Finish initial implementation of //revolve

it's not quite done yet - got docs to go
This commit is contained in:
Starbeamrainbowlabs 2023-02-12 01:40:29 +00:00
parent d1b9d1c1c1
commit e942e4fb2f
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
4 changed files with 91 additions and 12 deletions

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@ -31,6 +31,7 @@ dofile(wea.modpath.."/lib/spiral_square.lua")
dofile(wea.modpath.."/lib/spiral_circle.lua")
dofile(wea.modpath.."/lib/dome.lua")
dofile(wea.modpath.."/lib/spline.lua")
dofile(wea.modpath.."/lib/revolve.lua")
dofile(wea.modpath.."/lib/conv/conv.lua")
dofile(wea.modpath.."/lib/erode/erode.lua")
dofile(wea.modpath.."/lib/noise/init.lua")

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@ -16,29 +16,31 @@ local Vector3 = wea_c.Vector3
-- @param origin Vector3 The pivot point to rotate around.
-- @param times number The number of equally-spaces copies to make.
function worldeditadditions.revolve(pos1, pos2, origin, times)
local rotation_radians = wea_c.range(0, 1, 1 / times)
local rotation_radians = wea_c.table.filter(
wea_c.range(0, 1, 1 / times),
function (val) return val ~= 0 and val ~= 1 end
)
local pos1_source, pos2_source = Vector3.sort(pos1, pos2)
-- HACK: with some maths this could be much more efficient.
local pos1_target, pos2_target = wea_c.table.unpack(wea_c.table.reduce({
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, 0, math.pi / 2)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, 0, math.pi / 2)),
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, 0, math.pi)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, 0, math.pi)),
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, 0, -math.pi / 2)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, 0, -math.pi / 2)),
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, math.pi / 2, 0)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, math.pi / 2, 0)),
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, math.pi, 0)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, math.pi, 0)),
Vector3.rotate3d(origin, pos1_source, Vector3.new(0, -math.pi / 2, 0)),
Vector3.rotate3d(origin, pos2_source, Vector3.new(0, -math.pi / 2, 0)),
}, function(acc, next)
return { next:expand_region(acc[1], acc[2]) }
end, { pos1_source, pos2_source }))
-- Fetch the nodes in the specified area
local manip_source, area_source = worldedit.manip_helpers.init(pos1_source, pos2_source)
local data_source = manip:get_data()
local data_source = manip_source:get_data()
local manip_target, area_target = worldedit.manip_helpers.init(pos1_target, pos2_target)
local data_target = manip:get_data()
local data_target = manip_target:get_data()
local changed = 0
for z = pos2_source.z, pos1_source.z, -1 do
@ -49,8 +51,10 @@ function worldeditadditions.revolve(pos1, pos2, origin, times)
local pos_target = Vector3.rotate3d(
origin,
pos_source,
Vector3.new(0, 0, rotation) -- rotate on Z axis only
)
-- rotate on Z axis only, convert 0..1 → radians
-- TEST on Y axis, 'cause I'm confused
Vector3.new(0, rotation * math.pi * 2, 0)
):floor()
local i_source = area_source:index(x, y, z)
local i_target = area_target:index(pos_target.x, pos_target.y, pos_target.z)

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@ -0,0 +1,73 @@
local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
-- ██████ ███████ ██ ██ ██████ ██ ██ ██ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ █████ ██ ██ ██ ██ ██ ██ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ████ ██████ ███████ ████ ███████
worldeditadditions_core.register_command("revolve", {
params = "<times> [<pivot_point_number=last_point>]",
description = "Creates a number of copies of the defined region rotated at equal intervals.",
privs = { worldedit = true },
require_pos = 2,
parse = function (params_text)
if not params_text then params_text = "" end
local parts = wea_c.split_shell(params_text)
if #parts < 1 then
return false, "Error: No number of times specified. times should be a positive integer greater than 1"
end
local times = tonumber(parts[1])
local origin = -1 -- -1 = last point
if not times or times < 2 then
return false, "Error: Invalid number of times. The value for times must be a positive integer greater than 1."
end
if #parts > 1 then
origin = tonumber(parts[2])
if not origin then
return false, "Error: Invalid pivot point number. The pivot point number must be a positive integer greater than 2."
end
if origin == 1 or origin == 2 then
return false, "Error: Point numbers 1 and 2 are reserved for defining the region that should be cloned."
end
end
return true, times, origin
end,
nodes_needed = function(name, times)
-- TODO: Calculate the bounding box for everything, since we'll be grabbing a VoxelManip for the for entire area and then operating on that
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) * times
end,
func = function(name, times, origin_point_number)
local start_time = wea_c.get_ms_time()
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
local pos_count = wea_c.pos.count(name)
if pos_count < origin_point_number then
return false, "Error: You only have "..pos_count.." points defined, yet requested the origin/pivot point be point "..origin_point_number.."."
end
if origin_point_number == -1 then
origin_point_number = pos_count
end
local origin = wea_c.pos.get(name, origin_point_number)
local success, changed = worldeditadditions.revolve(
pos1, pos2,
origin,
times
)
if not success then return success, changed end
local time_taken = wea_c.get_ms_time() - start_time
minetest.log("action", name .. " used //revolve at "..pos1.." - "..pos2.." with origin "..origin..", replacing "..changed.." nodes in "..time_taken.."s")
return true, changed.." nodes replaced in "..wea_c.format.human_time(time_taken)
end
})

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@ -37,6 +37,7 @@ dofile(wea_cmd.modpath.."/commands/metaball.lua")
dofile(wea_cmd.modpath.."/commands/count.lua")
dofile(wea_cmd.modpath.."/commands/sculpt.lua")
dofile(wea_cmd.modpath.."/commands/spline.lua")
dofile(wea_cmd.modpath.."/commands/revolve.lua")
-- Meta Commands
dofile(wea_cmd.modpath.."/commands/meta/init.lua")