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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2 changed files with 18 additions and 0 deletions
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@ -62,6 +62,10 @@ function worldedit.floodfill(start_pos, radius, replace_node)
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local replace_id = minetest.get_content_id(replace_node)
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local radius_sq = radius*radius
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if search_id == replace_id then
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return false
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end
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local count = 0
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local remaining_nodes = Queue.new()
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Queue.enqueue(remaining_nodes, start_pos_index)
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@ -43,14 +43,28 @@ minetest.register_chatcommand("/floodfill", {
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return false
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end
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if not worldedit.pos1[name] then
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worldedit.player_notify(name, "Error: No pos1 defined.")
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return false
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end
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local start_time = os.clock()
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local time_taken = os.clock() - start_time
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if nodes_replaced == false then
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worldedit.player_notify(name, "Error: The search node is the same as the replace node.")
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return false
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end
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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if not worldedit.pos1[name] then
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return 0 -- The actual command will send the error message to the client
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end
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-- Volume of a hemisphere
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return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
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end)
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