This website requires JavaScript.
464ea53465
vector3: fix comments
Starbeamrainbowlabs
2023-07-02 17:03:39 +0100
e9c3d51863
Update changelog, name release
Starbeamrainbowlabs
2023-07-02 15:12:25 +0100
5a76b3eaa9
art: attempt at a chisel I'm not happy with it really.
Starbeamrainbowlabs
2023-07-02 03:02:26 +0100
2e8642b4d7
rearrange and update changelog
Starbeamrainbowlabs
2023-07-02 02:42:17 +0100
9b4a777a67
//scale, //subdivide, //spop: use new position api
Starbeamrainbowlabs
2023-07-02 02:02:42 +0100
9be7854297
//move+, //copy+: add integrated airapply
Starbeamrainbowlabs
2023-07-02 01:52:25 +0100
09ee1ae3fa
airapply: update docbloc comment
Starbeamrainbowlabs
2023-07-02 01:38:27 +0100
f970a8d6bb
reference: update docs for //sculpt
Starbeamrainbowlabs
2023-07-02 01:37:48 +0100
61403108d6
disable a bunch of debug logging
Starbeamrainbowlabs
2023-07-01 02:46:08 +0100
f5e2ada5bd
//sculpt: put height at the end
Starbeamrainbowlabs
2023-07-01 02:38:14 +0100
2756eb0eb5
docs: update npm dependencies
Starbeamrainbowlabs
2023-07-01 01:15:13 +0100
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions
Starbeamrainbowlabs
2023-07-01 01:11:56 +0100
f800d7e3d7
A (bad) concept art for a //sculpt brush
Starbeamrainbowlabs
2023-06-30 02:11:21 +0100
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed ...it's not exposed in the UI yet tho.
Starbeamrainbowlabs
2023-06-30 02:08:46 +0100
46587164bd
//sculpt: tweak the default settings I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
Starbeamrainbowlabs
2023-06-29 03:19:30 +0100
e3dac29a80
README: update inspiration section
Starbeamrainbowlabs
2023-06-29 02:18:12 +0100
109c69502a
Changelog: add boxing ui WIP
Starbeamrainbowlabs
2023-06-29 02:05:42 +0100
277da67dda
marker wall: got it!
Starbeamrainbowlabs
2023-06-29 01:49:15 +0100
a173edfbc4
wall markers: it shouldn't work, but it does ....I'll take it!
Starbeamrainbowlabs
2023-06-29 01:22:50 +0100
c622fb554f
Hook in the new marker wall system it works! now for the other walls.
Starbeamrainbowlabs
2023-06-29 00:39:55 +0100
1b0001d88e
README: add an inspiration section more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
Starbeamrainbowlabs
2023-06-28 21:14:26 +0100
5fe84ada79
Update installation instructions for git we should recommend that everyone checks out the latest release, even when installing via git.
Starbeamrainbowlabs
2023-06-27 23:16:23 +0100
f7530da608
initial pos marker wall for +x only it's not hooked up yet.
Starbeamrainbowlabs
2023-06-27 21:45:48 +0100
8cc2c735b1
Reference: I searched for wireframe, but didn't get the command I wanted
Starbeamrainbowlabs
2023-06-27 20:57:04 +0100
61e04952e0
move pos marker textures. will this help #90 ?
