mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 07:23:00 +00:00
Upgrade all main commands
This commit is contained in:
parent
a3acf3b16e
commit
41e3ebc7dd
22 changed files with 186 additions and 172 deletions
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@ -1,3 +1,6 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- █████ ██ ██████
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-- ██ ██ ██ ██ ██
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-- ███████ ██ ██████
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@ -17,17 +20,17 @@
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.airapply(pos1, pos2, func)
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local time_taken_all = worldeditadditions.get_ms_time()
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local time_taken_all = wea_c.get_ms_time()
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
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local data_before = manip_before:get_data()
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local time_taken_fn = worldeditadditions.get_ms_time()
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local time_taken_fn = wea_c.get_ms_time()
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func()
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time_taken_fn = worldeditadditions.get_ms_time() - time_taken_fn
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time_taken_fn = wea_c.get_ms_time() - time_taken_fn
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local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
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local data_after = manip_after:get_data()
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@ -37,7 +40,7 @@ function worldeditadditions.airapply(pos1, pos2, func)
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for x = pos2.x, pos1.x, -1 do
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local i_before = area_before:index(x, y, z)
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local i_after = area_after:index(x, y, z)
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local old_is_airlike = worldeditadditions.is_airlike(data_before[i_before])
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local old_is_airlike = wea_c.is_airlike(data_before[i_before])
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-- Roll everything that replaces nodes that aren't airlike
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if not old_is_airlike then
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@ -52,6 +55,6 @@ function worldeditadditions.airapply(pos1, pos2, func)
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worldedit.manip_helpers.finish(manip_after, data_after)
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time_taken_all = worldeditadditions.get_ms_time() - time_taken_all
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time_taken_all = wea_c.get_ms_time() - time_taken_all
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return true, { all = time_taken_all, fn = time_taken_fn }
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end
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@ -1,3 +1,6 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Bonemeal command.
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-- Applies bonemeal to all notes
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-- @module worldeditadditions.overlay
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@ -6,7 +9,7 @@
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-- chance Positive integer that represents the chance bonemealing will occur
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function worldeditadditions.bonemeal(pos1, pos2, strength, chance, nodename_list)
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if not nodename_list then nodename_list = {} end
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- This command requires the bonemeal mod to be installed
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@ -15,7 +18,7 @@ function worldeditadditions.bonemeal(pos1, pos2, strength, chance, nodename_list
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return false, "Bonemeal mod not loaded"
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end
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local node_list = worldeditadditions.table.map(nodename_list, function(nodename)
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local node_list = wea_c.table.map(nodename_list, function(nodename)
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return minetest.get_content_id(nodename)
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end)
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local node_list_count = #nodename_list
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@ -34,9 +37,9 @@ function worldeditadditions.bonemeal(pos1, pos2, strength, chance, nodename_list
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for x = pos2.x, pos1.x, -1 do
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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if not worldeditadditions.is_airlike(data[i]) then
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if not wea_c.is_airlike(data[i]) then
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local should_bonemeal = true
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if node_list_count > 0 and not worldeditadditions.table.contains(node_list, data[i]) then
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if node_list_count > 0 and not wea_c.table.contains(node_list, data[i]) then
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should_bonemeal = false
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end
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@ -45,7 +48,7 @@ function worldeditadditions.bonemeal(pos1, pos2, strength, chance, nodename_list
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if should_bonemeal and math.random(0, chance - 1) == 0 then
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bonemeal:on_use(
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{ x = x, y = y, z = z },
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Vector3.new(x, y, z),
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strength,
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nil
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)
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@ -1,9 +1,9 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Copies a region to another location, potentially overwriting the exiting region.
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-- @module worldeditadditions.copy
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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-- ██████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ████
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@ -32,7 +32,7 @@ function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_p
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for x = source_pos2.x, source_pos1.x, -1 do
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local source = Vector3.new(x, y, z)
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local source_i = area_source:index(x, y, z)
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local target = source:subtract(offset)
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local target = source - offset
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local target_i = area_target:index(target.x, target.y, target.z)
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data_target[target_i] = data_source[source_i]
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@ -1,3 +1,6 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Counts the nodes in a given area.
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-- @module worldeditadditions.count
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@ -7,7 +10,7 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██████ ██ ████ ██
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function worldeditadditions.count(pos1, pos2, do_human_counts)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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@ -29,7 +32,7 @@ function worldeditadditions.count(pos1, pos2, do_human_counts)
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for node_name, count in pairs(counts) do
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table.insert(results, {
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count,
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tostring(worldeditadditions.round((count / total) * 100, 2)).."%",
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tostring(wea_c.round((count / total) * 100, 2)).."%",
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minetest.get_name_from_content_id(node_name)
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})
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end
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@ -37,7 +40,7 @@ function worldeditadditions.count(pos1, pos2, do_human_counts)
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if do_human_counts then
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for key,item in pairs(results) do
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item[1] = worldeditadditions.format.human_size(item[1], 2)
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item[1] = wea_c.format.human_size(item[1], 2)
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end
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end
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@ -1,5 +1,5 @@
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ██████ ██████ ███ ███ ███████
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-- ██ ██ ██ ██ ████ ████ ██
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@ -11,7 +11,7 @@ local Vector3 = wea.Vector3
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-- @param pos Vector3 The central point to start drawing the dome from.
