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vector3: fix comments
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@ -126,7 +126,6 @@ function Vector3.round(a)
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end
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--- Rounds the components of this vector to the specified number of decimal places.
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-- TODO: Document this.
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-- @param a Vector3 The vector to round.
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-- @param dp number The number of decimal places to round to.
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-- @returns Vector3 A new instance with the components rounded to the specified number of decimal places.
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@ -419,13 +418,13 @@ end
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-- function. Either that, or Blender 3 (https://blender.org/) is quite useful to visualise what's going on.
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-- @source GitHub Copilot, generated 2023-01-17
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-- @warning Not completely tested! Pending a thorough evaluation. Seems to basically work, after some tweaks to the fluff around the edges?
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-- @param {Vector3} origin The origin point to rotate around
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-- @param {Vector3} point The point to rotate.
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-- @param {Vector3} rotate Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z.
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-- @param {Number} x Rotate this much around the X axis (yz plane), in radians.
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-- @param {Number} y Rotate this much around the Y axis (xz plane), in radians.
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-- @param {Number} z Rotate this much around the Z axis (xy plane), in radians.
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-- @return {Vector3} The rotated point.
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-- @param origin Vector3 The origin point to rotate around
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-- @param point Vector3 The point to rotate.
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-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z.
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-- @param x number Rotate this much around the X axis (yz plane), in radians.
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-- @param y number Rotate this much around the Y axis (xz plane), in radians.
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-- @param z number Rotate this much around the Z axis (xy plane), in radians.
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-- @return Vector3 The rotated point.
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function Vector3.rotate3d(origin, point, rotate)
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local point_norm = point - origin
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