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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-22 19:45:02 +00:00
Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended with the //sculptlist [preview] command. Also on the todo list: document it in the chat command reference!
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13 changed files with 261 additions and 1 deletions
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@ -57,6 +57,7 @@ dofile(wea.modpath.."/lib/spiral_circle.lua")
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dofile(wea.modpath.."/lib/conv/conv.lua")
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dofile(wea.modpath.."/lib/erode/erode.lua")
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dofile(wea.modpath.."/lib/noise/init.lua")
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dofile(wea.modpath.."/lib/sculpt/init.lua")
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dofile(wea.modpath.."/lib/copy.lua")
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dofile(wea.modpath.."/lib/move.lua")
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54
worldeditadditions/lib/sculpt/apply.lua
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54
worldeditadditions/lib/sculpt/apply.lua
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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--- Applies the given brush at the given x/z position to the given heightmap.
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-- Important: Where a Vector3 is mentioned in the parameter list, it reall MUST
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-- be a Vector3 instance.
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-- Also important: Remember that the position there is RELATIVE TO THE HEIGHTMAP'S origin (0, 0) and is on the X and Z axes!
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-- @param brush table The ZERO-indexed brush to apply. Values should be normalised to be between 0 and 1.
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-- @param brush_size Vector3 The size of the brush on the x/y axes.
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-- @pram height number The multiplier to apply to each brush pixel value just before applying it. Negative values are allowed - this will cause a subtraction operation instead of an addition.
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-- @param position Vector3 The position RELATIVE TO THE HEIGHTMAP on the x/z coordinates to centre the brush application on.
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-- @param heightmap table The heightmap to apply the brush to. See worldeditadditions.make_heightmap for how to obtain one of these.
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-- @param heightmap_size Vector3 The size of the aforementioned heightmap. See worldeditadditions.make_heightmap for more information.
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-- @returns true,number,number|false,string If the operation was not successful, then false followed by an error message as a string is returned. If it was successful however, 3 values are returned: true, then the number of nodes added, then the number of nodes removed.
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local function apply(brush, brush_size, height, position, heightmap, heightmap_size)
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-- Convert brush_size to match the scheme used in the heightmap
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brush_size = brush_size:clone()
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brush_size.z = brush_size.y
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brush_size.y = 0
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local brush_radius = (brush_size/2):ceil() - 1
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local pos_start = (position - brush_radius)
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:clamp(Vector3.new(0, 0, 0), heightmap_size)
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local pos_end = (pos_start + brush_size)
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:clamp(Vector3.new(0, 0, 0), heightmap_size)
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local added = 0
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local removed = 0
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-- Iterate over the heightmap and apply the brush
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-- Note that we do not iterate over the brush, because we don't know if the
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-- brush actually fits inside the region.... O.o
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for z = pos_end, pos_start, -1 do
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for x = pos_end, pos_start, -1 do
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local hi = z*heightmap_size.x + x
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local pos_brush = Vector3.new(x, 0, z) - pos_start
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local bi = pos_brush.z*brush_size.x + pos_brush.x
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local adjustment = math.floor(brush[bi]*height)
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if adjustment > 0 then
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added = added + adjustment
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elseif adjustment < 0 then
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removed = removed + math.abs(adjustment)
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end
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heightmap[hi] = heightmap[hi] + adjustment
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end
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end
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return true, added, removed
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end
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return apply
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13
worldeditadditions/lib/sculpt/brushes/__smooth.lua
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worldeditadditions/lib/sculpt/brushes/__smooth.lua
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--- Returns a smooth gaussian brush.
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-- @param size Vector3 The target size of the brush. Note that the actual size fo the brush will be different, as the gaussian function has some limitations.
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-- @param sigma=2 number The 'smoothness' of the brush. Higher values are more smooth.
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return function(size, sigma)
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local size = math.min(size.x, size.y)
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if size % 2 == 0 then size = size - 1 end
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if size < 1 then
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return false, "Error: Invalid brush size."