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-- @param radius number The radius of the dome to create.
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-- @param replace_node string The fully qualified name of the node to use to make the dome with.
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-- @param pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
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-- @param pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea_c.parse.axis_name.
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-- @param hollow boolean Whether to make the dome hollow or not. Defaults to false.
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function worldeditadditions.dome(pos, radius, replace_node, pointing_dir, hollow)
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pos = Vector3.clone(pos)
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@ -1,3 +1,6 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██ ██ ██ ██████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ █████
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@ -13,12 +16,9 @@
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-- @param hollow bool Whether the ellipsoid should be hollow or not.
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-- @returns number The number of nodes filled to create the (optionally hollow) ellipsoid. This number will be lower with hollow ellipsoids, since the internals of an ellipsoid aren't altered.
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function worldeditadditions.ellipsoid(position, radius, target_node, hollow)
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radius = Vector3.clone(radius)
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-- position = { x, y, z }
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local hollow_inner_radius = {
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x = radius.x - 1,
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y = radius.y - 1,
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z = radius.z - 1
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}
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local hollow_inner_radius = radius - 1
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-- Fetch the nodes in the specified area
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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@ -39,21 +39,19 @@ function worldeditadditions.ellipsoid(position, radius, target_node, hollow)
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local i = idx_y_base
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for x = -radius.x, radius.x do
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local here = Vector3.new(x, y, z)
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-- If we're inside the ellipse, then fill it in
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local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
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local ellipsoid_dist = x_comp*x_comp + y_comp*y_comp + z_comp*z_comp
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local comp = here / radius
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local ellipsoid_dist = Vector3.dot(comp, comp)
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if ellipsoid_dist <= 1 then
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local place_ok = not hollow;
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if not place_ok then
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-- It must be hollow! Do some additional calculations.
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local hx_comp = x/hollow_inner_radius.x
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local hy_comp = y/hollow_inner_radius.y
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local hz_comp = z/hollow_inner_radius.z
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local h_comp = here / hollow_inner_radius
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-- It's only ok to place it if it's outside our inner ellipse
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place_ok = hx_comp*hx_comp + hy_comp*hy_comp + hz_comp*hz_comp >= 1
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place_ok = Vector3.dot(h_comp, h_comp) >= 1
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end
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if place_ok then
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@ -1,4 +1,5 @@
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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██ ██ ██ ██████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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@ -8,21 +9,17 @@ local wea = worldeditadditions
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function worldeditadditions.ellipsoid2(pos1, pos2, target_node, hollow)
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pos1, pos2 = wea.Vector3.sort(pos1, pos2)
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local volume = pos2:subtract(pos1)
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local volume_half = volume:divide(2)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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local volume = pos2 - pos1
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local volume_half = volume / 2
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local radius = pos2:subtract(pos1):divide(2)
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local radius = (pos2 - pos1) / 2
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print("DEBUG:ellipsoid2 | pos1: "..pos1..", pos2: "..pos2..", target_node: "..target_node)
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print("DEBUG:ellipsoid2 radius", radius)
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-- position = { x, y, z }
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local hollow_inner_radius = {
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x = radius.x - 1,
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y = radius.y - 1,
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z = radius.z - 1
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}
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local hollow_inner_radius = radius - 1
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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@ -35,26 +32,23 @@ function worldeditadditions.ellipsoid2(pos1, pos2, target_node, hollow)
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local pos_relative = wea.Vector3.new(x, y, z):subtract(pos1)
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:subtract(volume_half)
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local here = Vector3.new(x, y, z)
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local pos_relative = (here - pos1) - volume_half
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print("DEBUG pos1", pos1, "pos2", pos2, "volume_half", volume_half, "pos_relative", pos_relative)
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-- If we're inside the ellipse, then fill it in
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local comp = pos_relative:divide(radius)
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local comp = pos_relative / radius
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local ellipsoid_dist = comp:length_squared()
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if ellipsoid_dist <= 1 then
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local place_ok = not hollow;
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if not place_ok then
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-- It must be hollow! Do some additional calculations.
