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Implement //fillcaves for #23
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4 changed files with 93 additions and 0 deletions
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@ -18,6 +18,7 @@ dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
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dofile(worldeditadditions.modpath.."/lib/overlay.lua")
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dofile(worldeditadditions.modpath.."/lib/layers.lua")
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dofile(worldeditadditions.modpath.."/lib/fillcaves.lua")
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dofile(worldeditadditions.modpath.."/lib/ellipsoid.lua")
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dofile(worldeditadditions.modpath.."/lib/torus.lua")
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dofile(worldeditadditions.modpath.."/lib/walls.lua")
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55
worldeditadditions/lib/fillcaves.lua
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55
worldeditadditions/lib/fillcaves.lua
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@ -0,0 +1,55 @@
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--- Overlap command. Places a specified node on top of each column.
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-- @module worldeditadditions.overlay
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function worldeditadditions.fillcaves(pos1, pos2, node_name)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local node_id_replace = minetest.get_content_id(node_name)
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local node_id_ignore = minetest.get_content_id("ignore")
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-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
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-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
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-- z y x is the preferred loop order, but that isn't really possible here
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local changes = { replaced = 0 }
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for z = pos2.z, pos1.z, -1 do
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for x = pos2.x, pos1.x, -1 do
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local is_first_node_in_col = true
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local prev_is_air = false
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local found_toplayer = false
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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local is_air = worldeditadditions.is_airlike(data[i])
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local is_ignore = data[i] == node_id_ignore
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-- If the previous node was air and this one isn't, then we've found the top level
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if prev_is_air and not is_air then
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found_toplayer = true
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elseif is_first_node_in_col and not is_air then
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found_toplayer = true
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elseif found_toplayer and is_air and not is_ignore then
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-- We've found the top layer already and this node is air,
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-- so we should fill it in
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data[i] = node_id_replace
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changes.replaced = changes.replaced + 1
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end
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is_first_node_in_col = false
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prev_is_air = is_air
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, changes
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end
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36
worldeditadditions_commands/commands/fillcaves.lua
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36
worldeditadditions_commands/commands/fillcaves.lua
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@ -0,0 +1,36 @@
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-- ███████ ██ ██ ██ ██████ █████ ██ ██ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██ ███████ ██ ██ █████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ███████ ██████ ██ ██ ████ ███████ ███████
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worldedit.register_command("fillcaves", {
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params = "[<node_name>]",
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description = "Fills in all airlike nodes beneath the first non-airlike node detected in each column.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function (params_text)
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if params_text == "" then
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params_text = "stone"
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end
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local replace_node = worldedit.normalize_nodename(params_text)
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if not replace_node then
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return false, "Error: Invalid node name."
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end
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return true, replace_node
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node)
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local start_time = worldeditadditions.get_ms_time()
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local success, stats = worldeditadditions.fillcaves(worldedit.pos1[name], worldedit.pos2[name], replace_node)
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if not success then return success, stats end
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //fillcaves at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. stats.replaced .. " nodes in " .. time_taken .. "s")
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return true, stats.replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken)
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end
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})
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@ -24,6 +24,7 @@ dofile(we_c.modpath.."/many.lua")
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dofile(we_c.modpath.."/commands/floodfill.lua")
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dofile(we_c.modpath.."/commands/overlay.lua")
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dofile(we_c.modpath.."/commands/layers.lua")
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dofile(we_c.modpath.."/commands/fillcaves.lua")
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dofile(we_c.modpath.."/commands/ellipsoid.lua")
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dofile(we_c.modpath.."/commands/torus.lua")
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dofile(we_c.modpath.."/commands/walls.lua")
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