mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 12:05:01 +00:00
rough sketch of the outline of StagedVoxelRegion.
This doesn't include the deltas feature yet
This commit is contained in:
parent
3c7e1ef545
commit
e4539edb4b
2 changed files with 151 additions and 0 deletions
30
worldeditadditions_core/utils/io/FileFormats.lua
Normal file
30
worldeditadditions_core/utils/io/FileFormats.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
|
||||
--- File formats WorldEditAdditions supports reading and/or writing.
|
||||
-- It is currently unclear which of these formats we will actually implement.
|
||||
--
|
||||
-- Current Status:
|
||||
--
|
||||
-- Format | Read | Write
|
||||
-- ---------|-------|-------
|
||||
-- weaschem | |
|
||||
-- mtschem | |
|
||||
-- we | |
|
||||
--
|
||||
-- @namespace worldeditadditions_core.io.FileFormats
|
||||
|
||||
|
||||
return {
|
||||
--- The WorldEditAdditions Schematic file format.
|
||||
-- This format also has the ability to store deltas (aka the differences between a previous state and the current state)
|
||||
WorldEditAdditions = "weaschem",
|
||||
|
||||
--- The optimised Minetest Schematic file format.
|
||||
-- File extensions: .mtschem
|
||||
MinetestSchematic = "mtschem",
|
||||
|
||||
--- The WorldEdit format.
|
||||
-- This format takes up a lot of disk space. The use of this format is not recommended.
|
||||
--
|
||||
-- File extensions: .we
|
||||
WorldEdit = "we"
|
||||
}
|
121
worldeditadditions_core/utils/io/StagedVoxelRegion.lua
Normal file
121
worldeditadditions_core/utils/io/StagedVoxelRegion.lua
Normal file
|
@ -0,0 +1,121 @@
|
|||
--- A region of the world that is to be or has been saved to/from disk.
|
||||
-- This class exists to make moving things to/from disk easier and less complicated.
|
||||
--
|
||||
-- In short, use StagedVoxelRegion.NewFromVoxelManip or StagedVoxelRegion.NewFromTable to SAVE data, and StagedVoxelRegion.Load or StagedVoxelRegion.LoadIntoVoxelManip to LOAD data.
|
||||
-- @class worldeditadditions_core.io.StagedVoxelRegion
|
||||
|
||||
local StagedVoxelRegion = {}
|
||||
StagedVoxelRegion.__index = StagedVoxelRegion
|
||||
StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------
|
||||
-- ███████ ████████ █████ ████████ ██ ██████
|
||||
-- ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ███████ ██ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ██ ██ ██ ██ ██████
|
||||
------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new StagedVoxelRegion from the data in a VoxelManipulator.
|
||||
-- To save data, you probably want to call the save() method.
|
||||
-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
|
||||
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
|
||||
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
|
||||
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
|
||||
function StagedVoxelRegion.NewFromVoxelManip(voxelmanip, pos1, pos2)
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new StagedVoxelRegion from the given VoxelManipulator data.
|
||||
-- To save data, you probably want to call the save() method.
|
||||
-- @param area VoxelArea The VoxelArea associated with the data.
|
||||
-- @param data number[] A table of numbers representing the node ids.
|
||||
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size.
|
||||
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
|
||||
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
|
||||
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
|
||||
function StagedVoxelRegion.NewFromTable(area, data, param2, pos1, pos2)
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new StagedVoxelRegion from raw data/param2 tables.
|
||||
-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
|
||||
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
|
||||
-- @static
|
||||
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
|
||||
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
|
||||
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
|
||||
function StagedVoxelRegion.NewFromRaw(data, param2, pos1, pos2)
|
||||
|
||||
end
|
||||
|
||||
--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
|
||||
--
|
||||
-- **Note:** This function DOES NOT call finish on the VoxelManipulator!
|
||||
-- @static
|
||||
-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
|
||||
-- @param filepath string The filepath to load data from.
|
||||
-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
|
||||
-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
|
||||
-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
|
||||
-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
|
||||
function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format)
|
||||
|
||||
end
|
||||
|
||||
--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
|
||||
--
|
||||
-- **Note:** This function does NOT modify the world.
|
||||
-- @static
|
||||
-- @param filepath string The filepath to load data from.
|
||||
-- @param voxelarea VoxelArea The VoxelArea from the target VoxelManipulator instance.
|
||||
-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
|
||||
-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
|
||||
-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
|
||||
-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
|
||||
function StagedVoxelRegion.Load(filepath, voxelarea, pos1, pos2, format)
|
||||
|
||||
end
|
||||
|
||||
--- Loads voxel data from disk, returning the raw UNPADDED arrays.
|
||||
-- In other words, the tables returned by this function WILL NOT fit directly into a VoxelManipulator, because VoxelManipulator data/param2 tables also contain padding data (likely because VoxelManip load only chunks at a time).
|
||||
--
|
||||
-- **Note:** This function does NOT modify the world.
|
||||
-- @static
|
||||
-- @param filepath string The filepath to load data from.
|
||||
-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
|
||||
-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
|
||||
-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
|
||||
-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
|
||||
function StagedVoxelRegion.LoadRaw(filepath, pos1, pos2, format)
|
||||
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------
|
||||
-- ██████ ██ ██ ███ ██ █████ ███ ███ ██ ██████
|
||||
-- ██ ██ ██ ██ ████ ██ ██ ██ ████ ████ ██ ██
|
||||
-- ██ ██ ████ ██ ██ ██ ███████ ██ ████ ██ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██████ ██ ██ ████ ██ ██ ██ ██ ██ ██████
|
||||
------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--- Saves the StagedVoxelRegion to the filepath.
|
||||
-- @param filepath string The filepath to save the StagedVoxelRegion to.
|
||||
-- @param format="auto" string The format to save in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
|
||||
-- @returns bool Whether the operation was successful or not.
|
||||
function StagedVoxelRegion.save(filepath, format)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
return StagedVoxelRegion
|
Loading…
Reference in a new issue