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end
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local success, gaussian = worldeditadditions.conv.kernel_gaussian(size, sigma)
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return success, gaussian, { x = size, y = size }
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end
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8
worldeditadditions/lib/sculpt/brushes/default.lua
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worldeditadditions/lib/sculpt/brushes/default.lua
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local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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local success, brush, size_actual = __smooth(size, 2)
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return success, brush, size_actual
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end
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8
worldeditadditions/lib/sculpt/brushes/default_hard.lua
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worldeditadditions/lib/sculpt/brushes/default_hard.lua
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local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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local success, brush, size_actual = __smooth(size, 1)
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return success, brush, size_actual
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end
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worldeditadditions/lib/sculpt/brushes/default_soft.lua
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worldeditadditions/lib/sculpt/brushes/default_soft.lua
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local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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local success, brush, size_actual = __smooth(size, 5)
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return success, brush, size_actual
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end
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worldeditadditions/lib/sculpt/brushes/square.lua
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worldeditadditions/lib/sculpt/brushes/square.lua
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--- Returns a simple square brush with 100% weight for every pixel.
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return function(size)
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local result = {}
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for y=0, size.y do
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for x=0, size.x do
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result[y*size.x + x] = 1
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end
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end
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return true, result, size
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end
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worldeditadditions/lib/sculpt/init.lua
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worldeditadditions/lib/sculpt/init.lua
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local wea = worldeditadditions
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local sculpt = {
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brushes = {
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default_hard = dofile(wea.modpath.."/lib/sculpt/brushes/default_hard.lua"),
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default = dofile(wea.modpath.."/lib/sculpt/brushes/default.lua"),
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default_soft = dofile(wea.modpath.."/lib/sculpt/brushes/default_soft.lua"),
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square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua")
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},
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make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
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read_brush_static = dofile(wea.modpath.."/lib/sculpt/read_brush_static.lua"),
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apply = dofile(wea.modpath.."/lib/sculpt/apply.lua")
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}
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-- TODO: Automatically find & register all text file based brushes in the brushes directory
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-- TODO: Implement automatic scaling of static brushes to the correct size. We have ..scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo
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-- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully
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24
worldeditadditions/lib/sculpt/make_brush.lua
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worldeditadditions/lib/sculpt/make_brush.lua
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local wea = worldeditadditions
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--- Makes a sculpting brush that is as close to a target size as possible.
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-- @param brush_name string The name of the brush to create.
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-- @param target_size Vector3 The target size of the brush to create.
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-- @returns true,table,Vector3|false,string If the operation was successful, true followed by the brush in a 1D ZERO-indexed table followed by the actual size of the brush as a Vector3 (x & y components used only). If the operation was not successful, false and an error message string is returned instead.
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local function make_brush(brush_name, target_size)
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if not wea.sculpt.brushes[brush_name] then return false, "Error: That brush does not exist. Try using //sculptbrushes to list all available sculpting brushes." end
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local brush_def = wea.sculpt.brushes[brush_name]
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local success, brush, size_actual
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if type(brush_def) == "function" then
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success, brush, size_actual = brush_def(target_size)
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if not success then return success, brush end
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else
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brush = brush_def.brush
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size_actual = brush_def.size
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end
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return true, brush, size_actual
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end
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return make_brush
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46
worldeditadditions/lib/sculpt/preview_brush.lua
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worldeditadditions/lib/sculpt/preview_brush.lua
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua")
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--- Generates a textual preview of a given brush.
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-- @param brush_name string The name of the brush to create a preview for.
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-- @param target_size Vector3 The target size of the brush to create. Default: (10, 10, 0).
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-- @returns bool,string If the operation was successful, true followed by a preview of the brush as a string. If the operation was not successful, false and an error message string is returned instead.
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local function preview_brush(brush_name, target_size)
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if not target_size then target_size = Vector3.new(10, 10, 0) end
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local success, brush, brush_size = make_brush(brush_name, target_size)
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-- Values to map brush pixel values to.
