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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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core: add transparent WorldEdit compatibility to the position subsystem
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@ -22,12 +22,51 @@ local function ensure_player(player_name)
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end
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end
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--- Transparently fetches from worldedit pos1 for compatibility.
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-- Called whenever pos1 is accessed in this API.
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-- @private
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns void
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local function compat_worldedit_pos1_get(player_name)
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if worldedit and worldedit.pos1 and worldedit.pos1[player_name] then
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positions[player_name][1] = Vector3.clone(worldedit.pos1[player_name])
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end
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end
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--- Transparently fetches from worldedit pos2 for compatibility.
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-- Called whenever pos2 is accessed in this API.
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-- @private
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns void
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local function compat_worldedit_pos2_get(player_name)
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if worldedit and worldedit.pos2 and worldedit.pos2[player_name] then
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positions[player_name][2] = Vector3.clone(worldedit.pos2[player_name])
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end
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end
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--- Sets pos1/pos2 in worldedit for compatibility.
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-- @param player_name string The name of the player to set the position for.
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-- @param i number The index of the position to set.
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-- @returns Vector3? The position to set.
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local function compat_worldedit_set(player_name, i, pos)
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if not worldedit then return end
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if i == 1 and worldedit.pos1 then
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worldedit.pos1[player_name] = pos:clone()
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if worldedit.mark_pos1 then worldedit.mark_pos1(player_name) end
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elseif i == 2 and worldedit.pos2 then
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worldedit.pos2[player_name] = pos:clone()
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if worldedit.mark_pos2 then worldedit.mark_pos2(player_name) end
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end
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end
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--- Gets the position with the given index for the given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @param i number The index of the position to fetch.
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-- @returns Vector3? The position requested, or nil if it doesn't exist.
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local function get_pos(player_name, i)
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ensure_player(player_name)
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if i == 1 then compat_worldedit_pos1_get(player_name)
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elseif i == 2 then compat_worldedit_pos2_get(player_name) end
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return positions[player_name][i]
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end
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@ -45,6 +84,9 @@ local function get_pos2(player_name) return get_pos(player_name, 2) end
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-- @returns Vector3[] A list of positions for the given player.
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local function get_all(player_name)
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ensure_player(player_name)
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compat_worldedit_pos1_get(player_name)
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compat_worldedit_pos2_get(player_name)
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return wea_c.table.deepcopy(positions[player_name])
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end
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@ -53,6 +95,8 @@ end
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-- @returns nil|(Vector3,Vector3) 2 positions that define opposite corners of a region that fully encloses all the defined points for the given player, or nil ir the specified player has no points currently defined.
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local function get_bounds(player_name)
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ensure_player(player_name)
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compat_worldedit_pos1_get(player_name)
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compat_worldedit_pos2_get(player_name)
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if #positions[player_name] < 1 then return nil end
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local pos1, pos2 = positions[player_name][1], positions[player_name][1]
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@ -69,6 +113,9 @@ end
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-- @returns number The number of positions registered for the given player.
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local function pos_count(player_name)
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ensure_player(player_name)
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compat_worldedit_pos1_get(player_name)
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compat_worldedit_pos2_get(player_name)
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return #positions[player_name]
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end
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--- Sets the position at the given index for the given player.
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@ -80,7 +127,10 @@ end
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local function set_pos(player_name, i, pos)
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if i > positions_count_limit then return false end
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ensure_player(player_name)
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positions[player_name][i] = pos
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compat_worldedit_set(player_name, i, pos)
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anchor:emit("set", { player_name = player_name, i = i, pos = pos })
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return true
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end
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@ -110,6 +160,7 @@ local function set_pos_all(player_name, pos_list)
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if #pos_list > positions_count_limit then return false end
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positions[player_name] = pos_list
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for i,pos_new in ipairs(positions[player_name]) do
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compat_worldedit_set(player_name, i, pos_new)
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anchor:emit("push", { player_name = player_name, pos = pos_new, i = i })
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end
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return true
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@ -121,6 +172,10 @@ local function clear(player_name)
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if positions[player_name] then
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positions[player_name] = nil
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end
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if worldedit then
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if worldedit.pos1 then worldedit.pos1[player_name] = nil end
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if worldedit.pos2 then worldedit.pos2[player_name] = nil end
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end
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anchor:emit("clear", { player_name = player_name })
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end
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--- Removes the last position from the for a given player and returns it.
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@ -131,6 +186,11 @@ local function pop_pos(player_name)
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if #positions[player_name] <= 0 then return nil end
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local count = #positions[player_name]
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local last_pos = table.remove(positions[player_name])
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if worldedit then
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if count == 2 and worldedit.pos2 then worldedit.pos2[player_name] = nil
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elseif count == 1 and worldedit.pos1 then worldedit.pos1[player_name] = nil end
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end
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anchor:emit("pop", { player_name = player_name, pos = last_pos, i = count })
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return last_pos
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end
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@ -141,6 +201,8 @@ end
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local function push_pos(player_name, pos)
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ensure_player(player_name)
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table.insert(positions[player_name], pos)
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compat_worldedit_set(player_name, #positions, pos)
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anchor:emit("push", { player_name = player_name, pos = pos, i = #positions[player_name] })
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return #positions[player_name]
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end
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