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local hx_comp = x/hollow_inner_radius.x
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local hy_comp = y/hollow_inner_radius.y
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local hz_comp = z/hollow_inner_radius.z
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local h_comp = here / hollow_inner_radius
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-- It's only ok to place it if it's outside our inner ellipse
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place_ok = hx_comp*hx_comp + hy_comp*hy_comp + hz_comp*hz_comp >= 1
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place_ok = Vector3.dot(h_comp, h_comp) >= 1
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end
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if place_ok then
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@ -1,3 +1,6 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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@ -17,40 +20,29 @@
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.ellipsoidapply(pos1, pos2, func)
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local time_taken_all = worldeditadditions.get_ms_time()
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local time_taken_all = wea_c.get_ms_time()
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
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local data_before = manip_before:get_data()
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local time_taken_fn = worldeditadditions.get_ms_time()
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local time_taken_fn = wea_c.get_ms_time()
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func()
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time_taken_fn = worldeditadditions.get_ms_time() - time_taken_fn
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time_taken_fn = wea_c.get_ms_time() - time_taken_fn
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local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
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local data_after = manip_after:get_data()
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local radius = {
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x = (pos2.x - pos1.x) / 2,
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y = (pos2.y - pos1.y) / 2,
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z = (pos2.z - pos1.z) / 2
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}
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local e_centre = {
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x = pos2.x - radius.x,
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y = pos2.y - radius.y,
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z = pos2.z - radius.z
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}
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local radius = (pos2 - pos1) / 2
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local e_centre = pos2 - radius
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local x_comp = (x - e_centre.x) / radius.x
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local y_comp = (y - e_centre.y) / radius.y
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local z_comp = (z - e_centre.z) / radius.z
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local distance_mult = x_comp*x_comp + y_comp*y_comp + z_comp*z_comp
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local comp = (Vector3.new(x, y, z) - e_centre) / radius
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local distance_mult = Vector3.dot(comp, comp)
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-- Roll everything that's outside the ellipse back
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if distance_mult > 1 then
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@ -65,6 +57,6 @@ function worldeditadditions.ellipsoidapply(pos1, pos2, func)
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worldedit.manip_helpers.finish(manip_after, data_after)
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time_taken_all = worldeditadditions.get_ms_time() - time_taken_all
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time_taken_all = wea_c.get_ms_time() - time_taken_all
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return true, { all = time_taken_all, fn = time_taken_fn }
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end
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@ -1,8 +1,11 @@
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--- Overlap command. Places a specified node on top of each column.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Fill caves command. Fills underneath non-air nodes in the defined region.
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-- @module worldeditadditions.overlay
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function worldeditadditions.fillcaves(pos1, pos2, node_name)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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@ -12,8 +15,8 @@ function worldeditadditions.fillcaves(pos1, pos2, node_name)
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local node_id_replace = minetest.get_content_id(node_name)
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local node_id_ignore = minetest.get_content_id("ignore")
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-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
|
||||
-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
|
||||
-- minetest.log("action", "pos1: " .. pos1)
|
||||
-- minetest.log("action", "pos2: " .. pos2)
|
||||
|
||||
-- z y x is the preferred loop order, but that isn't really possible here
|
||||
|
||||
|
@ -27,7 +30,7 @@ function worldeditadditions.fillcaves(pos1, pos2, node_name)
|
|||
for y = pos2.y, pos1.y, -1 do
|
||||
local i = area:index(x, y, z)
|
||||
|
||||
local is_air = worldeditadditions.is_airlike(data[i]) or worldeditadditions.is_liquidlike(data[i])
|
||||
local is_air = wea_c.is_airlike(data[i]) or wea_c.is_liquidlike(data[i])
|
||||
local is_ignore = data[i] == node_id_ignore
|
||||
|
||||
-- If the previous node was air and this one isn't, then we've found the top level
|
||||
|
|
|
@ -1,13 +1,18 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
|
||||
--- Flood-fill command for complex lakes etc.
