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For compatibility, ensure that we also clear the legacy worldedit region too
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@ -77,5 +77,9 @@ wea_c.pos:addEventListener("clear", function(event)
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wea_c.entities.pos_marker.delete(entity)
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end
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end
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-- For compatibility, ensure that we also clear the legacy worldedit region too
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if worldedit and worldedit.marker_update then
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worldedit.marker_update(event.player_name)
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end
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position_entities[event.player_name] = nil
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end)
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