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rearrange and update changelog
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CHANGELOG.md
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CHANGELOG.md
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@ -7,22 +7,23 @@ Note to self: See the bottom of this file for the release template text.
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## v1.14: The untitled update (unreleased)
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- Add `//dome+`, which allows you to change the direction the dome is pointing in, and also create multiple domes at once
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- Add `//metaball`, which renders 2 or more [metaballs](https://en.wikipedia.org/wiki/Metaballs) in Minetest
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- Migrate from `depends.txt` to `mod.conf`
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- `//sculpt`:
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- Fix undefined `default` brush
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- Change defaults to `circle`, `height=1`, and `brushsize=8`.
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- Change argument ordering to put `height` after `brushsize` instead of the other way around
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- Commands that modify the terrain now ignore liquids
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- `//hollow`: Fix safe region bug
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- Significant backend refactoring to tidy things up
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- Add new multi-point selection wand ![A picture of the multi-point wand](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/main/worldeditadditions_farwand/textures/worldeditadditions_multiwand.png) to select many points at once.
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- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands **work in progress**
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- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands.
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- Is backwards compatible with regular WorldEdit wands and tools, as WorldEditAdditions keeps the new positioning system in sync with WorldEdit's.
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- Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)**
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- Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)**
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- [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy), [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move): Added support for integrated `airapply` mode, which replaces nodes at the target only if they are air - append `airapply`/`aa` to the command to use
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### Bugfixes
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### Bugfixes and changes
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- Migrate from `depends.txt` to `mod.conf`
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- Cloud wand: fix typo in item description.
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- Commands that modify the terrain now ignore liquids
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- `//sculpt`:
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- Fix undefined `default` brush
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- Change defaults to `circle`, `height=1`, and `brushsize=8`.
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- Change argument ordering to put `height` after `brushsize` instead of the other way around
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- `//hollow`: Fix safe region bug
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## v1.13: The transformational update (2nd January 2022)
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@ -3,12 +3,14 @@ local Vector3 = wea_c.Vector3
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--- Like //mix, but replaces a given node instead.
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-- @module worldeditadditions.replacemix
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-- TODO: Implement //replacesplat, which picks seeder nodes with a percentage chance, and then some growth passes with e.g. cellular automata? We should probably be pushing towards a release though round about now
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-- ██████ █████ ██████ ██ ███████ ██ █████ ██ ████ ██ ██ ███
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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function worldeditadditions.replacemix(pos1, pos2, target_node, target_node_chance, replacements)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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