|
||||
-- @module worldeditadditions.floodfill
|
||||
|
||||
local wea = worldeditadditions
|
||||
|
||||
function worldeditadditions.floodfill(start_pos, radius, replace_node)
|
||||
start_pos = Vector3.clone(start_pos)
|
||||
|
||||
-- Calculate the area we want to modify
|
||||
local pos1 = vector.add(start_pos, { x = radius, y = 0, z = radius })
|
||||
local pos2 = vector.subtract(start_pos, { x = radius, y = radius, z = radius })
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos1 = start_pos + Vector3.new(radius, 0, radius)
|
||||
local pos2 = start_pos - Vector3.new(radius, radius, radius)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
|
||||
|
@ -27,7 +32,7 @@ function worldeditadditions.floodfill(start_pos, radius, replace_node)
|
|||
end
|
||||
|
||||
local count = 0
|
||||
local remaining_nodes = wea.Queue.new() remaining_nodes:enqueue(start_pos_index)
|
||||
local remaining_nodes = wea_c.Queue.new() remaining_nodes:enqueue(start_pos_index)
|
||||
|
||||
-- Do the floodfill
|
||||
while remaining_nodes:is_empty() == false do
|
||||
|
@ -41,35 +46,35 @@ function worldeditadditions.floodfill(start_pos, radius, replace_node)
|
|||
-- We don't need to go upwards here, since we're filling in lake-style
|
||||
local xplus = cur + 1 -- +X
|
||||
if data[xplus] == search_id and
|
||||
worldeditadditions.vector.lengthsquared(vector.subtract(area:position(xplus), start_pos)) < radius_sq and
|
||||
(Vector3.clone(area:position(xplus)) - start_pos):length_squared() < radius_sq and
|
||||
not remaining_nodes:contains(xplus) then
|
||||
-- minetest.log("action", "[floodfill] [+X] index " .. xplus .. " is a " .. data[xplus] .. ", searching for a " .. search_id)
|
||||
remaining_nodes:enqueue(xplus)
|
||||
end
|
||||
local xminus = cur - 1 -- -X
|
||||
if data[xminus] == search_id and
|
||||
worldeditadditions.vector.lengthsquared(vector.subtract(area:position(xminus), start_pos)) < radius_sq and
|
||||
(Vector3.new(area:position(xminus)) - start_pos):length_squared() < radius_sq and
|
||||
not remaining_nodes:contains(xminus) then
|
||||
-- minetest.log("action", "[floodfill] [-X] index " .. xminus .. " is a " .. data[xminus] .. ", searching for a " .. search_id)
|
||||
remaining_nodes:enqueue(xminus)
|
||||
end
|
||||
local zplus = cur + area.zstride -- +Z
|
||||
if data[zplus] == search_id and
|
||||
worldeditadditions.vector.lengthsquared(vector.subtract(area:position(zplus), start_pos)) < radius_sq and
|
||||
(Vector3.new(area:position(zplus)) - start_pos):length_squared() < radius_sq and
|
||||
not remaining_nodes:contains(zplus) then
|
||||
-- minetest.log("action", "[floodfill] [+Z] index " .. zplus .. " is a " .. data[zplus] .. ", searching for a " .. search_id)
|
||||
remaining_nodes:enqueue(zplus)
|
||||
end
|
||||
local zminus = cur - area.zstride -- -Z
|
||||
if data[zminus] == search_id and
|
||||
worldeditadditions.vector.lengthsquared(vector.subtract(area:position(zminus), start_pos)) < radius_sq and
|
||||
(Vector3.new(area:position(zminus)) - start_pos):length_squared() < radius_sq and
|
||||
not remaining_nodes:contains(zminus) then
|
||||
-- minetest.log("action", "[floodfill] [-Z] index " .. zminus .. " is a " .. data[zminus] .. ", searching for a " .. search_id)
|
||||
remaining_nodes:enqueue(zminus)
|
||||
end
|
||||
local yminus = cur - area.ystride -- -Y
|
||||
if data[yminus] == search_id and
|
||||
worldeditadditions.vector.lengthsquared(vector.subtract(area:position(yminus), start_pos)) < radius_sq and
|
||||
(Vector3.new(area:position(yminus)) - start_pos):length_squared() < radius_sq and
|
||||
not remaining_nodes:contains(yminus) then
|
||||
-- minetest.log("action", "[floodfill] [-Y] index " .. yminus .. " is a " .. data[yminus] .. ", searching for a " .. search_id)
|
||||
remaining_nodes:enqueue(yminus)
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Overlap command. Places a specified node on top of each column.
|
||||
-- @module worldeditadditions.layers
|
||||
|
||||
|
||||
function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weights)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
|
||||
local weight_total = 0
|
||||
for _name,weight in pairs(sapling_weights) do
|
||||
|
@ -33,7 +36,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
|
|||
local i = area:index(x, y, z)
|
||||
local node_id = data[i]
|
||||
if not group_cache[node_id] then
|
||||
group_cache[node_id] = worldeditadditions.is_sapling(node_id)
|
||||
group_cache[node_id] = wea_c.is_sapling(node_id)
|
||||
end
|
||||
|
||||
if group_cache[node_id] then
|
||||
|
@ -50,7 +53,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
|
|||
new_name_at_pos = minetest.get_node({ z = z, y = y, x = x }).name
|
||||
new_id_at_pos = minetest.get_content_id(new_name_at_pos)
|
||||
if not group_cache[new_id_at_pos] then
|
||||
group_cache[new_id_at_pos] = worldeditadditions.is_sapling(new_id_at_pos)
