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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 03:55:01 +00:00
Start implementing //forest, but it isn't finished yet
This commit is contained in:
parent
0abf9d095b
commit
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8 changed files with 291 additions and 63 deletions
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@ -11,10 +11,13 @@ dofile(worldeditadditions.modpath.."/utils/vector.lua")
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dofile(worldeditadditions.modpath.."/utils/strings.lua")
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dofile(worldeditadditions.modpath.."/utils/numbers.lua")
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dofile(worldeditadditions.modpath.."/utils/nodes.lua")
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dofile(worldeditadditions.modpath.."/utils/node_identification.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/terrain.lua")
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/lib/compat/saplingnames.lua")
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dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
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dofile(worldeditadditions.modpath.."/lib/overlay.lua")
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dofile(worldeditadditions.modpath.."/lib/layers.lua")
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@ -31,3 +34,4 @@ dofile(worldeditadditions.modpath.."/lib/erode/erode.lua")
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dofile(worldeditadditions.modpath.."/lib/count.lua")
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dofile(worldeditadditions.modpath.."/lib/bonemeal.lua")
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dofile(worldeditadditions.modpath.."/lib/forest.lua")
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106
worldeditadditions/lib/compat/saplingnames.lua
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106
worldeditadditions/lib/compat/saplingnames.lua
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@ -0,0 +1,106 @@
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--[[
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This file contains sapling alias definitions for a number of different mods.
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If your mod is not listed here, please open a pull request to add it :-)
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This mod's repository can be found here: https://github.com/sbrl/Minetest-WorldEditAdditions
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Adding support for your mod is a 2 step process:
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1. Update this file with your definitions
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2. Update depends.txt to add a soft dependency on your mod. Find that file here: https://github.com/sbrl/Minetest-WorldEditAdditions/blob/master/worldeditadditions/depends.txt - for example, add something line "my_awesome_mod?" (note the question mark at the end) on a new line(without quotes).
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Alternatively, you can register support in your mod directly. Do that by adding a soft dependency on worldeditadditions, and then calling worldeditadditions.normalise_saplingname if worldeditadditions is loaded.
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]]--
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-- worldeditadditions.register_sapling_alias("")
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if minetest.get_modpath("default") then
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worldeditadditions.register_sapling_alias_many({
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{ "default:sapling", "oak" },
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{ "default:bush_sapling", "bush" },
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{ "default:pine_sapling", "pine" },
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{ "default:pine_bush_sapling", "pine_bush" },
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{ "default:aspen_sapling", "aspen" },
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{ "default:junglesapling", "jungle" },
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{ "default:emergent_jungle_sapling", "jungle_emergent" },
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{ "default:acacia_sapling", "acacia" },
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{ "default:acacia_bush_sapling", "acacia_bush" },
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{ "default:blueberry_bush_sapling", "blueberry_bush" }
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})
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end
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if minetest.get_modpath("moretrees") then
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worldeditadditions.register_sapling_alias_many({
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{ "moretrees:spruce_sapling_ongen", "spruce" },
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{ "moretrees:rubber_tree_sapling_ongen", "rubbe" },
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{ "moretrees:beech_sapling_ongen", "beech" },
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{ "moretrees:jungletree_sapling_ongen", "jungle_moretrees" },
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{ "moretrees:fir_sapling_ongen", "fir" },
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{ "moretrees:willow_sapling_ongen", "willow" },
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{ "moretrees:poplar_sapling_ongen", "poplar" },
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{ "moretrees:poplar_small_sapling_ongen", "poplar_small" },
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{ "moretrees:apple_tree_sapling_ongen", "apple" },
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{ "moretrees:birch_sapling_ongen", "birch" },
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{ "moretrees:palm_sapling_ongen", "palm" },
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{ "moretrees:date_palm_sapling_ongen", "palm_date" },
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{ "moretrees:sequoia_sapling_ongen", "sequoia" },
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{ "moretrees:oak_sapling_ongen", "oak_moretrees" },
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{ "moretrees:cedar_sapling_ongen", "cedar" }
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})
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end
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-- ██████ ██████ ██████ ██ ████████ ██████ ███████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██████ █████ █████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██████ ███████ ███████ ██ ██ ██ ███████ ███████ ███████
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if minetest.get_modpath("lemontree") then
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worldeditadditions.register_sapling_alias("lemontree:sapling", "lemontree")
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end
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if minetest.get_modpath("pineapple") then
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worldeditadditions.register_sapling_alias("pineapple:sapling", "pineapple")
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end
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if minetest.get_modpath("baldcypress") then
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worldeditadditions.register_sapling_alias("baldcypress:sapling", "baldcypress")
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end
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if minetest.get_modpath("bamboo") then
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worldeditadditions.register_sapling_alias("bamboo:sapling", "bamboo")
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end
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if minetest.get_modpath("birch") then
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worldeditadditions.register_sapling_alias("birch:sapling", "birch")
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end