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-- Brush pixel values are first multiplied by 10 before comparing to these numbers
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local values = {}
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values["@"] = 9.5
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values["#"] = 8
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values["="] = 6
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values[":"] = 5
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values["-"] = 4
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values["."] = 1
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values[" "] = 0
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local result = {}
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for z = target_size.z, 0, -1 do
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local row = {}
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for x = target_size.x, 0, -1 do
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local i = z*brush_size.x + x
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local pixel = " "
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local threshold_cur = -1
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for value,threshold in pairs(values) do
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if brush[i] > threshold and threshold_cur < threshold then
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pixel = value
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threshold_cur = threshold
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end
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end
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table.insert(row, pixel)
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end
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table.insert(result, table.concat(row))
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end
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return true, table.concat(result)
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end
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return preview_brush
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worldeditadditions/lib/sculpt/read_brush_static.lua
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worldeditadditions/lib/sculpt/read_brush_static.lua
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return function(filepath)
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local brush_size = { x = 0, y = 0 }
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local brush = { }
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-- TODO: Import brush here
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return false, "Error: Not implemented yet"
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-- return true, brush, brush_size
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end
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54
worldeditadditions_commands/commands/extra/sculptlist.lua
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worldeditadditions_commands/commands/extra/sculptlist.lua
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local wea = worldeditadditions
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-- ███████ ██████ ██ ██ ██ ██████ ████████ ██ ██ ███████ ████████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██ ██████ ██ ██ ██ ███████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ███████ ██ ██ ███████ ██ ███████ ██
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minetest.register_chatcommand("/sculptlist", {
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params = "[preview]",
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description = "Lists all the currently registered sculpting brushes and their associated metadata. If the keyword preview is specified as an argument, a preview of each brush is also printed.",
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privs = { worldedit = true },
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func = function(name, params_text)
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if name == nil then return end
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if not params_text then params_text = "" end
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params_text = wea.trim(params_text)
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local msg = {}
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table.insert(msg, "Currently registered sculpting brushes:\n")
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if params_text == "preview" then
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for brush_name, brush_def in pairs(wea.sculpt.brushes) do
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local preview = wea.sculpt.preview_brush(brush_name)
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local brush_size = "dynamic"
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if type(brush_size) ~= "function" then
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brush_size = brush_def.size
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end
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table.insert(msg, brush_name.." ["..brush_size.."]:\n")
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table.insert(msg, preview.."\n\n")
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end
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else
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local display = { { "Name", "Native Size" } }
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for brush_name, brush_def in pairs(wea.sculpt.brushes) do
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local brush_size = "dynamic"
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if type(brush_size) ~= "function" then
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brush_size = brush_def.size
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end
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table.insert(display, {
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brush_name,
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brush_size
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})
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end
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-- Sort by brush name
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table.sort(display, function(a, b) return a[1] < b[1] end)
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table.insert(msg, worldeditadditions.format.make_ascii_table(display))
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end
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worldedit.player_notify(name, table.concat(msg))
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end
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})
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@ -55,8 +55,9 @@ dofile(we_c.modpath.."/commands/wireframe/init.lua")
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dofile(we_c.modpath.."/commands/extra/saplingaliases.lua")
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dofile(we_c.modpath.."/commands/extra/basename.lua")
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dofile(we_c.modpath.."/commands/extra/sculptlist.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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-- Don't register the //bonemeal command if the bonemeal mod isn't present
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if minetest.global_exists("bonemeal") then
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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dofile(we_c.modpath.."/commands/forest.lua")
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@ -94,6 +95,7 @@ worldedit.alias_command("mfacing", "mface")
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-- These are commented out for now, as they could be potentially dangerous to stability
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-- Thorough testing is required of our replacement commands before these are uncommented
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-- TODO: Depend on worldeditadditions_core before uncommenting this
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-- BUG: //move+ seems to be leaving stuff behind for some strange reason --@sbrl 2021-12-26
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-- worldeditadditions_core.alias_override("copy", "copy+")
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-- worldeditadditions_core.alias_override("move", "move+") -- MAY have issues where it doesn't overwrite the old region properly, but haven't been able to reliably reproduce this
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-- worldeditadditions_core.alias_override("replace", "replacemix")
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