|
||||
group_cache[new_id_at_pos] = wea_c.is_sapling(new_id_at_pos)
|
||||
end
|
||||
if not group_cache[new_id_at_pos] then
|
||||
did_grow = true
|
||||
|
@ -84,7 +87,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
|
|||
for y = pos2.y, pos1.y, -1 do
|
||||
local i = area:index(x, y, z)
|
||||
if not group_cache[data[i]] then
|
||||
group_cache[data[i]] = worldeditadditions.is_sapling(data[i])
|
||||
group_cache[data[i]] = wea_c.is_sapling(data[i])
|
||||
end
|
||||
|
||||
if group_cache[data[i]] then
|
||||
|
@ -95,7 +98,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
|
|||
end
|
||||
|
||||
stats.successes = #stats.attempts
|
||||
stats.attempts_avg = worldeditadditions.average(stats.attempts)
|
||||
stats.attempts_avg = wea_c.average(stats.attempts)
|
||||
|
||||
-- Save the modified nodes back to disk & return
|
||||
worldedit.manip_helpers.finish(manip, data)
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- ██ ██ ██████ ██ ██ ██████ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ██ ██ ██ ██ ██ ██ █ ██
|
||||
|
@ -8,7 +11,7 @@
|
|||
-- (think of the bits of the outermost parts of the defined region as the
|
||||
-- 'walls' to a box)
|
||||
function worldeditadditions.hollow(pos1, pos2, wall_thickness)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- Fetch the nodes in the specified area
|
||||
|
@ -18,8 +21,8 @@ function worldeditadditions.hollow(pos1, pos2, wall_thickness)
|
|||
local node_id_ignore = minetest.get_content_id("ignore")
|
||||
local node_id_air = minetest.get_content_id("air")
|
||||
|
||||
-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
|
||||
-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
|
||||
-- minetest.log("action", "pos1: " ..pos1)
|
||||
-- minetest.log("action", "pos2: " .. pos2)
|
||||
|
||||
local changes = { replaced = 0 }
|
||||
for z = pos2.z - wall_thickness, pos1.z + wall_thickness, -1 do
|
||||
|
@ -27,7 +30,7 @@ function worldeditadditions.hollow(pos1, pos2, wall_thickness)
|
|||
for x = pos2.x - wall_thickness, pos1.x + wall_thickness, -1 do
|
||||
local i = area:index(x, y, z)
|
||||
|
||||
local is_air = worldeditadditions.is_airlike(data[i])
|
||||
local is_air = wea_c.is_airlike(data[i])
|
||||
local is_ignore = data[i] == node_id_ignore
|
||||
|
||||
if not is_ignore and not is_air then
|
||||
|
|
|
@ -1,18 +1,20 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- ██ █████ ██ ██ ███████ ██████ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ███████ ████ █████ ██████ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ██ ██ ███████ ██ ██ ███████
|
||||
|
||||
local wea = worldeditadditions
|
||||
|
||||
local function print_slopes(slopemap, width)
|
||||
local copy = wea.table.shallowcopy(slopemap)
|
||||
local copy = wea_c.table.shallowcopy(slopemap)
|
||||
for key,value in pairs(copy) do
|
||||
copy[key] = wea.round(math.deg(value), 2)
|
||||
copy[key] = wea_c.round(math.deg(value), 2)
|
||||
end
|
||||
|
||||
worldeditadditions.format.array_2d(copy, width)
|
||||
wea_c.format.array_2d(copy, width)
|
||||
end
|
||||
|
||||
--- Replaces the non-air nodes in each column with a list of nodes from top to bottom.
|
||||
|
@ -22,7 +24,7 @@ end
|
|||
-- @param min_slope number?
|
||||
-- @param max_slope number?
|
||||
function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slope)
|
||||
pos1, pos2 = wea.Vector3.sort(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
if not min_slope then min_slope = math.rad(0) end
|
||||
if not max_slope then max_slope = math.rad(180) end
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
@ -33,13 +35,13 @@ function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slop
|
|||
|
||||
local node_id_ignore = minetest.get_content_id("ignore")
|
||||
|
||||
local node_ids, node_ids_count = wea.unwind_node_list(node_weights)
|
||||
local node_ids, node_ids_count = wea_c.unwind_node_list(node_weights)
|
||||
|
||||
local heightmap, heightmap_size = wea.terrain.make_heightmap(
|
||||
local heightmap, heightmap_size = wea_c.terrain.make_heightmap(
|
||||
pos1, pos2,
|
||||
manip, area, data
|
||||
)
|
||||
local slopemap = wea.terrain.calculate_slopes(heightmap, heightmap_size)
|
||||
local slopemap = wea_c.terrain.calculate_slopes(heightmap, heightmap_size)
|
||||
-- worldeditadditions.format.array_2d(heightmap, heightmap_size.x)
|
||||
-- print_slopes(slopemap, heightmap_size.x)
|
||||
--luacheck:ignore 311
|
||||
|
@ -68,7 +70,7 @@ function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slop
|
|||
for y = pos2.y, pos1.y, -1 do
|
||||
local i = area:index(x, y, z)
|
||||
|
||||
local is_air = wea.is_airlike(data[i])
|
||||
local is_air = wea_c.is_airlike(data[i])
|
||||
local is_ignore = data[i] == node_id_ignore
|
||||
|
||||
if not is_air and not is_ignore then
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Counts the nodes in a given area.
