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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-22 19:45:02 +00:00
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much time :P
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4 changed files with 39 additions and 35 deletions
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@ -1,13 +1,13 @@
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--- Scales the defined region by the given scale factor in the given directions.
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--- Scales the defined region by the given scale factor in the given anchors.
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-- Scale factor vectors containing both scale up and scale down operations are
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-- split into 2 different scale operations automatically.
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale (values between -1 and 1 are considered a scale down operation).
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-- @param direction Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @param anchor Vector The anchor to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and negative z directions.
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-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
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function worldeditadditions.scale(pos1, pos2, scale, direction)
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function worldeditadditions.scale(pos1, pos2, scale, anchor)
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if scale.x == 0 or scale.y == 0 or scale.z == 0 then
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return false, "A component of the scale factoro was 0."
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end
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@ -27,14 +27,14 @@ function worldeditadditions.scale(pos1, pos2, scale, direction)
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local success, stats
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if scale_up.x ~= 1 or scale_up.y ~= 1 or scale_up.z ~= 1 then
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success, stats = worldeditadditions.scale_up(pos1, pos2, scale_up, direction)
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success, stats = worldeditadditions.scale_up(pos1, pos2, scale_up, anchor)
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if not success then return success, stats end
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stats_total.updated = stats.updated
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stats_total.operations = stats_total.operations + 1
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stats_total.scale_down = stats.scale
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end
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if scale_down.x ~= 1 or scale_down.y ~= 1 or scale_down.z ~= 1 then
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success, stats = worldeditadditions.scale_down(pos1, pos2, scale_down, direction)
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success, stats = worldeditadditions.scale_down(pos1, pos2, scale_down, anchor)
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if not success then return success, stats end
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stats_total.updated = stats_total.updated + stats.updated
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stats_total.operations = stats_total.operations + 1
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@ -8,15 +8,15 @@
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale down.
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-- @param direction Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
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function worldeditadditions.scale_down(pos1, pos2, scale, direction)
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function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if scale.x > 1 or scale.y > 1 or scale.z > 1 or scale.x < -1 or scale.y < -1 or scale.z < -1 then
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return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)"
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end
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if direction.x == 0 or direction.y == 0 or direction.z == 0 then
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return false, "Error: One of the components of the direction vector was 0 (direction components should either be greater than or less than 0 to indicate the direction to scale in.)"
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if anchor.x == 0 or anchor.y == 0 or anchor.z == 0 then
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return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)"
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end
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local scale_down = {
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@ -51,9 +51,9 @@ function worldeditadditions.scale_down(pos1, pos2, scale, direction)
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local posi_copy = worldeditadditions.shallowcopy(posi_rel)
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posi_copy = vector.floor(vector.divide(scale_down))
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if direction.x < 0 then posi_copy.x = size.x - posi_copy.x end
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if direction.y < 0 then posi_copy.y = size.y - posi_copy.y end
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if direction.z < 0 then posi_copy.z = size.z - posi_copy.z end
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if anchor.x < 0 then posi_copy.x = size.x - posi_copy.x end
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if anchor.y < 0 then posi_copy.y = size.y - posi_copy.y end
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if anchor.z < 0 then posi_copy.z = size.z - posi_copy.z end
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local posi_copy = vector.add(pos1, posi_copy)
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@ -8,27 +8,27 @@
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale down.
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-- @param direction Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
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function worldeditadditions.scale_up(pos1, pos2, scale, direction)
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function worldeditadditions.scale_up(pos1, pos2, scale, anchor)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if (scale.x < 1 and scale.x > -1) and (scale.y < 1 and scale.y > -1) and (scale.z < 1 and scale.z > -1) then
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return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)"
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end
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if direction.x == 0 or direction.y == 0 or direction.z == 0 then
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return false, "Error: One of the components of the direction vector was 0 (direction components should either be greater than or less than 0 to indicate the direction to scale in.)"
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if anchor.x == 0 or anchor.y == 0 or anchor.z == 0 then
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return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)"
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end
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local size = vector.subtract(pos2, pos1)
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local pos1_big = vector.new(pos1)
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local pos2_big = vector(pos2)
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local pos2_big = vector.new(pos2)
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if direction.x < 1 then pos1_big.x = pos1_big.x - size.x
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if anchor.x < 1 then pos1_big.x = pos1_big.x - size.x
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else pos2_big.x = pos2_big.x + size.x end
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if direction.y < 1 then pos1_big.y = pos1_big.y - size.y
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if anchor.y < 1 then pos1_big.y = pos1_big.y - size.y
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else pos2_big.y = pos2_big.y + size.y end
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if direction.z < 1 then pos1_big.z = pos1_big.z - size.z
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if anchor.z < 1 then pos1_big.z = pos1_big.z - size.z
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else pos2_big.z = pos2_big.z + size.z end
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@ -14,7 +14,7 @@ worldedit.register_command("scale", {
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local scale = vector.new(1, 1, 1)
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local direction = vector.new(1, 1, 1)
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local anchor = vector.new(1, 1, 1)
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if #parts == 2 then
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if parts[1] ~= "x" or parts[1] ~= "y" or parts[1] ~= "z"
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@ -27,7 +27,7 @@ worldedit.register_command("scale", {
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if axis:sub(1, 1) == "-" then
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axis = axis:sub(2, 2)
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direction[axis] = -1
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anchor[axis] = -1
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end
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scale[axis] = factor
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@ -54,41 +54,45 @@ worldedit.register_command("scale", {
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if #parts == 6 then
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local val = tonumber(parts[4])
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if not val then return false, "Error: x axis anchor wasn't a number." end
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direction.x = val
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anchor.x = val
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val = tonumber(parts[5])
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if not val then return false, "Error: y axis anchor wasn't a number." end
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direction.y = val
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anchor.y = val
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val = tonumber(parts[6])
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if not val then return false, "Error: z axis anchor wasn't a number." end
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direction.z = val
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anchor.z = val
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end
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if scale.x == 0 then return false, "Error: x scale factor was 0" end
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if scale.y == 0 then return false, "Error: y scale factor was 0" end
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if scale.z == 0 then return false, "Error: z scale factor was 0" end
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if direction.x == 0 then return false, "Error: x axis anchor was 0" end
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if direction.y == 0 then return false, "Error: y axis anchor was 0" end
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if direction.z == 0 then return false, "Error: z axis anchor was 0" end
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if anchor.x == 0 then return false, "Error: x axis anchor was 0" end
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if anchor.y == 0 then return false, "Error: y axis anchor was 0" end
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if anchor.z == 0 then return false, "Error: z axis anchor was 0" end
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return true, scale, direction
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return true, scale, anchor
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end,
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nodes_needed = function(name, scale, direction)
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nodes_needed = function(name, scale, anchor)
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local volume = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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local factor = math.ceil(math.abs(scale.x))
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* math.ceil(math.abs(scale.y))
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* math.ceil(math.abs(scale.z))
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return volume * factor
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end,
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func = function(name, scale, direction)
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func = function(name, scale, anchor)
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print("initial scale: "..worldeditadditions.vector.tostring(scale)..", anchor: "..worldeditadditions.vector.tostring(anchor))
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local start_time = worldeditadditions.get_ms_time()
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local success, stats = worldeditadditions.scale(pos1, pos2, scale, direction)
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local success, stats = worldeditadditions.scale(
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worldedit.pos1[name],
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worldedit.pos2[name],
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scale, anchor
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)
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if not success then return success, stats end
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-- TODO read stats here
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local time_taken = worldeditadditions.get_ms_time() - start_time
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