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wea_c.pos: add get_bounds
....though tbh, I think this should go elsewhere.
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@ -1,4 +1,5 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local positions_count_limit = 999
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local positions = {}
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@ -46,6 +47,23 @@ local function get_pos_all(player_name)
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ensure_player(player_name)
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return wea_c.table.deepcopy(positions[player_name])
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end
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--- Get a bounding box that encloses all the positions currently defined by a given player.
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-- @param player_name string The name of the player to fetch the boudnign box for.
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-- @returns nil|(Vector3,Vector3) 2 positions that define opposite corners of a region that fully encloses all the defined points for the given player, or nil ir the specified player has no points currently defined.
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local function get_bounds(player_name)
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ensure_player(player_name)
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if #positions[player_name] < 1 then return nil end
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local pos1, pos2 = positions[player_name][1], positions[player_name][1]
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for _, pos in pairs(positions[player_name]) do
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pos1, pos2 = Vector3.expand_region(pos, pos1, pos2)
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end
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return pos1, pos2
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end
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--- Counts the number of positioons registered to a given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns number The number of positions registered for the given player.
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@ -133,6 +151,7 @@ anchor = wea_c.EventEmitter.new({
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get1 = get_pos1,
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get2 = get_pos2,
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get_all = get_pos_all,
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get_bounds = get_bounds,
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count = pos_count,
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clear = clear,
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pop = pop_pos,
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