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handler patch
I should have done this in a branch lol
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2 changed files with 3 additions and 4 deletions
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@ -27,8 +27,6 @@ wea_c.EventEmitter = dofile(modpath.."/utils/EventEmitter.lua")
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wea_c.Set = dofile(wea_c.modpath.."/utils/set.lua")
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wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua")
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wea_c.Vector3 = dofile(wea_c.modpath.."/utils/vector3.lua")
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wea_c.Mesh, wea_c.Face = dofile(wea_c.modpath.."/utils/mesh.lua")
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@ -61,7 +59,7 @@ dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions
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wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") -- AFTER parser
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wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
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wea_c.register_command = dofile(modpath.."/core/register_command.lua")
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@ -16,7 +16,8 @@ setting_handler.read = function()
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local file, err = io.open(path .. "/settings.conf", "rb")
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if err then return false end
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-- Split by newline
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local settings = wea_c.split(file.read(),"[\n\r]+")
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-- local settings = wea_c.split(file:read(),"[\n\r]+")
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file:close()
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end
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--- Write setting to world settings
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