Starbeamrainbowlabs
2023-06-27 20:16:04 +0100
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
Starbeamrainbowlabs
2023-06-27 20:00:07 +0100
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
Starbeamrainbowlabs
2023-06-27 19:40:12 +0100
53bbe14c63
update cloud wand to use new wea_c.pos interface
Starbeamrainbowlabs
2023-06-27 19:39:57 +0100
8d9f51de35
handler patch
VorTechnix
2023-05-28 08:45:39 -0700
67baee7465
fixed missing underscore
VorTechnix
2023-05-28 08:37:57 -0700
8de2892907
added setting_handler
VorTechnix
2023-05-24 16:02:51 -0700
16afb9eddc
Create setting_handler.lua
VorTechnix
2023-05-24 14:44:38 -0700
1c163186b6
//count: improve formatting of output
Starbeamrainbowlabs
2023-05-24 22:20:52 +0100
daad494c7e
reference //for: add command example from @VorTechnix
Starbeamrainbowlabs
2023-05-24 22:09:51 +0100
b2556934b1
reference: fix incorrect example
Starbeamrainbowlabs
2023-05-24 22:01:33 +0100
7cb1160e65
//multi: fix luacheck error
Starbeamrainbowlabs
2023-05-24 22:00:16 +0100
b88cec64d4
Fix bad logic in parts check
VorTechnix
2023-05-24 13:03:41 -0700
8652ad6335
website: add midding mobile meta tag
Starbeamrainbowlabs
2023-02-25 02:21:08 +0000
ebbaed88d8
Update 11ty to 2.0 o/
Starbeamrainbowlabs
2023-02-22 00:46:55 +0000
558fc1c04b
//revolve: try :round() instead of :floor() not sure if ti helps or not tho
Starbeamrainbowlabs
2023-02-12 03:32:10 +0000
1d53233621
typo
Starbeamrainbowlabs
2023-02-12 02:19:53 +0000
66aab7ba64
Changelog: add //revolve
Starbeamrainbowlabs
2023-02-12 02:18:15 +0000
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints
Starbeamrainbowlabs
2023-02-12 02:18:04 +0000
cfef411bbd
//revolve: write initial docs
Starbeamrainbowlabs
2023-02-12 02:08:57 +0000
cf8406b80f
//revolve: don't rotate air nodes this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
Starbeamrainbowlabs
2023-02-12 02:08:44 +0000
e942e4fb2f
Finish initial implementation of //revolve it's not quite done yet - got docs to go
Starbeamrainbowlabs
2023-02-12 01:40:29 +0000
d1b9d1c1c1
vector3.round_dp(): todo
Starbeamrainbowlabs
2023-01-21 03:27:02 +0000
392708b190
initial wea.revolve() implementation ....but it's not tested or hooked up yet. Next up: a chat command definition so we can test it.
Starbeamrainbowlabs
2023-01-21 03:24:44 +0000
87812679d9
table_reduce: typo
Starbeamrainbowlabs
2023-01-21 02:34:47 +0000
2ecc8cb2d7
add implementation of array.reduce() from JS
Starbeamrainbowlabs
2023-01-21 02:32:09 +0000
66227153d0
add wea_c.range(min, max, step)
Starbeamrainbowlabs
2023-01-21 01:32:17 +0000
42fb6571da
Vector3.rotate_3d(): write tests
Starbeamrainbowlabs
2023-01-20 23:43:20 +0000
9c66288827
Vector3: add rotate3d. Thanks to GitHub Copilot for the implementation, it just needed improving around the edges to make it work perfectly. For the record, copilot generated it in JS, and then I manually ported it to Lua. If the Copilot code looks sufficiently similar to your own source, get in touch and I will give you full credit.
Starbeamrainbowlabs
2023-01-20 23:43:07 +0000
cbd2ae7df8
copilot rotate: reapply origin offset
Starbeamrainbowlabs
2023-01-20 23:41:31 +0000
3e123ddc56
comment
Starbeamrainbowlabs
2023-01-19 23:30:43 +0000
8372a12f48
initial WIP 3d point rotation algorithm Thanks to GitHub Copilot for the implementation! Just need to fully check it actually works, and then we can port it to Lua and Vector3.
Starbeamrainbowlabs
2023-01-17 02:13:15 +0000
53609ac83e
vector3: .volume() is already implemented remove todo comment
Starbeamrainbowlabs
2023-01-17 00:08:13 +0000
2e275e3993
docs: initial pass at a dark theme some of the colours still suck though
Starbeamrainbowlabs
2023-01-11 03:26:49 +0000
cfc1fe3639
huh, weird. evidently we need all the checks ever ref #88
Starbeamrainbowlabs
2023-01-11 02:32:01 +0000
97bb896829
fixup, ref #88
Starbeamrainbowlabs
2023-01-11 02:25:41 +0000
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing Missing () Might fix #88 , but needs testing.
