mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-22 11:45:00 +00:00
Hook in the new marker wall system
it works! now for the other walls.
This commit is contained in:
parent
1b0001d88e
commit
c622fb554f
4 changed files with 103 additions and 7 deletions
|
@ -11,4 +11,5 @@ local wea_c = worldeditadditions_core
|
|||
|
||||
return {
|
||||
pos_marker = dofile(wea_c.modpath.."/core/entities/pos_marker.lua"),
|
||||
pos_marker_wall = dofile(wea_c.modpath.."/core/entities/pos_marker_wall.lua")
|
||||
}
|
|
@ -38,16 +38,19 @@ local WEAPositionMarkerWall = {
|
|||
end
|
||||
}
|
||||
|
||||
minetest.register_entity(":worldeditadditions:marker_wall", WEAPositionMarker)
|
||||
minetest.register_entity(
|
||||
":worldeditadditions:marker_wall",
|
||||
WEAPositionMarkerWall
|
||||
)
|
||||
|
||||
|
||||
--- Updates the properties of a single wall to match it's side and size
|
||||
local function single_setup(entity, size, side)
|
||||
local new_props = {
|
||||
visual_size = {
|
||||
x = math.min(10, size.x),
|
||||
y = math.min(10, size.y),
|
||||
z = math.min(10, size.z)
|
||||
x = math.min(10, math.abs(size.x)+1),
|
||||
y = math.min(10, math.abs(size.y)+1),
|
||||
z = math.min(10, math.abs(size.z)+1)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,7 +82,9 @@ local function single_setup(entity, size, side)
|
|||
cpos1.x, cpos1.y, cpos1.z,
|
||||
cpos2.x, cpos2.y, cpos2.z
|
||||
}
|
||||
|
||||
|
||||
print("DEBUG:marker_wall setup_single new_props", wea_c.inspect(new_props))
|
||||
|
||||
entity:set_properties(new_props)
|
||||
end
|
||||
|
||||
|
@ -90,8 +95,19 @@ end
|
|||
-- @param side string The side that this wall is on. Valid values: x, -x, y, -y, z, -z.
|
||||
-- @returns Entity<WEAPositionMarkerWall>
|
||||
local function create_single(player_name, pos1, pos2, side)
|
||||
local pos_centre = pos2 - pos1
|
||||
local entity = minetest.add_entity(pos_centre, name)
|
||||
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side)
|
||||
|
||||
local offset = Vector3.new()
|
||||
if side == "x" then offset.x = 0.5
|
||||
elseif side == "-x" then offset.x = -0.5
|
||||
elseif side == "y" then offset.y = 0.5
|
||||
elseif side == "-y" then offset.y = -0.5
|
||||
elseif side == "z" then offset.z = 0.5
|
||||
elseif side == "-z" then offset.z = -0.5 end
|
||||
|
||||
local pos_centre = ((pos2 - pos1) / 2) + pos1 + offset
|
||||
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
|
||||
print("DEBUG:marker_wall create_single --> spawned at", pos_centre)
|
||||
|
||||
entity:get_luaentity().player_name = player_name
|
||||
|
||||
|
@ -107,6 +123,7 @@ end
|
|||
-- @param pos2 Vector3 pos2 of the defined region.
|
||||
-- @returns table<entitylist> A list of all created entities.
|
||||
local function create_wall(player_name, pos1, pos2)
|
||||
print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2)
|
||||
local pos1s, pos2s = Vector3.sort(pos1, pos2)
|
||||
|
||||
local entities = {}
|
||||
|
@ -176,6 +193,7 @@ end
|
|||
--- Deletes all entities in the given entity list
|
||||
-- @param entitylist table<entity> A list of wall entities that make up the wall to delete.
