fix crash on punching new position marker

This commit is contained in:
Starbeamrainbowlabs 2022-09-20 02:17:11 +01:00
parent f7bd17131a
commit fd1e3fb20f
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 22 additions and 3 deletions

View File

@ -53,6 +53,8 @@ local function create(player_name, pos, display_number)
end
local function delete(entity)
if not entity.get_luaentity then return end -- Ensure the entity is still valid
local player_name = entity:get_luaentity().player_name
local display_number = entity:get_luaentity().display_number
@ -67,9 +69,26 @@ end
local function set_number(entity, display_number)
if type(display_number) ~= "number" then return false, "Error: The 'display_number' property must be of type number, but received value of unexpected type '"..type(display_number).."'." end
-- marker:set_properties({ }) is our friend
print("DEBUG:pos_marker_set_number display_number", display_number)
print("DEBUG:pos_marker_set_number TODO_IMPLEMENT THIS. entity", wea_c.inspect(entity))
local texture_name = "worldeditadditions_bg.png"
if display_number < 100 then
local number_right = display_number % 10
local number_left = (display_number - number_right) / 10
texture_name = texture_name.."^worldeditadditions_l"..number_left..".png"
texture_name = texture_name.."^worldeditadditions_r"..number_right..".png"
print("DEBUG:set_number number_left", number_left, "number_right", number_right)
end
texture_name = "("..texture_name..")^[opacity:220"
print("DEBUG:set_number texture_name", texture_name)
entity:set_properties({
textures = {
texture_name, texture_name, texture_name,
texture_name, texture_name, texture_name,
}
})
end
anchor = EventEmitter.new({