
require_pos = 2,
parse = function (params_text)
if params_text == "" then
params_text = "stone"
end
local replace_node = worldedit.normalize_nodename(params_text)
if not replace_node then
return false, "Error: Invalid node name."
end
return true, replace_node
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, replace_node)
local start_time = worldeditadditions.get_ms_time()
local success, stats = worldeditadditions.fillcaves(worldedit.pos1[name], worldedit.pos2[name], replace_node)
if not success then return success, stats end
local time_taken = worldeditadditions.get_ms_time() - start_time
minetest.log("action", name .. " used //fillcaves at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. stats.replaced .. " nodes in " .. time_taken .. "s")
return true, stats.replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken)
end
})

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@ -24,6 +24,7 @@ dofile(we_c.modpath.."/many.lua")
dofile(we_c.modpath.."/commands/floodfill.lua")
dofile(we_c.modpath.."/commands/overlay.lua")
dofile(we_c.modpath.."/commands/layers.lua")
dofile(we_c.modpath.."/commands/fillcaves.lua")
dofile(we_c.modpath.."/commands/ellipsoid.lua")
dofile(we_c.modpath.."/commands/torus.lua")
dofile(we_c.modpath.."/commands/walls.lua")