//move+: bugfix

This commit is contained in:
Starbeamrainbowlabs 2021-11-13 12:41:00 +00:00
parent 8ec89c3e67
commit 607f2bfdea
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
2 changed files with 11 additions and 1 deletions

View File

@ -37,8 +37,8 @@ function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_p
local target = source:subtract(offset)
local target_i = area_target:index(target.x, target.y, target.z)
data_source[source_i] = node_id_air
data_target[target_i] = data_source[source_i]
data_source[source_i] = node_id_air
end
end
end

View File

@ -45,18 +45,28 @@ worldedit.register_command("move+", { -- TODO: Make this an override
local success_a, copy_offset = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end
--- 1: Calculate the source & target regions
-----------------------------------------------------------------------
local source_pos1 = Vector3.clone(worldedit.pos1[name])
local source_pos2 = Vector3.clone(worldedit.pos2[name])
local target_pos1 = source_pos1 + copy_offset
local target_pos2 = source_pos2 + copy_offset
-- 2: Move the nodes
-----------------------------------------------------------------------
local success_b, nodes_modified = wea.move(
source_pos1, source_pos2,
target_pos1, target_pos2
)
if not success_b then return success_b, nodes_modified end
-- 3: Update the defined region
-----------------------------------------------------------------------
worldedit.pos1[name] = target_pos1
worldedit.pos2[name] = target_pos2
worldedit.marker_update(name)
local time_taken = wea.get_ms_time() - start_time