|
||||
-- @module worldeditadditions.count
|
||||
|
||||
|
@ -9,11 +12,11 @@
|
|||
|
||||
|
||||
function worldeditadditions.line(pos1, pos2, thickness, node_name)
|
||||
local pos1_sorted, pos2_sorted = worldedit.sort_pos(pos1, pos2)
|
||||
local pos1_sorted, pos2_sorted = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
pos1 = vector.new(pos1)
|
||||
pos2 = vector.new(pos2)
|
||||
pos1 = Vector3.clone(pos1)
|
||||
pos2 = Vector3.clone(pos2)
|
||||
|
||||
local node_id_replace = minetest.get_content_id(node_name)
|
||||
|
||||
|
@ -26,16 +29,11 @@ function worldeditadditions.line(pos1, pos2, thickness, node_name)
|
|||
for z = pos2_sorted.z, pos1_sorted.z, -1 do
|
||||
for x = pos2_sorted.x, pos1_sorted.x, -1 do
|
||||
for y = pos2_sorted.y, pos1_sorted.y, -1 do
|
||||
local here = vector.new(x, y, z)
|
||||
local D = vector.normalize(
|
||||
vector.subtract(pos2, pos1)
|
||||
)
|
||||
local d = vector.dot(vector.subtract(here, pos1), D)
|
||||
local closest_on_line = vector.add(
|
||||
pos1,
|
||||
vector.multiply(D, d)
|
||||
)
|
||||
local distance = vector.length(vector.subtract(here, closest_on_line))
|
||||
local here = Vector3.new(x, y, z)
|
||||
local D = (pos2 - pos1):normalise()
|
||||
local d = Vector3.dot(here - pos1, D)
|
||||
local closest_on_line = pos1 + (D * d)
|
||||
local distance = (here - closest_on_line):length()
|
||||
|
||||
if distance < thickness then
|
||||
data[area:index(x, y, z)] = node_id_replace
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Generates a maze.
|
||||
-- Algorithm origin: https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html
|
||||
-- @module worldeditadditions.maze
|
||||
|
@ -117,16 +120,17 @@ end
|
|||
-- local world = maze(os.time(), width, height)
|
||||
|
||||
function worldeditadditions.maze2d(pos1, pos2, target_node, seed, path_length, path_width)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- getExtent() returns the number of nodes in the VoxelArea, which might be larger than we actually asked for
|
||||
local extent = {
|
||||
x = (pos2.x - pos1.x) + 1, path_length, path_width,
|
||||
y = (pos2.y - pos1.y) + 1, -- not a dimension passed to the maze generator itself
|
||||
z = (pos2.z - pos1.z) + 1, path_length, path_width
|
||||
}
|
||||
-- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
|
||||
local extent = (pos2 - pos1) + 1
|
||||
--- Extent:
|
||||
-- x = path_length, path_width
|
||||
-- y = not a dimension passed to the maze generator itself
|
||||
-- z = path_length, path_width
|
||||
|
||||
-- minetest.log("action", "extent: "..extent)
|
||||
|
||||
if extent.x < 3 or extent.y < 1 or extent.z < 3 then
|
||||
minetest.log("error", "[worldeditadditions/maze] error: either x, y of the extent were less than 3, or z of the extent was less than 1")
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Generates a maze.
|
||||
-- Algorithm origin: https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html
|
||||
-- @module worldeditadditions.maze
|
||||
|
@ -169,15 +172,12 @@ end
|
|||
-- local world = maze(os.time(), width, height)
|
||||
|
||||
function worldeditadditions.maze3d(pos1, pos2, target_node, seed, path_length, path_width, path_depth)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- getExtent() returns the number of nodes in the VoxelArea, which might be larger than we actually asked for
|
||||
local extent = {
|
||||
x = (pos2.x - pos1.x) + 1,
|
||||
y = (pos2.y - pos1.y) + 1,
|
||||
z = (pos2.z - pos1.z) + 1
|
||||
}
|
||||
local extent = (pos2 - pos1) + 1
|
||||
|
||||
-- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
|
||||
|
||||
if extent.x < 3 or extent.y < 3 or extent.z < 3 then
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
--- Copies a region to another location, potentially overwriting the exiting region.
