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//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number strings to a number. Existing seeds are *not* affected - they will still work as before.
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2 changed files with 20 additions and 4 deletions
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@ -268,3 +268,22 @@ function worldeditadditions.human_time(ms)
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end
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end
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end
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--- Makes a seed from a string.
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-- If the input is a number, it is returned as-is.
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-- If the input is a string and can be converted to a number with tonumber(),
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-- the output of tonumber() is returned.
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-- Otherwise, the string is converted to a number via a simple hashing algorithm
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-- (caution: certainlly NOT crypto-secure!).
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-- @param {string} str The string to convert.
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-- @source https://stackoverflow.com/a/2624210/1460422 The idea came from here
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function worldeditadditions.makeseed(str)
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if type(str) == "number" then return str end
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if tonumber(str) ~= nil then return tonumber(str) end
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local result = 0
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for i = 1, #str do
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result = (result*91) + (string.byte(str:sub(i, i)) * 31)
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end
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return result
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end
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@ -27,10 +27,7 @@ local function parse_params_maze(params_text, is_3d)
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path_depth = tonumber(parts[4])
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end
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if #parts >= param_index_seed then
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seed = tonumber(parts[param_index_seed])
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if not seed then
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return false, "Error: Invalid seed value (seeds may only be integers)."
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end
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seed = worldeditadditions.makeseed(parts[param_index_seed])
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end
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replace_node = worldedit.normalize_nodename(replace_node)
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