//subdivide: fix crash, but it's still not working as intended

This commit is contained in:
Starbeamrainbowlabs 2020-06-26 18:43:07 +01:00
parent ce999dd537
commit be38facaab
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -1,21 +1,16 @@
local function will_trigger_saferegion(name, cmd_name, args)
if not worldedit.registered_commands[cmd_name] then return nil end
if not worldedit.registered_commands[cmd_name].nodes_needed then return false end
local success, result = worldedit.registered_commands[cmd_name].nodes_needed(name, args)
-- BUG: nodes_needed here is returning nil for some reason:
--[[
ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_chat_message(): ...tions/worldeditadditions_commands/commands/subdivide.lua:7: attempt to compare number with nil
stack traceback:
...tions/worldeditadditions_commands/commands/subdivide.lua:7: in function 'will_trigger_saferegion'
...tions/worldeditadditions_commands/commands/subdivide.lua:85: in function 'func'
...worldmods/Minetest-WorldEdit/worldedit_commands/init.lua:48: in function 'callback'
...worldmods/Minetest-WorldEdit/worldedit_commands/safe.lua:30: in function 'func'
...WorldEditAdditions/worldeditadditions_commands/multi.lua:62: in function 'func'
/usr/share/minetest/builtin/game/chat.lua:69: in function </usr/share/minetest/builtin/game/chat.lua:48>
/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
]]--
if not success then return nil end
if not worldedit.registered_commands[cmd_name] then return nil, "Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?)" end
local def = worldedit.registered_commands[cmd_name]
if not def.parse then return nil, "Error: No parse method found (this is a bug)." end
local parsed = {def.parse(args)}
local parse_success = table.remove(parsed, 1)
if not success then return nil, table.remove(parsed, 1) end
if not def.nodes_needed then return false end
local success, result = def.nodes_needed(name, unpack(parsed))
if not success then return nil, result end
if result > 10000 then return true end
return false
end