|
||||
-- @module worldeditadditions.copy
|
||||
|
||||
local wea = worldeditadditions
|
||||
local Vector3 = wea.Vector3
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- ███ ███ ██████ ██ ██ ███████
|
||||
-- ████ ████ ██ ██ ██ ██ ██
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- ███ ██ ██████ ██ ███████ ███████ █████ ██████ ██████ ██ ██ ██ ██████ ██████
|
||||
-- ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ███████ █████ ███████ ██████ ██████ ██ ████ █████ ██ ██
|
||||
|
@ -11,8 +14,8 @@
|
|||
-- @param {Position} pos2 The 2nd positioon defining the region boundary
|
||||
-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
|
||||
function worldeditadditions.noiseapply2d(pos1, pos2, threshold, scale, func)
|
||||
local time_taken_all = worldeditadditions.get_ms_time()
|
||||
pos1, pos2 = worldeditadditions.Vector3.sort(pos1, pos2)
|
||||
local time_taken_all = wea_c.get_ms_time()
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
if not threshold then threshold = 0.5 end
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
|
@ -20,14 +23,14 @@ function worldeditadditions.noiseapply2d(pos1, pos2, threshold, scale, func)
|
|||
local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
|
||||
local data_before = manip_before:get_data()
|
||||
|
||||
local time_taken_fn = worldeditadditions.get_ms_time()
|
||||
local time_taken_fn = wea_c.get_ms_time()
|
||||
func()
|
||||
time_taken_fn = worldeditadditions.get_ms_time() - time_taken_fn
|
||||
time_taken_fn = wea_c.get_ms_time() - time_taken_fn
|
||||
|
||||
local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
|
||||
local data_after = manip_after:get_data()
|
||||
|
||||
local size2d = pos2 - pos1 + worldeditadditions.Vector3.new(1, 1, 1)
|
||||
local size2d = pos2 - pos1 + Vector3.new(1, 1, 1)
|
||||
print("DEBUG pos1", pos1, "pos2", pos2, "size2d", size2d)
|
||||
local success, noise = worldeditadditions.noise.make_2d(size2d, pos1, {
|
||||
algorithm = "perlinmt",
|
||||
|
@ -55,6 +58,6 @@ function worldeditadditions.noiseapply2d(pos1, pos2, threshold, scale, func)
|
|||
-- No need to save - this function doesn't actually change anything
|
||||
worldedit.manip_helpers.finish(manip_after, data_after)
|
||||
|
||||
time_taken_all = worldeditadditions.get_ms_time() - time_taken_all
|
||||
time_taken_all = wea_c.get_ms_time() - time_taken_all
|
||||
return true, { all = time_taken_all, fn = time_taken_fn }
|
||||
end
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Overlap command. Places a specified node on top of each column.
|
||||
-- @module worldeditadditions.overlay
|
||||
|
||||
function worldeditadditions.overlay(pos1, pos2, node_weights)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- Fetch the nodes in the specified area
|
||||
|
@ -11,7 +14,7 @@ function worldeditadditions.overlay(pos1, pos2, node_weights)
|
|||
|
||||
local node_id_ignore = minetest.get_content_id("ignore")
|
||||
|
||||
local node_ids, node_ids_count = worldeditadditions.make_weighted(node_weights)
|
||||
local node_ids, node_ids_count = wea_c.make_weighted(node_weights)
|
||||
|
||||
-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
|
||||
-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
|
||||
|
@ -26,11 +29,11 @@ function worldeditadditions.overlay(pos1, pos2, node_weights)
|
|||
-- print("\n\n[overlay] ****** column start ******")
|
||||
for y = pos2.y, pos1.y, -1 do
|
||||
local i = area:index(x, y, z)
|
||||
-- print("[overlay] pos", x, y, z, "id", data[i], "name", minetest.get_name_from_content_id(data[i]), "is_liquid", worldeditadditions.is_liquidlike(data[i]))
|
||||
-- print("[overlay] pos", x, y, z, "id", data[i], "name", minetest.get_name_from_content_id(data[i]), "is_liquid", wea_c.is_liquidlike(data[i]))
|
||||
|
||||
local is_air = worldeditadditions.is_airlike(data[i])
|
||||
local is_liquid = worldeditadditions.is_liquidlike(data[i])
|
||||
-- wielded_light is now handled by worldeditadditions.is_airlike
|
||||
local is_air = wea_c.is_airlike(data[i])
|
||||
local is_liquid = wea_c.is_liquidlike(data[i])
|
||||
-- wielded_light is now handled by wea_c.is_airlike
|
||||
|
||||
local is_ignore = data[i] == node_id_ignore
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_commands
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Like //mix, but replaces a given node instead.
