258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
d9877b8c6c
more crash fixes
2022-09-19 19:42:22 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners
2022-09-19 18:54:53 +01:00
c3ae96548e
//floodfill: fix crash
2022-09-19 18:41:27 +01:00
d03e333e35
fixup
2022-09-19 18:33:19 +01:00
c82c83d008
spiral: comment debug
2022-09-19 18:33:10 +01:00
073d621629
test geometry commands
2022-09-19 18:30:43 +01:00
9dc8165464
fixup
2022-09-19 17:34:53 +01:00
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls
2022-09-19 17:33:02 +01:00
1024b19629
fix startup crashes; crashes in cloudwand
2022-09-19 17:27:59 +01:00
2af1226b49
port everything else
...
phew!
2022-09-19 01:16:22 +01:00
41e3ebc7dd
Upgrade all main commands
2022-09-19 00:18:03 +01:00
a3acf3b16e
Update a bunch of APi methods
2022-09-18 22:58:33 +01:00
4a56d45c4b
Upgrade all selection commands
2022-09-18 22:20:04 +01:00
8d6db6d3f5
upgrade 7 more commands
2022-09-18 20:58:28 +01:00
58a7629ea1
Initial move of utils wea → wea_c
...
Here we go...!
2022-09-18 16:45:08 +01:00
4a6cb2551c
math.pow → ^
2022-09-18 16:30:27 +01:00
08d40c8780
fix warnings
2022-09-17 23:42:46 +01:00
c465d6efb0
Commands that modify the terrain now ignore liquids
2022-06-11 21:56:26 +01:00
6e0779a4e5
//sculpt: Fix undefined default
brush
2022-06-11 18:53:54 +01:00
fc4f64d25a
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2022-06-05 17:13:49 +01:00
e294d96efe
//dome+: ensure domes include pos1
2022-06-05 17:10:41 +01:00
VorTechnix
dc73e0e1e9
sum param clarification
2022-05-30 08:38:33 -07:00
VorTechnix
53600789d8
added compass directions, fixed tmp.sign bug
2022-05-29 16:23:59 -07:00
VorTechnix
021fdac284
variable refactor
2022-05-23 18:49:24 -07:00
VorTechnix
6ed65074b8
unexposed number parser
2022-05-23 18:04:34 -07:00
VorTechnix
a8655373a2
fixed typo
2022-05-23 17:11:26 -07:00
VorTechnix
3196a590f5
changed: functions returned
...
(and unexposed key_instance class)
2022-05-23 17:08:42 -07:00
VorTechnix
1cef968731
Key Instance type checking
2022-05-23 17:06:23 -07:00
VorTechnix
e17b2cce4e
small correction
2022-05-23 15:02:59 -07:00
VorTechnix
23140467d2
new parser connected
2022-05-23 14:58:45 -07:00
VorTechnix
2cddccdca4
working (tested) parser implementation
2022-05-23 14:58:27 -07:00
VorTechnix
8789b39d1d
Merge branch 'main' into VorTechnix
2022-05-21 07:04:09 -07:00
VorTechnix
a0982c70f0
check_dir update (unification)
2022-05-20 19:29:01 -07:00
VorTechnix
a6b4d047b8
axes_parser implemented (not added to init)
2022-05-20 19:27:47 -07:00
b816133716
core: implement fetch_command_def
...
This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
98909f0fae
//metaball: bugfix
...
It works!
2022-05-16 20:14:31 +01:00
722e62bae0
Finish initial //metaballs command implementation, but it's untested
2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
...
We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
f34617a3d3
Add backend functionality for metaballs
...
Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
...
Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
a4237dcca5
depends.txt → mod.conf
2022-05-01 17:07:30 +01:00
c443459282
wireframe/corner_set: fix luacheck warnings
2022-01-03 13:30:22 +00:00
bc1ded787c
wea.sculpt.apply: Comment debug logging
2022-01-02 17:19:53 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo
2022-01-02 17:16:38 +00:00
d9204e95b5
selection: Improve message shown to players
2022-01-02 13:19:31 +00:00
1da5599e80
remove debug logging
2021-12-31 14:46:23 +00:00
2d53869f11
//move+: fix leaving-source-behind problem
2021-12-31 13:38:13 +00:00
d6cd0cdb59
tokenize_commands: fix crash
2021-12-31 13:16:09 +00:00
d252ec4675
wea.move: add potential solution as a comment
2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug
2021-12-31 03:01:51 +00:00
56a83572e7
fixup
2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
...
