reference: update docs for //sculpt

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Starbeamrainbowlabs 2023-07-02 01:37:48 +01:00
parent 61403108d6
commit f970a8d6bb
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 3 additions and 3 deletions

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@ -670,7 +670,7 @@ Lists all the available sculpting brushes for use with `//sculpt`. If the `previ
```
### `//sculpt [<brush_name=default> [<height=1> [<brush_size=8>]]]`
### `//sculpt [<brush_name=default> [<brush_size=8> [<height=1>]]]`
Applies a specified brush to the terrain at position 1 with a given height and a given size. Multiple brushes exist (see [`//sculptlist`](#sculptlist)) - and are represented as a 2D grid of values between 0 and 1, which are then scaled to the specified height. The terrain around position 1 is first converted to a 2D heightmap (as in [`//convolve`](#convolve) before the brush "heightmap" is applied to it.
Similar to [`//sphere`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#sphere-radius-node), [`//cubeapply 10 set`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#cubeapply-sizesizex-sizey-sizez-command-parameters), or [`//cylinder y 5 10 10 dirt`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#cylinder-xyz-length-radius1-radius2-node) (all from [WorldEdit](https://content.minetest.net/packages/sfan5/worldedit/)), but has a number of added advantages:
@ -686,9 +686,9 @@ The selection of available brushes is limited at the moment, but see below on ho
```
//sculpt
//sculpt default 10 25
//sculpt default 25 3
//sculpt ellipse
//sculpt circle 5 50
//sculpt circle 50 3
```
#### Create your own brushes