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Add safe_region support
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1 changed files with 32 additions and 14 deletions
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@ -5,29 +5,47 @@
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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local function parse_params_floodfill(params_text)
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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if found == nil then
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found, _, replace_node = params_text:find("([a-z:_\\-]+)")
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radius = 25
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end
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if found == nil then
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replace_node = "default:water_source"
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end
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radius = tonumber(radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, radius
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end
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minetest.register_chatcommand("/floodfill", {
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params = "<replace_node> [<radius>]",
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description = "Floods all connected nodes of the same type starting at pos1 with <replace_node>, in a box-shape with a radius of <radius>, which defaults to 50.",
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privs = { worldedit = true },
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-- TODO: Integrate will the safe_region feature of regular worldedit
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func = function(name, params_text)
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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func = safe_region(function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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if found == nil then
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found, _, replace_node = params_text:find("([a-z:_\\-]+)")
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radius = 25
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if found == nil then
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replace_node = "default:water_source"
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end
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radius = tonumber(radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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local start_time = os.clock()
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. (os.clock() - start_time) .. "s")
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minetest.log("action", name .. " used floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. (os.clock() - start_time) .. "s")
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end
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2) -- Volume of a hemisphere
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end)
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})
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