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Add //dome+
Improvements oveer //dome: - Allow customising the direction it points in - Allow multiple pointing directions at once to give the effect of creating multiple domes on top of each other in a single command (it's actually implemented as an implicit union, and doesn't actually call wea.dome more than once).
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@ -5,6 +5,7 @@ Note to self: See the bottom of this file for the release template text.
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## v1.14: The untitled update (unreleased)
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- Add `//dome+`, which allows you to change the direction the dome is pointing in, and also create multiple domes at once
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- Migrate from `depends.txt` to `mod.conf`
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@ -172,6 +172,20 @@ Generates both square and circular spiral shapes with the given `<replace_node>`
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```
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### `//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]`
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Creates a dome shape (i.e. a hemisphere; half a sphere) with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).
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For example, `//dome+ 5 stone y` creates a dome shape pointing upwards, but `//dome+ 5 stone -y` creates a dome shape pointing downwards.
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Multiple pointing direction axes can be chained together to create multiple domes on top of each other. Multiple conflicting directions will cancel each other out.
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```
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//dome+ 5 stone y
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//dome+ 10 diamond -x
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//dome+ 25 cactus y z
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//dome+ 9 dirt x y z
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```
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## Misc
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<!--
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@ -58,6 +58,7 @@ dofile(wea.modpath.."/lib/scale_down.lua")
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dofile(wea.modpath.."/lib/scale.lua")
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dofile(wea.modpath.."/lib/spiral_square.lua")
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dofile(wea.modpath.."/lib/spiral_circle.lua")
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dofile(wea.modpath.."/lib/dome.lua")
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dofile(wea.modpath.."/lib/conv/conv.lua")
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dofile(wea.modpath.."/lib/erode/erode.lua")
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dofile(wea.modpath.."/lib/noise/init.lua")
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72
worldeditadditions/lib/dome.lua
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72
worldeditadditions/lib/dome.lua
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@ -0,0 +1,72 @@
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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-- ██████ ██████ ███ ███ ███████
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-- ██ ██ ██ ██ ████ ████ ██
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-- ██ ██ ██ ██ ██ ████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██ ███████
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--- Creates a dome shape with the given node, optionally specifying the
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-- direction the point should point.
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-- @param pos Vector3 The central point to start drawing the dome from.
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-- @param radius number The radius of the dome to create.
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-- @param replace_node string The fully qualified name of the node to use to make the dome with.
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-- @parram pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
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function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
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pos = Vector3.clone(pos)
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local pos1 = pos - radius
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local pos2 = pos + radius
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local node_id_replace = minetest.get_content_id(replace_node)
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local radius_sq = radius * radius
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local centrepoint = Vector3.mean(pos1, pos2)
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local replaced = 0
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local distance_sq = (Vector3.new(x, y, z) - centrepoint):length_squared()
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if distance_sq < radius_sq then
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-- It's inside the radius, but we're still not sure given this is a dome and not a sphere
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local should_include = false
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if x < centrepoint.x and pointing_dir.x < 0 then
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should_include = true
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end
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if x > centrepoint.x and pointing_dir.x > 0 then
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should_include = true
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end
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if y < centrepoint.y and pointing_dir.y < 0 then
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should_include = true
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end
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if y > centrepoint.y and pointing_dir.y > 0 then
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should_include = true
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end
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if z < centrepoint.z and pointing_dir.z < 0 then
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should_include = true
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end
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if z > centrepoint.z and pointing_dir.z > 0 then
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should_include = true
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end
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if should_include then
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data[area:index(x, y, z)] = node_id_replace
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replaced = replaced + 1
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end
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end
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, replaced
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end
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90
worldeditadditions_commands/commands/dome.lua
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90
worldeditadditions_commands/commands/dome.lua
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local function parse_stage2(name, parts)
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local result = Vector3.new()
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for i,axis_name in ipairs(parts) do
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local success, result_this = wea.parse.axis_name(axis_name, wea.player_dir(name))
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if not success then return success, result_this end
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result = result + result_this
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end
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result = result:clamp(Vector3.new(-1, -1, -1), Vector3.new(1, 1, 1))
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if result.length == 0 then
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return false, "Refusing to create a dome with no distinct pointing direction."
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end
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return true, result
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end
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-- ██████ ██████ ███ ███ ███████
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-- ██ ██ ██ ██ ████ ████ ██
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-- ██ ██ ██ ██ ██ ████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██ ███████
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worldedit.register_command("dome+", { -- TODO: Make this an override
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params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]",
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description = "Creates a dome shape with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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if not params_text then params_text = "" end
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local parts = wea.split_shell(params_text)
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if #parts < 2 then
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return false, "Error: Not enough arguments (see /help /dome for usage information)."
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end
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local radius = tonumber(parts[1])
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local replace_node = worldedit.normalize_nodename(parts[2])
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if not radius then
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return false, "Error: Invalid radius '"..parts[1].."'. The radius must be a positive integer."
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end
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if radius < 1 then
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return false, "Error: The minimum radius size is 1, but you entered"..tostring(radius).."."
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end
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if not replace_node then
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return false, "Error: Invalid replace_node '"..parts[1].."'."
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end
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local axes = wea.table.shallowcopy(parts)
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table.remove(axes, 1)
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table.remove(axes, 1)
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if #axes == 0 then
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table.insert(axes, "+y")
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end
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return true, radius, replace_node, axes
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end,
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nodes_needed = function(name, radius)
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return 4/3 * math.pi * radius * radius * radius
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end,
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func = function(name, radius, replace_node, axes)
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local start_time = wea.get_ms_time()
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local success_a, pointing_dir = parse_stage2(name, axes)
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if not success_a then return success_a, pointing_dir end
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local pos = Vector3.clone(worldedit.pos1[name])
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local success_b, nodes_replaced = wea.dome(
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pos,
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radius,
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replace_node,
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pointing_dir
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)
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if not success_b then return success_b, nodes_replaced end
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local time_taken = wea.get_ms_time() - start_time
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minetest.log("action", name.." used //dome+ at "..pos.." with a radius of "..tostring(radius)..", modifying "..nodes_replaced.." nodes in "..wea.format.human_time(time_taken))
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return true, nodes_replaced.." nodes replaced "..wea.format.human_time(time_taken)
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end
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})
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@ -38,6 +38,7 @@ dofile(we_c.modpath.."/commands/walls.lua")
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dofile(we_c.modpath.."/commands/spiral2.lua")
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dofile(we_c.modpath.."/commands/copy.lua")
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dofile(we_c.modpath.."/commands/move.lua")
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dofile(we_c.modpath.."/commands/dome.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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dofile(we_c.modpath.."/commands/sculpt.lua")
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