weaschem: make basically testable

This commit is contained in:
Starbeamrainbowlabs 2023-08-15 00:19:54 +01:00
parent af4562d2e3
commit 3faaaa5283
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 13 additions and 1 deletions

View File

@ -1,5 +1,11 @@
local weac = worldeditadditions_core
local Vector3 = weac.Vector3
local Vector3
if worldeditadditions_core then
Vector3 = weac.Vector3
else
Vector3 = require("worldeditadditions_core.utils.vector3")
end
--- Library for parsing .weaschem WorldEditAdditions Schematic files.
--
@ -25,6 +31,12 @@ function weaschem.parse_vector3(source_obj)
if type(source_obj.z) ~= "number" then return false, "VECTOR3_INVALID_Z", "Vector3: The type of the z coordinate was expected to be number, but found '"..type(source_obj.z).."'." end
local result = Vector3.clone(source_obj)
local rounded = result:floor()
if math.abs(result.x - rounded.x) > 0.0000001 then return false, "VECTOR3_X_FLOAT", "The x coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
if math.abs(result.y - rounded.y) > 0.0000001 then return false, "VECTOR3_Y_FLOAT", "The y coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
if math.abs(result.z - rounded.z) > 0.0000001 then return false, "VECTOR3_Z_FLOAT", "The z coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
return true, "SUCCESS", result
end