//maze: fix generated maze not reaching to the very edge of the defined region

Fixes #60.
This commit is contained in:
Starbeamrainbowlabs 2021-12-26 22:57:47 +00:00
parent af0e54cfdf
commit 6e89fc868f
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 7 additions and 5 deletions

View file

@ -36,7 +36,9 @@ Note to self: See the bottom of this file for the release template text.
- Cloud wand: Improve chat message text
- Fix `bonemeal` mod detection to look for the global `bonemeal`, not whether the `bonemeal` mod name has been loaded
- `//walls`: Prevent crash if not parameters are specified by defaulting to `dirt` as the replace_node
- `//maze`, `//maze3d`: Fix crash if no arguments are specified
- `//maze`, `//maze3d`:
- Fix generated maze not reaching the very edge of the defined region
- Fix crash if no arguments are specified
## v1.12: The selection tools update (26th June 2021)

View file

@ -27,7 +27,7 @@ local function generate_maze(seed, width, height, path_length, path_width)
width = width - 1
height = height - 1
local world = {}
for y = 0, height, 1 do
world[y] = {}
@ -48,13 +48,13 @@ local function generate_maze(seed, width, height, path_length, path_width)
if cy - path_length > 0 and world[cy - path_length][cx] == "#" then
directions = directions .. "u"
end
if cy + path_length < height-path_width and world[cy + path_length][cx] == "#" then
if cy + path_length < height-path_width+1 and world[cy + path_length][cx] == "#" then
directions = directions .. "d"
end
if cx - path_length > 0 and world[cy][cx - path_length] == "#" then
directions = directions .. "l"
end
if cx + path_length < width-path_width and world[cy][cx + path_length] == "#" then
if cx + path_length < width-path_width+1 and world[cy][cx + path_length] == "#" then
directions = directions .. "r"
end
@ -148,7 +148,7 @@ function worldeditadditions.maze2d(pos1, pos2, target_node, seed, path_length, p
-- print("path_width: "..path_width..", path_length: "..path_length)
local maze = generate_maze(seed, extent.z, extent.x, path_length, path_width) -- x & need to be the opposite way around to how we index it
-- printspace(maze, extent.z, extent.x)
printspace(maze, extent.z, extent.x)
-- z y x is the preferred loop order, but that isn't really possible here