|
||||
local function delete(entitylist)
|
||||
print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities")
|
||||
local player_name
|
||||
for _, entity in ipairs(entitylist) do
|
||||
if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid
|
||||
|
@ -183,6 +201,8 @@ local function delete(entitylist)
|
|||
if not player_name then
|
||||
player_name = entity:get_luaentity().player_name
|
||||
end
|
||||
|
||||
entity:remove()
|
||||
end
|
||||
|
||||
anchor:emit("delete", {
|
||||
|
@ -194,3 +214,5 @@ anchor = EventEmitter.new({
|
|||
create = create_wall,
|
||||
delete = delete
|
||||
})
|
||||
|
||||
return anchor
|
72
worldeditadditions_core/core/pos_marker_wall_manage.lua
Normal file
72
worldeditadditions_core/core/pos_marker_wall_manage.lua
Normal file
|
@ -0,0 +1,72 @@
|
|||
local weac = worldeditadditions_core
|
||||
|
||||
local wall_entity_lists = {}
|
||||
|
||||
--- Ensures that a table exists for the given player.
|
||||
-- @param player_name string The name of the player to check.
|
||||
local function ensure_player(player_name)
|
||||
if player_name == nil then
|
||||
minetest.log("error", "[wea core:pos_manage:ensure_player] player_name is nil")
|
||||
end
|
||||
if not wall_entity_lists[player_name] then
|
||||
wall_entity_lists[player_name] = {}
|
||||
end
|
||||
end
|
||||
|
||||
--- Deletes the currently displayed marker wall.
|
||||
-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, pop, or clear events on wea_c.pos.
|
||||
-- @returns void
|
||||
local function do_delete(event)
|
||||
if not wall_entity_lists[event.player_name] then return end
|
||||
print("DEBUG:marker_wall_manage do_delete --> deleting pre-existing wall with "..tostring(#wall_entity_lists[event.player_name]).." entities")
|
||||
if #wall_entity_lists[event.player_name] > 0 then
|
||||
weac.entities.pos_marker_wall.delete(wall_entity_lists[event.player_name])
|
||||
end
|
||||
|
||||
wall_entity_lists[event.player_name] = nil
|
||||
end
|
||||
|
||||
--- Updates the marker wall as appropriate.
|
||||
-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, or pop events on wea_c.pos.
|
||||
-- @returns void
|
||||
local function do_update(event)
|
||||
print("DEBUG:marker_wall_manage do_update --> START")
|
||||
-- We don't dynamically update, as that'd be too much work.
|
||||
-- Instead, we just delete & recreate each time.
|
||||
if wall_entity_lists[event.player_name] then
|
||||
print("DEBUG:marker_wall_manage do_update --> do_delete")
|
||||
do_delete(event)
|
||||
end
|
||||
|
||||
local pos1 = weac.pos.get1(event.player_name)
|
||||
local pos2 = weac.pos.get2(event.player_name)
|
||||
print("DEBUG:marker_wall_manage do_update --> pos1", pos1, "pos2", pos2)
|
||||
|
||||
if not pos1 or not pos2 then return end
|
||||
|
||||
wall_entity_lists[event.player_name] = weac.entities.pos_marker_wall.create(
|
||||
event.player_name,
|
||||
pos1,
|
||||
pos2
|
||||
)
|
||||
print("DEBUG:marker_wall_manage do_update --> entitylist", weac.inspect(wall_entity_lists[event.player_name]))
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function needs_update(event)
|
||||
if event.i > 2 then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function handle_event(event)
|
||||
if needs_update(event) then do_update(event) end
|
||||
end
|
||||
|
||||
|
||||
weac.pos:addEventListener("set", handle_event)
|
||||
weac.pos:addEventListener("pop", handle_event)
|
||||
weac.pos:addEventListener("push", handle_event)
|
||||
weac.pos:addEventListener("clear", do_delete)
|
|
@ -67,6 +67,7 @@ wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
|
|||
wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
|
||||
wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
|
||||
dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities
|
||||
dofile(modpath.."/core/pos_marker_wall_manage.lua") -- AFTER pos, entities
|
||||
|
||||
-- Initialise WorldEdit stuff if the WorldEdit mod is not present
|
||||
if minetest.global_exists("worldedit") then
|
||||
|
|
Loading…
Reference in a new issue