621ca53d28
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
2023-09-23 21:54:03 +01:00
985901de94
noodle around with StagedVoxelRegion
2023-09-23 21:53:47 +01:00
546de3d6ca
Implement StagedVOxelRegion.NewFromRaw
2023-09-19 18:08:37 +01:00
f2c3ca124c
weaschem: properly document with comments
2023-08-21 22:17:36 +01:00
b42c8f2641
Bugfix: fix crash in pos_marker_wall/delete
2023-08-20 16:46:30 +01:00
f590304995
post_marker: comment debug logging
2023-08-19 13:49:13 +01:00
f4471dfa8e
Does this finally fix the zombie marker wall bug?
...
only time will tell.
2023-08-19 00:58:58 +01:00
e5493dfb11
tests/weaschem: write tests for parse, except delta_which functionality
2023-08-18 21:17:17 +01:00
78ec40b6be
weaschem: finish write tests for parse_data_table
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glad I did, 'cause I found a bunch of subtle bugs
2023-08-18 20:27:00 +01:00
bd012813b3
weaschem: validate node ids in parse_data_table
2023-08-18 15:21:02 +01:00
3b7e91b3b7
weaschem: adjust call to make testable
...
really annoying how the test environment & MT have different import schemes.....
2023-08-18 15:02:26 +01:00
8048310419
tests/weaschem: write tests for parse_id_map
2023-08-16 02:02:10 +01:00
2dc1755b5c
tests/weaschem: Finish initial tests for parse_header
2023-08-15 19:25:13 +01:00
270ec92fee
start with tests for the header parser, but they aren't finished yet
2023-08-15 03:07:30 +01:00
7e6e61a00b
start basic tests for headers.
...
We might want to consider a separate distribution that omits all the test files......
2023-08-15 02:59:19 +01:00
3faaaa5283
weaschem: make basically testable
2023-08-15 00:19:54 +01:00
1abab143e7
.weaschem: initial, UNTESTED, parsing implementation
...
....it's not hooked up at all yet.
WEA will not even load the file yet, and we don't have tests either
....tests might be a bit of a problem given we use minetest.parse_json directly.
2023-08-12 03:05:10 +01:00
e4539edb4b
rough sketch of the outline of StagedVoxelRegion.
...
This doesn't include the deltas feature yet
2023-08-09 03:33:56 +01:00
3c7e1ef545
Create proper io namespace directory
2023-08-08 18:46:41 +01:00
76c02cd42f
update more comments
2023-08-03 14:37:05 +01:00
9d47dcbcf3
comments: update
2023-08-03 14:16:14 +01:00
fadf4ed06c
Merge branch 'fix-markerdupes' into dev
2023-08-01 00:35:44 +01:00
dd6e34bde1
Update changelog, prepare for (another) release
2023-08-01 00:34:35 +01:00
125638a079
pos_marker, pos_marker_wall: default to 1 hp
2023-08-01 00:27:07 +01:00
7be2fb125e
add more debug logging
2023-08-01 00:16:36 +01:00
6231132055
pos_marker: debug logging; set health = 0
2023-08-01 00:14:43 +01:00
daae15eb57
EventEmitter: improve debug logging
2023-07-31 22:06:44 +01:00
6fabc89e72
Merge branch 'fix-marker-wall' into dev
2023-07-31 18:25:49 +01:00
2840ba4dea
bump version, prepare for release
2023-07-31 18:24:32 +01:00
564785ddf6
When any segment of the marker wall is punched, unmark the entire wall
...
Fixes #102
2023-07-31 18:22:00 +01:00
1c90e03d3e
When any segment of the marker wall is punched, unmark the entire wall
...
Fixes #102
2023-07-31 18:20:06 +01:00
dacbeaf81d
comment debug logging
2023-07-18 00:42:42 +01:00
a465a50244
Bump version to 1.14.3
2023-07-18 00:35:19 +01:00
5505575cf9
Fix regions not remembering their state and being unresettable
...
This fix means that wwe require minetest 5.2 as a minimum rather than 5.1
ref https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#be-careful-when-storing-objectrefs-ie-players-or-entities
2023-07-18 00:35:07 +01:00
ee4b3e09bb
Bump version
2023-07-12 20:30:13 +01:00
5baa72cf6f
core/run_command: guard against invalid potential_changes
2023-07-11 19:12:04 +01:00
7f4798432e
Bump version!
2023-07-11 18:16:02 +01:00
5c632df658
Override basic selection commands
...
//mark
//unmark
//pos1 //1
//pos2 //2
//reset
Also add //pos <index>
2023-07-10 20:17:28 +01:00
693fc145d5
pos: avoid calling worldedit.marker_update unless necessary
2023-07-10 19:25:48 +01:00
f2214150f2
Update minetest.chatcommands → minetest.registered_chatcommands
2023-07-09 19:49:38 +01:00
3bfc62be24
Make //unmark WEA-aware
...