Starbeamrainbowlabs
2023-01-11 02:18:06 +0000
6ce63380b9
Bump luxon from 2.3.2 to 2.5.2 in /.docs
#89
dependabot[bot]
2023-01-09 14:46:04 +0000
37897be93a
Bump engine.io from 6.2.0 to 6.2.1 in /.docs
#87
dependabot[bot]
2022-11-22 04:51:38 +0000
3b8914d527
Bump minimatch from 3.0.4 to 3.1.2 in /.docs
#86
dependabot[bot]
2022-11-11 15:56:53 +0000
b1bc3968c5
Bump socket.io-parser from 4.0.4 to 4.0.5 in /.docs
#85
dependabot[bot]
2022-11-10 02:00:31 +0000
554bc86b3d
reference: tweak //spline
Starbeamrainbowlabs
2022-10-23 02:26:05 +0100
902d03ca0b
Update changelog
Starbeamrainbowlabs
2022-10-23 00:54:29 +0100
410841562a
img2brush: allow customising the channel to pull from
Starbeamrainbowlabs
2022-09-26 03:27:58 +0100
dea51cb9a3
typos
Starbeamrainbowlabs
2022-09-25 23:02:23 +0100
9f2bfb33c7
reference: add //spline
Starbeamrainbowlabs
2022-09-25 23:02:18 +0100
b493c0073a
//spline: add sample image
Starbeamrainbowlabs
2022-09-25 22:57:49 +0100
bc0276875d
//spline: update params description
Starbeamrainbowlabs
2022-09-25 22:55:50 +0100
c319be5840
fix //spline :D
Starbeamrainbowlabs
2022-09-25 17:07:37 +0100
fe30fd5c51
add comment
Starbeamrainbowlabs
2022-09-25 16:16:03 +0100
2748f4cdfa
//spline: plot chaikin curve
Starbeamrainbowlabs
2022-09-25 15:30:16 +0100
9a4b4beb76
EventEmitter: add debug printing (disabled by default)
Starbeamrainbowlabs
2022-09-25 15:03:16 +0100
9806828760
core pos: fix worldedit compat
Starbeamrainbowlabs
2022-09-25 15:02:48 +0100
888e4b0f78
saferegion: fix missing return
Starbeamrainbowlabs
2022-09-25 14:39:57 +0100
5d9dee9523
pos: fix warning
Starbeamrainbowlabs
2022-09-25 02:03:44 +0100
268e123221
run_command require_pos: also check WEA pos subsystem
Starbeamrainbowlabs
2022-09-25 02:02:23 +0100
363acde496
core pos: make function names actually make sense
Starbeamrainbowlabs
2022-09-25 01:59:59 +0100
7a14e8a590
comment all the debug prints
Starbeamrainbowlabs
2022-09-25 01:57:41 +0100
f998110303
core pos: Add (complicated) compat w/worldedit
Starbeamrainbowlabs
2022-09-25 01:43:30 +0100
285572e16b
saferegion: allow nodes_needed to return string
Starbeamrainbowlabs
2022-09-25 01:19:36 +0100
258a9c1cde
implement initial //spline, but it isn't finished yet
Starbeamrainbowlabs
2022-09-25 01:18:40 +0100
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem
Starbeamrainbowlabs
2022-09-25 01:07:48 +0100
c2d19105ed
get_pos_all → get_all
Starbeamrainbowlabs
2022-09-24 23:50:45 +0100
3583de4731
wea_c.pos: add get_bounds ....though tbh, I think this should go elsewhere.
Starbeamrainbowlabs
2022-09-24 23:48:36 +0100
dfb24e679b
table_apply: write tests
Starbeamrainbowlabs
2022-09-24 18:47:13 +0100
da9f578e86
table_contains: write tests
Starbeamrainbowlabs
2022-09-24 18:42:54 +0100
8f03c6473b
test makeset
Starbeamrainbowlabs
2022-09-24 13:45:50 +0100
bdaedf0e7a
fixup
Starbeamrainbowlabs
2022-09-24 13:42:00 +0100
38a72468d9
utils: rename folder tables → table to match API
Starbeamrainbowlabs
2022-09-24 13:41:44 +0100
bc5dc6b2b4
write tests for parse.map
Starbeamrainbowlabs
2022-09-24 03:15:44 +0100
c9fd68fac3
fixup
Starbeamrainbowlabs
2022-09-24 02:54:36 +0100
84226a9909
write tests for parse.chance+seed
Starbeamrainbowlabs
2022-09-24 02:51:56 +0100
2473c1ce41
Implement Vector3.volume ()
Starbeamrainbowlabs
2022-09-24 02:33:10 +0100
6357d590d9
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
Starbeamrainbowlabs
2022-09-20 20:03:42 +0100
440cdcc504
Fix luacheck The problem was that we moved bit.lua from worldeditadditions to worldeditadditions_core, but failed to update .luacheckrc
Starbeamrainbowlabs
2022-09-20 20:03:36 +0100
98a74c63dc
fixed colour offset bug and refactored hex values
VorTechnix
2022-09-20 08:59:49 -0700