core pos: make function names actually make sense

This commit is contained in:
Starbeamrainbowlabs 2022-09-25 01:59:59 +01:00
parent 7a14e8a590
commit 363acde496
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 22 additions and 22 deletions

View File

@ -83,7 +83,7 @@ end
-- @param player_name string The name of the player to fetch the position for.
-- @param i number The index of the position to fetch.
-- @returns Vector3? The position requested, or nil if it doesn't exist.
local function get_pos(player_name, i)
local function get(player_name, i)
ensure_player(player_name)
if i == 2 then compat_worldedit_pos1_get(player_name)
elseif i == 2 then compat_worldedit_pos2_get(player_name) end
@ -94,11 +94,11 @@ end
--- Convenience function that returns position 1 for the given player.
-- @param player_name string The name of the player to fetch the position for.
-- @returns Vector3? The position requested, or nil if it doesn't exist.
local function get_pos1(player_name) return get_pos(player_name, 1) end
local function get1(player_name) return get(player_name, 1) end
--- Convenience function that returns position 1 for the given player.
-- @param player_name string The name of the player to fetch the position for.
-- @returns Vector3? The position requested, or nil if it doesn't exist.
local function get_pos2(player_name) return get_pos(player_name, 2) end
local function get2(player_name) return get(player_name, 2) end
--- Gets a list of all the positions for the given player.
-- @param player_name string The name of the player to fetch the position for.
@ -132,7 +132,7 @@ end
--- Counts the number of positioons registered to a given player.
-- @param player_name string The name of the player to fetch the position for.
-- @returns number The number of positions registered for the given player.
local function pos_count(player_name)
local function count(player_name)
ensure_player(player_name)
compat_worldedit_pos1_get(player_name)
compat_worldedit_pos2_get(player_name)
@ -145,7 +145,7 @@ end
-- @param i number The index to set the position at.
-- @param pos Vector3 The position to set.
-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
local function set_pos(player_name, i, pos)
local function set(player_name, i, pos)
if i > positions_count_limit then return false end
ensure_player(player_name)
@ -160,15 +160,15 @@ end
-- @param player_name string The name of the player to set pos1 for.
-- @param pos Vector3? The new Vector3 for pos1 to set.
-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
local function set_pos1(player_name, pos)
return set_pos(player_name, 1, pos)
local function set1(player_name, pos)
return set(player_name, 1, pos)
end
--- Convenience function that set position 2 for the given player.
-- @param player_name string The name of the player to set pos1 for.
-- @param pos Vector3? The new Vector3 for pos2 to set.
-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
local function set_pos2(player_name, pos)
return set_pos(player_name, 2, pos)
local function set2(player_name, pos)
return set(player_name, 2, pos)
end
@ -177,7 +177,7 @@ end
-- @param player_name string The name of the player to set the positions for.
-- @param pos_list Vector3 The table of positions to set.
-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
local function set_pos_all(player_name, pos_list)
local function set_all(player_name, pos_list)
if #pos_list > positions_count_limit then return false end
positions[player_name] = pos_list
for i,pos_new in ipairs(positions[player_name]) do
@ -202,7 +202,7 @@ end
--- Removes the last position from the for a given player and returns it.
-- @param player_name string The name of the player to pop the position for.
-- @returns Vector3? The position removed, or nil if it doesn't exist.
local function pop_pos(player_name)
local function pop(player_name)
ensure_player(player_name)
if #positions[player_name] <= 0 then return nil end
local count = #positions[player_name]
@ -219,7 +219,7 @@ end
-- @param player_name string The name of the player to add the position for.
-- @param pos Vector3 The position to add.
-- @returns number The new number of positions for that player.
local function push_pos(player_name, pos)
local function push(player_name, pos)
ensure_player(player_name)
table.insert(positions[player_name], pos)
compat_worldedit_set(player_name, #positions[player_name], pos)
@ -230,19 +230,19 @@ end
anchor = wea_c.EventEmitter.new({
get = get_pos,
get1 = get_pos1,
get2 = get_pos2,
get = get,
get1 = get1,
get2 = get2,
get_all = get_all,
get_bounds = get_bounds,
count = pos_count,
count = count,
clear = clear,
pop = pop_pos,
push = push_pos,
set = set_pos,
set_pos1 = set_pos1,
set_pos2 = set_pos2,
set_all = set_pos_all,
pop = pop,
push = push,
set = set,
set1 = set1,
set2 = set2,
set_all = set_all,
compat_worldedit_get = compat_worldedit_get
})