Backwards compatibility with WE is maintained.
2023-07-09 19:44:31 +01:00
e916057133
safe_region: update comment
...
We need @value
2023-07-07 01:31:06 +01:00
VorTechnix
5cf155772d
Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions
2023-07-04 14:50:17 -07:00
VorTechnix
55ddc16b2e
small fix to file:read error
2023-07-04 14:50:14 -07:00
6bc1987916
Update and correct a bunch of comments
...
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
5d18f6d0db
comment debug
2023-07-04 22:00:28 +01:00
7bdefc8d42
split_shell: comment out debug
2023-07-04 19:10:05 +01:00
02ad40eaae
split_shell: add automated tests, and fix an obscure bug
2023-07-04 19:04:11 +01:00
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
8981bc4baa
weac.pos: update comments
2023-07-02 17:48:43 +01:00
464ea53465
vector3: fix comments
2023-07-02 17:03:39 +01:00
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions
2023-07-01 01:11:56 +01:00
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
...
...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
277da67dda
marker wall: got it!
2023-06-29 01:49:15 +01:00
a173edfbc4
wall markers: it shouldn't work, but it does
...
....I'll take it!
2023-06-29 01:22:50 +01:00
c622fb554f
Hook in the new marker wall system
...
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
f7530da608
initial pos marker wall for +x only
...
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
61e04952e0
move pos marker textures. will this help #90 ?
2023-06-27 20:16:04 +01:00
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
2023-06-27 20:00:07 +01:00
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
2023-06-27 19:40:12 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35
handler patch
...
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465
fixed missing underscore
2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907
added setting_handler
2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc
Create setting_handler.lua
2023-05-24 14:44:38 -07:00
d1b9d1c1c1
vector3.round_dp(): todo
2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
...
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo
2023-01-21 02:34:47 +00:00
2ecc8cb2d7
add implementation of array.reduce() from JS
2023-01-21 02:32:09 +00:00
66227153d0
add wea_c.range(min, max, step)
2023-01-21 01:32:17 +00:00
9c66288827
Vector3: add rotate3d.
...
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
53609ac83e
vector3: .volume() is already implemented
...
remove todo comment
2023-01-17 00:08:13 +00:00
cfc1fe3639
huh, weird. evidently we need all the checks ever
...
ref #88
2023-01-11 02:32:01 +00:00
97bb896829
fixup, ref #88
2023-01-11 02:25:41 +00:00
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
...
Missing ()
Might fix #88 , but needs testing.
2023-01-11 02:18:06 +00:00
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00
fe30fd5c51
add comment
2022-09-25 16:16:03 +01:00
2748f4cdfa
//spline: plot chaikin curve
2022-09-25 15:30:16 +01:00
9a4b4beb76
EventEmitter: add debug printing (disabled by default)
2022-09-25 15:03:16 +01:00
9806828760
core pos: fix worldedit compat
2022-09-25 15:02:48 +01:00
888e4b0f78
saferegion: fix missing return
2022-09-25 14:39:57 +01:00
5d9dee9523
pos: fix warning
2022-09-25 02:03:44 +01:00
268e123221
run_command require_pos: also check WEA pos subsystem
2022-09-25 02:02:23 +01:00
363acde496
core pos: make function names actually make sense
2022-09-25 01:59:59 +01:00
7a14e8a590
comment all the debug prints
2022-09-25 01:57:41 +01:00
f998110303
core pos: Add (complicated) compat w/worldedit
2022-09-25 01:43:30 +01:00
285572e16b
saferegion: allow nodes_needed to return string
2022-09-25 01:19:36 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem
2022-09-25 01:07:48 +01:00
c2d19105ed
get_pos_all → get_all
2022-09-24 23:50:45 +01:00
3583de4731
wea_c.pos: add get_bounds
...
....though tbh, I think this should go elsewhere.
2022-09-24 23:48:36 +01:00
38a72468d9
utils: rename folder tables → table to match API
2022-09-24 13:41:44 +01:00
bc5dc6b2b4
write tests for parse.map
2022-09-24 03:15:44 +01:00
84226a9909
write tests for parse.chance+seed
2022-09-24 02:51:56 +01:00
2473c1ce41
Implement Vector3.volume ()
2022-09-24 02:33:10 +01:00
VorTechnix
98a74c63dc
fixed colour offset bug and refactored hex values
2022-09-20 08:59:49 -07:00
7f2be74580
position markers: colourise numbers
2022-09-20 03:21:55 +01:00
fd1e3fb20f
fix crash on punching new position marker
2022-09-20 02:17:11 +01:00
7423bee714
pos: add set_pos1 and set_pos2 convenience functions
2022-09-19 23:40:42 +01:00