This is just the start, if my plans work out.
The eventual aim here is to implement a generic Heightmap2D class, just
like Vector3.
This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
227265db72
//sculpt: fix importing static brushes
2021-12-31 01:39:04 +00:00
dd8cd78d6b
wea.inspect: pull metatable names from item.__name
...
this is completely arbitrary, but will assist in discovering types of
tables etc.
2021-12-31 01:38:24 +00:00
4597edcf1e
str_ends: write tests
2021-12-31 01:33:44 +00:00
08cff1c967
strings/polyfill/str_ends: actually export it correctly
2021-12-31 01:14:08 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush
2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start
2021-12-31 01:03:56 +00:00
f259f85771
Add io compatibility layer
...
....I can't believe that Lua doesn't have an inbuilt scandir
equivalent?!
2021-12-31 00:57:17 +00:00
1e9a651537
stings/polyfill: add str_ends
...
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain
2021-12-28 19:04:13 +00:00
ca6f1e7cea
//sculpt: sort pos{1,2}_compute
2021-12-28 18:38:10 +00:00
1de037c341
//sculpt brushes: __smooth → __gaussian
2021-12-28 18:35:16 +00:00
3e2687f82d
Add soft circle brush
2021-12-28 18:32:40 +00:00
1cad9f4064
Minor layout tweaks
2021-12-28 18:32:10 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
2da0f2dcc2
Add circle brush, but it isn't working right just yet.
2021-12-28 17:22:18 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
bbafca2020
apply: use wea.sculpt.apply_heightmap()
2021-12-28 02:20:47 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
f1a433b5e3
split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
...
Hence "//bonemeal 1 4 " now functions correctly
2021-12-28 01:27:39 +00:00
58d3c1e43b
Add optional frame to brush previews
...
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
c030acfd7e
Vector3: add new .clamp() function
2021-12-27 02:18:56 +00:00
eab498aac2
comment debug logging
2021-12-27 01:58:01 +00:00
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
...
Fixes #60 .
2021-12-26 22:57:47 +00:00
f7a5e223d4
really fix #72
2021-12-26 22:40:00 +00:00
502595579e
Try fixing #72
2021-12-26 22:36:24 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
9729e82e35
parse_axes: support "true" as alias to activate mirrorring submode
2021-11-11 01:50:12 +00:00
94f675ddce
parse_axes: add mirroring function
2021-11-11 01:47:22 +00:00
41604d19ac
player.lua: tidy up comments
2021-11-11 01:33:08 +00:00
43ea6e34c1
fixup
2021-11-10 02:07:34 +00:00
e82440a096
Add deep copy table function
2021-11-10 02:07:13 +00:00
35970b31b3
Implement tests for parse_axes
2021-11-08 00:47:35 +00:00
4fb59a160f
parse_relative_axis_name: write tests
2021-11-08 00:16:51 +00:00
96c3ede365
parse_axes: bugfix, start writing tests
2021-11-07 18:04:18 +00:00
2babba9c55
first pass on writing an advanced axes parser, but it's untested
2021-11-07 17:14:11 +00:00
VorTechnix
46bd5d4fce
Merge branch 'VorTechnix' of https://github.com/sbrl/Minetest-WorldEditAdditions into VorTechnix
2021-11-07 07:36:45 -08:00
VorTechnix
54268431b5
added missing quotation marks
2021-11-07 07:36:43 -08:00
VorTechnix
f7d4c5c6ac
Fix shadowing error
2021-11-07 07:04:07 -08:00
3f48832fff
Merge branch 'main' into VorTechnix
2021-11-07 14:31:01 +00:00