WorldEditAdditions for Minetest: GitHub backup mirror
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Starbeamrainbowlabs 554bc86b3d
reference: tweak //spline
1 month ago
.docs img2brush: allow customising the channel to pull from 2 months ago
.github/workflows GitHub Actions: shorten build output a bit 1 year ago
.tests table_apply: write tests 2 months ago
.vscode start working on converting everything to the new utils location 2 months ago
worldeditadditions fix //spline :D 2 months ago
worldeditadditions_commands //spline: update params description 2 months ago
worldeditadditions_core fix //spline :D 2 months ago
worldeditadditions_farwand core pos: Add (complicated) compat w/worldedit 2 months ago
.gitignore added .vdev folder for myself and gitignored it 1 year ago
.luacheckrc Fix luacheck 2 months ago Update changelog 1 month ago fixup 2 months ago
CONTRIBUTORS.tsv Add contributors to website 1 year ago reference: tweak //spline 1 month ago Minor website updates 1 year ago
FUNDING.yml add funding.yml 3 years ago
LICENSE Initial commit 5 years ago update README 2 months ago
bresenham.lua Implement 2D bresenham line drawing for #35 2 months ago fix CI 4 months ago
modpack.conf modpack.conf: add name field, since mesecons has one 7 months ago
modpack.txt It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 5 years ago
screenshot.png screenshot.png: optimise with oxipng 2 years ago
screenshot2.png Add original screenshot as screenshot2.png 2 years ago
settingtypes.txt Create settingtypes.txt 2 months ago
test_count_chunks.lua //subdivide: reimplement count_chunks 2 years ago use $OSTYPE to decide how to call luarocks 6 months ago
worldeditadditions-64.png Add awesome logo by @VorTechnix 1 year ago
worldeditadditions.png Add awesome logo by @VorTechnix 1 year ago


GitHub release (latest by date) View the changelog ContentDB

Extra tools and commands to extend WorldEdit for Minetest

If you can dream of it, it probably belongs here!

Important News: The master branch has been renamed to main, to follow the new standard across the Git ecosystem. If you've installed WorldEditAadditions through git, you will need to re-clone the repository.


(Do you have a cool build that you used WorldEditAdditions to build? Get in touch and I'll feature your screenshot here!)

Table of Contents

Quick Command Reference

The detailed explanations have moved! Check them out here (or edit at, or click the links below.












You can install WorldEditAadditions in multiple ways:

Through ContentDB

WorldEditAdditions is on ContentDB here:

Through the latest release

You can get a copy of WorldEditAdditions by downloading the source code for the latest release, but this is not recommended because it takes additional effort to update to the latest version.

Through Git

You can also clone this git repository. Note that the main branch is not considered to be stable at all times - though it shouldn't crash. It is recommended that you checkout a release to ensure stability. Do that like so:

# First, clone the repository
git clone WorldEditAdditions
cd WorldEditAdditions
# Then, checkout the latest release on Linux:
git checkout "$(git describe --tags --abbrev=0)";

Windows users, you'll need to check the releases page and find the name of the latest release, then do this instead of the git checkout above:

git checkout TAG_NAME_HERE


If you're experiencing issues with this mod, try checking this FAQ before opening an issue.

I get an error saying that worldedit isn't installed

WorldEditAdditions requires that the worldedit mod is installed as a dependency. Install it and then try launching Minetest (or the minetest-server) again.

I get an error saying that worldedit.register_command() is not a function

This is probably because your version of worldedit is too old. Try updating it. Specifically the worldedit.register_command() function was only added to worldedit in December 2019.

I get a crash on startup saying attempt to call field 'alias_command' (a nil value)

Please update to v1.8+. There was a bug in earlier versions that caused a race condition that sometimes resulted in this crash.

Why don't the moretrees trees work with //forest?

As far as I can tell, the saplings provided by the moretrees mod don't properly interact with bonemeal from the bonemeal mod, which WorldEditAdditions uses to grow trees. As far as I can tell WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to moretrees saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the moretrees mod, unfortunately.

The position markers disappear when far way

This is a limitation of Minetest. You can workaround it though by setting active_block_range to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag.


Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.

Please also make sure that the logic for every new command has it's own file. For example, the logic for //floodfill goes in worldeditadditions/floodfill.lua, the logic for //overlay goes in worldeditadditions/overlay.lua, etc. More contributing help can be found in the contributing guide.

I, Starbeamrainbowlabs (@sbrl), have the ultimate final say.

WorldEditAdditions around the web

Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!

  • (None that I'm aware of yet! Open an issue or get in touch and I'll link to your project (-:)


This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the LICENSE file in this repository.

All textures however are licenced under CC-BY-SA 4.0 (Creative Commons Attribution Share-Alike International 4.0).

If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.

If WorldEditAdditions has helped you out in a project, please consider adding a little sign in a corner of your project saying so :-)