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Fix some bugs, but the new //subdivide still doesn't work yet
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3 changed files with 5 additions and 5 deletions
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@ -50,13 +50,13 @@ local function subdivide_step_complete(state)
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end
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local function subdivide_step_beforeload(state)
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state.cpos.z = state.cpos.z - (chunk_size.z + 1)
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state.cpos.z = state.cpos.z - (state.chunk_size.z + 1)
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if state.cpos.z <= state.pos1.z then
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state.cpoz.z = state.pos2.z
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state.cpos.y = state.cpos.y - (chunk_size.y + 1)
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state.cpos.y = state.cpos.y - (state.chunk_size.y + 1)
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if state.cpos.y <= state.pos1.y then
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state.cpos.y = state.pos2.y
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state.cpos.x = state.cpos.x - (chunk_size.x + 1)
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state.cpos.x = state.cpos.x - (state.chunk_size.x + 1)
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if state.cpos.x <= state.pos1.x then
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subdivide_step_complete(state)
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return
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@ -86,5 +86,5 @@ function worldeditadditions.emerge_area(pos1, pos2, callback, callback_state)
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callback = callback,
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callback_state = callback_state
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}
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minetest.emerge_area(pos1, pos2, emerge_callback, states)
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minetest.emerge_area(pos1, pos2, emerge_callback, state)
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end
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@ -84,7 +84,7 @@ worldedit.register_command("subdivide", {
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local msg_prefix = "[ subdivide | "..table.concat({cmd_name, args}, " ").." ] "
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local time_last_msg = wea.get_ms_time()
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wea.subdivide(cpos1, cpos2, chunk_size, function(bpos1, bpos2, stats)
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wea.subdivide(pos1, pos2, chunk_size, function(cpos1, cpos2, stats)
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-- Called on every subblock
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if stats.chunks_completed == 0 then
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worldedit.player_notify(name, string.format(
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