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if minetest.get_modpath("cherrytree") then
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worldeditadditions.register_sapling_alias("cherrytree:sapling", "cherrytree")
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end
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if minetest.get_modpath("clementinetree") then
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worldeditadditions.register_sapling_alias("clementinetree:sapling", "clementinetree")
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end
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if minetest.get_modpath("ebony") then
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worldeditadditions.register_sapling_alias("ebony:sapling", "ebony")
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end
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if minetest.get_modpath("jacaranda") then
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worldeditadditions.register_sapling_alias("jacaranda:sapling", "jacaranda")
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end
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if minetest.get_modpath("larch") then
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worldeditadditions.register_sapling_alias("larch:sapling", "larch")
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end
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if minetest.get_modpath("maple") then
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worldeditadditions.register_sapling_alias("maple:sapling", "maple")
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end
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if minetest.get_modpath("palm") then
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worldeditadditions.register_sapling_alias("palm:sapling", "palm")
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end
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if minetest.get_modpath("pomegranate") then
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worldeditadditions.register_sapling_alias("pomegranate:sapling", "pomegranate")
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end
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if minetest.get_modpath("willow") then
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worldeditadditions.register_sapling_alias("willow:sapling", "willow")
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end
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if minetest.get_modpath("mahogany") then
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worldeditadditions.register_sapling_alias("mahogany:sapling", "mahogany")
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end
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if minetest.get_modpath("chestnuttree") then
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worldeditadditions.register_sapling_alias("chestnuttree:sapling", "chestnuttree")
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end
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94
worldeditadditions/utils/node_identification.lua
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94
worldeditadditions/utils/node_identification.lua
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@ -0,0 +1,94 @@
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local node_id_air = minetest.get_content_id("air")
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local node_id_ignore = minetest.get_content_id("ignore")
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--- Determines whether the given node/content id is an airlike node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is an airlike node or not.
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function worldeditadditions.is_airlike(id)
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-- Do a fast check against air and ignore
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if id == node_id_air then
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return true
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elseif id == node_id_ignore then -- ignore = not loaded yet IIRC (so it could be anything)
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return false
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end
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-- If the node isn't registered, then it might not be an air node
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if not minetest.registered_nodes[id] then return false end
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if minetest.registered_nodes[id].sunlight_propagates == true then
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return true
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end
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-- Check for membership of the airlike group
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local name = minetest.get_name_from_content_id(id)
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local airlike_value = minetest.get_item_group(name, "airlike")
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if airlike_value ~= nil and airlike_value > 0 then
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return true
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end
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-- Just in case
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if worldeditadditions.string_starts(this_node_name, "wielded_light") then
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return true
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end
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-- Just in case
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return false
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end
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--- Determines whether the given node/content id is a liquid-ish node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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function worldeditadditions.is_liquidlike(id)
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-- print("[is_liquidlike]")
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if id == node_id_ignore then return false end
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local node_name = minetest.get_name_from_content_id(id)
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if node_name == nil or not minetest.registered_nodes[node_name] then return false end
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local liquidtype = minetest.registered_nodes[node_name].liquidtype
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-- print("[is_liquidlike]", "id", id, "liquidtype", liquidtype)
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if liquidtype == nil or liquidtype == "none" then return false end
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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return true
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end
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--- Determines whether the given node/content id is a sapling or not.
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-- Nodes with the "sapling" group are considered saplings.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whther the given node/content id is a sapxling or not.
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function worldeditadditions.is_sapling(id)
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local node_name = minetest.get_name_from_content_id(data[i])
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return minetest.get_item_group(node_name, "sapling") ~= 0
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end
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local sapling_aliases = {}
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function worldeditadditions.register_sapling_alias(sapling_node_name, alias)
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if sapling_aliases[sapling_node_name] then
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return false, "Error: An alias against the node name '"..sapling_node_name.."' already exists."
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end
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sapling_aliases[alias] = sapling_node_name
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return true
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end
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function worldeditadditions.register_sapling_alias_many(tbl)
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for i, next in ipairs(tbl) do
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local success, msg = worldeditadditions.register_sapling_alias(
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next[1],
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next[2]
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)
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if not success then return success, msg end
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end
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end
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--- Returns the current key ⇒ value table of sapling names and aliases.
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-- @return table
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function worldeditadditions.get_all_sapling_aliases()
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return sapling_aliases
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end
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--- Attempts to normalise a sapling name using the currently registered aliases.
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-- @param in_name string The sapling name to normalise
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-- @param return_nil_on_failure bool Whether to return nil if we fail to resolve the sapling name with an alias, or return the original node name instead (default: false).
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function worldeditadditions.normalise_saplingname(in_name, return_nil_on_failure)
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if sapling_aliases[in_name] then return sapling_aliases[in_name]
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elseif return_nil_on_failure then return nil
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else return in_name end
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end
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@ -28,65 +28,12 @@ function worldeditadditions.unwind_node_list(list)
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return result, #result
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end
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local node_id_air = minetest.get_content_id("air")
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local node_id_ignore = minetest.get_content_id("ignore")
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--- Determines whether the given node/content id is an airlike node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is an airlike node or not.
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function worldeditadditions.is_airlike(id)
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-- Do a fast check against air and ignore
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if id == node_id_air then
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return true
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elseif id == node_id_ignore then -- ignore = not loaded yet IIRC (so it could be anything)
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return false
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function worldeditadditions.registered_nodes_by_group(group)
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local result = {}
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for name, def in pairs(minetest.registered_nodes) do
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if def.groups[group] then
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result[#result+1] = name
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end
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end
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-- If the node isn't registered, then it might not be an air node
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if not minetest.registered_nodes[id] then return false end
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if minetest.registered_nodes[id].sunlight_propagates == true then
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return true
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end
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-- Check for membership of the airlike group
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local name = minetest.get_name_from_content_id(id)
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local airlike_value = minetest.get_item_group(name, "airlike")
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if airlike_value ~= nil and airlike_value > 0 then
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return true
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end
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-- Just in case
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if worldeditadditions.string_starts(this_node_name, "wielded_light") then
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return true
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end
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-- Just in case
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return false
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end
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--- Determines whether the given node/content id is a liquid-ish node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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function worldeditadditions.is_liquidlike(id)
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-- print("[is_liquidlike]")
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if id == node_id_ignore then return false end
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local node_name = minetest.get_name_from_content_id(id)
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if node_name == nil or not minetest.registered_nodes[node_name] then return false end
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local liquidtype = minetest.registered_nodes[node_name].liquidtype
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-- print("[is_liquidlike]", "id", id, "liquidtype", liquidtype)
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if liquidtype == nil or liquidtype == "none" then return false end
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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return true
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end
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--- Determines whether the given node/content id is a sapling or not.
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-- Nodes with the "sapling" group are considered saplings.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whther the given node/content id is a sapxling or not.
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function worldeditadditions.is_sapling(id)
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local node_name = minetest.get_name_from_content_id(data[i])
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return minetest.get_item_group(node_name, "sapling") ~= 0
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return result
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end
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@ -157,8 +157,9 @@ end
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--- Parses a list of strings as a list of weighted nodes - e.g. like in the //mix command.
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-- @param parts string[] The list of strings to parse (try worldeditadditions.split)
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-- @param as_list bool If true, then table.insert() successive { node = string, weight = number } subtables when parsing instead of populating as an associative array.
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-- @param func_normalise callable If specified, the given function will be used to normalise node names instead of worldedit.normalize_nodename. A single argument is passed containing the un-normalised node name, and the return value is assumed to be the normalised node name.
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-- @returns table A table in the form node_name => weight.
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function worldeditadditions.parse_weighted_nodes(parts, as_list)
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function worldeditadditions.parse_weighted_nodes(parts, as_list, func_normalise)
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if as_list == nil then as_list = false end
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local MODE_EITHER = 1
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local MODE_NODE = 2
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@ -170,7 +171,9 @@ function worldeditadditions.parse_weighted_nodes(parts, as_list)
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print("i: "..i..", part: "..part)
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if mode == MODE_NODE then
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print("mode: node");
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local next = worldedit.normalize_nodename(part)
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local next
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if not func_normalise then next = worldedit.normalize_nodename(part)
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else next = func_normalise(part) end
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if not next then
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return false, "Error: Invalid node name '"..part.."'"
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end
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@ -181,7 +184,10 @@ function worldeditadditions.parse_weighted_nodes(parts, as_list)
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local chance = tonumber(part)
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if not chance then
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print("not a chance, trying a node name")
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local node_name = worldedit.normalize_nodename(part)
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local node_name
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if not func_normalise then node_name = worldedit.normalize_nodename(part)
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else node_name = func_normalise(part) end
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if not node_name then
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return false, "Error: Invalid number '"..chance.."'"
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end
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36
worldeditadditions_commands/commands/forest.lua
Normal file
36
worldeditadditions_commands/commands/forest.lua
Normal file
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@ -0,0 +1,36 @@
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
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worldedit.register_command("forest", {
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params = "<sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...",
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description = "Plants and grows trees in the defined region according to the given list of sapling names and chances. Saplings are planted using //overlay - so the chances a 1-in-N change of actually planting a sapling at each candidate location. Saplings that fail to grow are subsequently removed (this will affect pre-existing saplings too)",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local success, sapling_list = worldeditadditions.parse_weighted_nodes(
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worldeditadditions.split(params_text, "%s+", false),
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false,
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function(name)
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return worldedit.normalize_nodename(
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worldeditadditions.normalise_saplingname(name)
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)
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end
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)
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return success, sapling_list
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end,
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nodes_needed = function(name)
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-- //overlay only modifies up to 1 node per column in the selected region
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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return (pos2.x - pos1.x) * (pos2.y - pos1.y)
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end,
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func = function(name, sapling_list)
|
||||
local start_time = worldeditadditions.get_ms_time()
|
||||
local changes = worldeditadditions.forest(worldedit.pos1[name], worldedit.pos2[name], sapling_list)
|
||||
local time_taken = worldeditadditions.get_ms_time() - start_time
|
||||
|
||||
minetest.log("action", name .. " used //forest at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
|
||||
return true, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. worldeditadditions.human_time(time_taken)
|
||||
end
|
||||
})
|
34
worldeditadditions_commands/commands/saplingaliases.lua
Normal file
34
worldeditadditions_commands/commands/saplingaliases.lua
Normal file
|
@ -0,0 +1,34 @@
|
|||
minetest.register_chatcommand("/saplingaliases", {
|
||||
params = "[aliases|all_saplings]",
|
||||
description = "Lists all the currently registered sapling aliases (default). A single argument is taken as the mode of operation. Current modes: aliases (default; as described previously), all_saplings (lists all node names with the group \"sapling\")",
|
||||
privs = { worldedit = true },
|
||||
func = function(name, params_text)
|
||||
if name == nil then return end
|
||||
if params_text == "" or not params_text then
|
||||
params_text = "aliases"
|
||||
end
|
||||
|
||||
local msg = {}
|
||||
|
||||
if params_text == "aliases" then
|
||||
table.insert(msg, "Currently registered aliases:\n")
|
||||
local aliases = worldeditadditions.get_all_sapling_aliases()
|
||||
local display = {}
|
||||
for node_name, alias in pairs(aliases) do
|
||||
table.insert(display, { node_name, alias })
|
||||
end
|
||||
table.insert(msg, worldeditadditions.make_ascii_table(display))
|
||||
elseif params_text == "all_saplings" then
|
||||
local results = worldeditadditions.registered_nodes_by_group("sapling")
|
||||
table.insert(msg, "Sapling-like nodes:\n")
|
||||
local str = table.concat(results, "\n")
|
||||
print(str)
|
||||
table.insert(msg, str)
|
||||
else
|
||||
table.insert(msg, "Unknown mode '")
|
||||
table.insert(msg, params_text)
|
||||
table.insert(msg, "' (valid modes: aliases, all_saplings).")
|
||||
end
|
||||
worldedit.player_notify(name, table.concat(msg))
|
||||
end
|
||||
})
|
|
@ -34,6 +34,7 @@ dofile(we_c.modpath.."/commands/convolve.lua")
|
|||
dofile(we_c.modpath.."/commands/erode.lua")
|
||||
|
||||
dofile(we_c.modpath.."/commands/count.lua")
|
||||
dofile(we_c.modpath.."/commands/forestaliases.lua")
|
||||
|
||||
dofile(we_c.modpath.."/commands/subdivide.lua")
|
||||
|
||||
|
|
Loading…
Reference in a new issue