|
||||
-- @module worldeditadditions.replacemix
|
||||
|
||||
|
@ -7,7 +10,7 @@
|
|||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
|
||||
function worldeditadditions.replacemix(pos1, pos2, target_node, target_node_chance, replacements)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- Fetch the nodes in the specified area
|
||||
|
@ -22,7 +25,7 @@ function worldeditadditions.replacemix(pos1, pos2, target_node, target_node_chan
|
|||
local distribution = {}
|
||||
|
||||
-- Generate the list of node ids
|
||||
local node_ids_replace, node_ids_replace_count = worldeditadditions.make_weighted(replacements)
|
||||
local node_ids_replace, node_ids_replace_count = wea_c.make_weighted(replacements)
|
||||
for node_name, weight in pairs(replacements) do
|
||||
distribution[minetest.get_content_id(node_name)] = 0
|
||||
end
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- ███████ ██████ █████ ██ ███████ ██████ ██████ ██ ██ ███ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
||||
-- ███████ ██ ███████ ██ █████ ██ ██ ██ ██ ██ █ ██ ██ ██ ██
|
||||
|
@ -11,7 +14,9 @@
|
|||
-- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
|
||||
-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
|
||||
function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
scale = Vector3.clone(scale)
|
||||
|
||||
if scale.x > 1 or scale.y > 1 or scale.z > 1 or scale.x < -1 or scale.y < -1 or scale.z < -1 then
|
||||
return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)"
|
||||
end
|
||||
|
@ -19,31 +24,23 @@ function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
|
|||
return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)"
|
||||
end
|
||||
|
||||
local scale_down = {
|
||||
x = math.floor(1 / scale.x),
|
||||
y = math.floor(1 / scale.y),
|
||||
z = math.floor(1 / scale.z)
|
||||
}
|
||||
local size = vector.subtract(pos2, pos1)
|
||||
local scale_down = (1 / scale):floor()
|
||||
local size = pos2 - pos1
|
||||
|
||||
if size.x < scale_down.x or size.y < scale_down.y or size.z < scale.z then
|
||||
return false, "Error: Area isn't big enough to apply scale down by "..worldeditadditions.vector.tostring(scale).."."
|
||||
return false, "Error: Area isn't big enough to apply scale down by "..scale.."."
|
||||
end
|
||||
|
||||
local size_small = {
|
||||
x = math.floor(size.x / scale_down.x),
|
||||
y = math.floor(size.y / scale_down.y),
|
||||
z = math.floor(size.z / scale_down.z)
|
||||
}
|
||||
local size_small = (size / scale_down):floor()
|
||||
|
||||
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
|
||||
local data = manip:get_data()
|
||||
local data_copy = worldeditadditions.table.shallowcopy(data)
|
||||
local data_copy = wea_c.table.shallowcopy(data)
|
||||
|
||||
local node_id_air = minetest.get_content_id("air")
|
||||
|
||||
local pos1_small = vector.new(pos1)
|
||||
local pos2_small = vector.new(pos2)
|
||||
local pos1_small = pos1:clone()
|
||||
local pos2_small = pos2:clone()
|
||||
|
||||
if anchor.x < 1 then pos1_small.x = pos2_small.x - size_small.x
|
||||
else pos2_small.x = pos1_small.x + size_small.x end
|
||||
|
@ -65,22 +62,18 @@ function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
|
|||
for z = pos2.z, pos1.z, -1 do
|
||||
for y = pos2.y, pos1.y, -1 do
|
||||
for x = pos2.x, pos1.x, -1 do
|
||||
local posi_rel = vector.subtract({ x = x, y = y, z = z }, pos1)
|
||||
local posi_rel = Vector3.new(x, y, z) - pos1
|
||||
|
||||
-- local posi_copy = worldeditadditions.table.shallowcopy(posi_rel)
|
||||
-- local posi_copy = wea_c.table.shallowcopy(posi_rel)
|
||||
-- posi_copy = vector.floor(vector.divide(posi_rel/*, scale_down*/))
|
||||
|
||||
local posi_copy = {
|
||||
x = math.floor(posi_rel.x / scale_down.x),
|
||||
y = math.floor(posi_rel.y / scale_down.y),
|
||||
z = math.floor(posi_rel.z / scale_down.z)
|
||||
}
|
||||
local posi_copy = posi_rel / scale_down
|
||||
|
||||
if anchor.x < 0 then posi_copy.x = size.x - posi_copy.x end
|
||||
if anchor.y < 0 then posi_copy.y = size.y - posi_copy.y end
|
||||
if anchor.z < 0 then posi_copy.z = size.z - posi_copy.z end
|
||||
|
||||
posi_copy = vector.add(pos1, posi_copy)
|
||||
posi_copy = pos1 + posi_copy
|
||||
|
||||
local i_source = area:index(x, y, z)
|
||||
local i_target = area:index(posi_copy.x, posi_copy.y, posi_copy.z)
|
||||
|
|
|
@ -95,7 +95,8 @@ function Vector3.mul(a, b) return Vector3.multiply(a, b) end
|
|||
-- @returns Vector3 The result as a new Vector3 object.
|
||||
function Vector3.divide(a, b)
|
||||
if type(a) == "number" then
|
||||
return Vector3.new(b.x / a, b.y / a, b.z / a)
|
||||
return Vector3.new(a / b.x, a/ b.y, a / b.z)
|
||||
-- return Vector3.new(b.x / a, b.y / a, b.z / a) -- BUG: is this a bug?
|
||||
elseif type(b) == "number" then
|
||||
return Vector3.new(a.x / b, a.y / b, a.z / b)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue