mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 07:23:00 +00:00
fix startup crashes; crashes in cloudwand
This commit is contained in:
parent
7a688969b2
commit
1024b19629
14 changed files with 102 additions and 121 deletions
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Counts the nodes in a given area.
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Generates a maze.
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Generates a maze.
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███ ██ ██████ ██ ███████ ███████ █████ ██████ ██████ ██ ██ ██ ██████ ██████
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Overlap command. Places a specified node on top of each column.
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Like //mix, but replaces a given node instead.
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@ -17,16 +17,16 @@ function selection.add_point(name, pos)
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if pos ~= nil then
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local created_new = not worldedit.pos1[name] or not worldedit.pos2[name]
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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if not worldedit.pos1[name] then worldedit.pos1[name] = Vector3.new(pos) end
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if not worldedit.pos2[name] then worldedit.pos2[name] = Vector3.new(pos) end
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if not worldedit.pos1[name] then worldedit.pos1[name] = Vector3.clone(pos) end
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if not worldedit.pos2[name] then worldedit.pos2[name] = Vector3.clone(pos) end
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worldedit.marker_update(name)
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local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.pos1[name], worldedit.pos2[name] = Vector3.expand_region(
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Vector3.new(worldedit.pos1[name]),
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Vector3.new(worldedit.pos2[name]),
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Vector3.clone(worldedit.pos1[name]),
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Vector3.clone(worldedit.pos2[name]),
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pos
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)
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@ -100,7 +100,7 @@ end
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--
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-- @param command_str str The command string to operate on.
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-- @returns bool,(string[]|string) If the operation was successful, then true followed by a table of strings is returned. If the operation was not successful, then false followed by an error message (as a single string) is returned instead.
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function worldeditadditions.parse.tokenise_commands(command_str)
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function worldeditadditions_core.parse.tokenise_commands(command_str)
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local success, result = tokenise(command_str)
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if not success then return success, result end
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return true, recombine(result)
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@ -1,4 +1,5 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Raycasts to find a node in the direction the given player is looking.
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-- @param player Player The player object to raycast from.
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-- @param maxdist number The maximum distance to raycast.
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@ -7,27 +8,20 @@ local wea_c = worldeditadditions_core
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function wea_c.raycast(player, maxdist, skip_liquid)
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if maxdist == nil then maxdist = 100 end
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if skip_liquid == nil then skip_liquid = false end
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local look_dir = player:get_look_dir()
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local look_dir = Vector3.clone(player:get_look_dir())
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local node_id_ignore = minetest.get_content_id("ignore")
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local cur_pos = {}
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local player_pos = player:getpos()
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local cur_pos
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local player_pos = player:get_pos()
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player_pos.y = player_pos.y + 1.5 -- Calculate from the eye position
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local divisor = 5
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for i = 1, maxdist do
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local j = i / divisor
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cur_pos.x = (look_dir.x*j) + player_pos.x
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cur_pos.y = (look_dir.y*j) + player_pos.y
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cur_pos.z = (look_dir.z*j) + player_pos.z
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local node_pos = {
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x = math.floor(0.5+cur_pos.x),
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y = math.floor(0.5+cur_pos.y),
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z = math.floor(0.5+cur_pos.z)
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}
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cur_pos = (look_dir * j) + player_pos
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local node_pos = cur_pos:round()
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-- Don't bother if this is the same position we were looking at before
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if not (node_pos.x == math.floor(0.5+look_dir.x*(j-divisor))
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@ -39,7 +33,7 @@ function wea_c.raycast(player, maxdist, skip_liquid)
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local node = minetest.get_node_or_nil(node_pos)
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if node ~= nil then
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local node_id = minetest.get_content_id(node.name)
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local is_air = worldeditadditions.is_airlike(node_id)
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local is_air = wea_c.is_airlike(node_id)
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-- ignore = unloaded chunks, as far as I can tell
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if node_id == node_id_ignore then
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@ -50,7 +44,7 @@ function wea_c.raycast(player, maxdist, skip_liquid)
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if skip_liquid == false then
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return node_pos, node_id
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else
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local is_liquid = worldeditadditions.is_liquidlike(node_id)
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local is_liquid = wea_c.is_liquidlike(node_id)
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if is_liquid == false then
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return node_pos, node_id
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end
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@ -1,19 +1,19 @@
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worldeditadditions.vector = {}
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worldeditadditions_core.vector = {}
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-- @deprecated Use Vector3 instead.
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function worldeditadditions.vector.tostring(v)
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if not v then return "(nil)" end
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return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
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end
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-- -- @deprecated Use Vector3 instead.
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-- function worldeditadditions_core.vector.tostring(v)
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-- if not v then return "(nil)" end
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-- return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
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-- end
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--- Calculates the length squared of the given vector.
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-- @deprecated Use Vector3 instead.
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-- @param v Vector The vector to operate on
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-- @return number The length of the given vector squared
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function worldeditadditions.vector.lengthsquared(v)
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if not v.y then return v.x*v.x + v.z*v.z end
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return v.x*v.x + v.y*v.y + v.z*v.z
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end
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-- --- Calculates the length squared of the given vector.
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-- -- @deprecated Use Vector3 instead.
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-- -- @param v Vector The vector to operate on
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-- -- @return number The length of the given vector squared
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-- function worldeditadditions_core.vector.lengthsquared(v)
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-- if not v.y then return v.x*v.x + v.z*v.z end
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-- return v.x*v.x + v.y*v.y + v.z*v.z
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-- end
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--- Normalises the given vector such that its length is 1.
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-- Also known as calculating the unit vector.
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@ -21,54 +21,54 @@ end
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-- @deprecated Use Vector3 instead.
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-- @param v Vector The vector to calculate from.
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-- @return Vector A new normalised vector.
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function worldeditadditions.vector.normalize(v)
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local length = math.sqrt(worldeditadditions.vector.lengthsquared(v))
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if not v.y then return {
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x = v.x / length,
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z = v.z / length
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} end
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return {
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x = v.x / length,
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y = v.y / length,
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z = v.z / length
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}
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end
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-- function worldeditadditions_core.vector.normalize(v)
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-- local length = math.sqrt(worldeditadditions_core.vector.lengthsquared(v))
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-- if not v.y then return {
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-- x = v.x / length,
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-- z = v.z / length
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-- } end
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-- return {
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-- x = v.x / length,
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-- y = v.y / length,
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-- z = v.z / length
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-- }
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-- end
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--- Rounds the values in a vector down.
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-- Warning: This MUTATES the given vector!
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-- @deprecated Use Vector3 instead.
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-- @param v Vector The vector to operate on
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function worldeditadditions.vector.floor(v)
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if v.x then v.x = math.floor(v.x) end
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-- Some vectors are 2d, but on the x / z axes
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if v.y then v.y = math.floor(v.y) end
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-- Some vectors are 2d
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if v.z then v.z = math.floor(v.z) end
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end
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-- function worldeditadditions_core.vector.floor(v)
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-- if v.x then v.x = math.floor(v.x) end
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-- -- Some vectors are 2d, but on the x / z axes
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-- if v.y then v.y = math.floor(v.y) end
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-- -- Some vectors are 2d
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-- if v.z then v.z = math.floor(v.z) end
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-- end
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--- Rounds the values in a vector up.
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-- Warning: This MUTATES the given vector!
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-- @deprecated Use Vector3 instead.
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-- @param v Vector The vector to operate on
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function worldeditadditions.vector.ceil(v)
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if v.x then v.x = math.ceil(v.x) end
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-- Some vectors are 2d, but on the x / z axes
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if v.y then v.y = math.ceil(v.y) end
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-- Some vectors are 2d
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if v.z then v.z = math.ceil(v.z) end
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end
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-- function worldeditadditions_core.vector.ceil(v)
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-- if v.x then v.x = math.ceil(v.x) end
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-- -- Some vectors are 2d, but on the x / z axes
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-- if v.y then v.y = math.ceil(v.y) end
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-- -- Some vectors are 2d
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-- if v.z then v.z = math.ceil(v.z) end
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-- end
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--- Sets the values in a vector to their absolute values.
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-- Warning: This MUTATES the given vector!
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-- @deprecated Use Vector3 instead.
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-- @param v Vector The vector to operate on
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function worldeditadditions.vector.abs(v)
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if v.x then v.x = math.abs(v.x) end
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-- Some vectors are 2d, but on the x / z axes
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if v.y then v.y = math.abs(v.y) end
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-- Some vectors are 2d
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if v.z then v.z = math.abs(v.z) end
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end
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-- function worldeditadditions_core.vector.abs(v)
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-- if v.x then v.x = math.abs(v.x) end
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-- -- Some vectors are 2d, but on the x / z axes
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-- if v.y then v.y = math.abs(v.y) end
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-- -- Some vectors are 2d
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-- if v.z then v.z = math.abs(v.z) end
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-- end
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--- Determines if the target point is contained within the defined worldedit region.
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-- @deprecated Use Vector3 instead.
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@ -76,41 +76,41 @@ end
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-- @param pos2 Vector pos2 of the defined region.
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-- @param target Vector The target vector to check.
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-- @return boolean Whether the given target is contained within the defined worldedit region.
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function worldeditadditions.vector.is_contained(pos1, pos2, target)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return pos1.x >= target.x
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and pos1.y >= target.y
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and pos1.z >= target.z
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and pos2.x <= target.x
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and pos2.y <= target.y
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and pos2.z <= target.z
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end
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-- function worldeditadditions_core.vector.is_contained(pos1, pos2, target)
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-- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- return pos1.x >= target.x
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-- and pos1.y >= target.y
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-- and pos1.z >= target.z
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-- and pos2.x <= target.x
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-- and pos2.y <= target.y
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-- and pos2.z <= target.z
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-- end
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--- Expands the defined region to include the given point.
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-- @deprecated Use Vector3 instead.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @param target Vector The target vector to include.
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function worldeditadditions.vector.expand_region(pos1, pos2, target)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- function worldeditadditions_core.vector.expand_region(pos1, pos2, target)
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-- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if target.x < pos1.x then pos1.x = target.x end
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if target.y < pos1.y then pos1.y = target.y end
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if target.z < pos1.z then pos1.z = target.z end
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-- if target.x < pos1.x then pos1.x = target.x end
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-- if target.y < pos1.y then pos1.y = target.y end
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-- if target.z < pos1.z then pos1.z = target.z end
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if target.x > pos2.x then pos2.x = target.x end
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if target.y > pos2.y then pos2.y = target.y end
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if target.z > pos2.z then pos2.z = target.z end
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-- if target.x > pos2.x then pos2.x = target.x end
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-- if target.y > pos2.y then pos2.y = target.y end
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-- if target.z > pos2.z then pos2.z = target.z end
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return pos1, pos2
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end
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-- return pos1, pos2
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-- end
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--- Returns the mean (average) of 2 positions to give you the centre.
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-- @deprecated Use Vector3 instead.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @param target Vector Centre coordinates.
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function worldeditadditions.vector.mean(pos1, pos2)
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function worldeditadditions_core.vector.mean(pos1, pos2)
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return vector.new((pos1.x + pos2.x)/2, (pos1.y + pos2.y)/2, (pos1.z + pos2.z)/2)
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end
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @return Vector Min values from input vectors.
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function worldeditadditions.vector.min(pos1, pos2)
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return vector.new(math.min(pos1.x, pos2.x), math.min(pos1.y, pos2.y), math.min(pos1.z, pos2.z))
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end
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-- function worldeditadditions_core.vector.min(pos1, pos2)
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-- return vector.new(math.min(pos1.x, pos2.x), math.min(pos1.y, pos2.y), math.min(pos1.z, pos2.z))
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-- end
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--- Returns a vector of the max values of 2 positions.
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-- @deprecated Use Vector3 instead.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @return Vector Max values from input vectors.
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function worldeditadditions.vector.max(pos1, pos2)
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return vector.new(math.max(pos1.x, pos2.x), math.max(pos1.y, pos2.y), math.max(pos1.z, pos2.z))
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end
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-- function worldeditadditions_core.vector.max(pos1, pos2)
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-- return vector.new(math.max(pos1.x, pos2.x), math.max(pos1.y, pos2.y), math.max(pos1.z, pos2.z))
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-- end
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local wea_c = worldeditadditions_core
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local farwand = worldeditadditions.farwand -- Convenience shurtcut
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local function parse_params_farwand(params_text)
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if params_text == nil then
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return false, "Can't parse nil value"
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local parts = wea_c.split(params_text, "%s+", false)
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local key = nil
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local value = nil
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@ -1,4 +1,5 @@
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local wea = worldeditadditions
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-- local wea_c = worldeditadditions_core
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minetest.register_tool(":worldeditadditions:cloudwand", {
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description = "WorldEditAdditions far-reaching additive selectior wand",
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@ -16,6 +17,7 @@ minetest.register_tool(":worldeditadditions:cloudwand", {
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local name = player:get_player_name()
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-- print("[farwand] on_use", name)
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local looking_pos, node_id = worldeditadditions.farwand.do_raycast(player)
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print("DEBUG cloudwand:looking_pos", looking_pos)
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wea.selection.add_point(name, looking_pos)
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-- Left click when pointing at something or nothing
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end,
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@ -1,4 +1,4 @@
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local wea_c = worldeditadditions_core
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--- worldeditadditions.raycast() wrapper
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function worldeditadditions.farwand.do_raycast(player)
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if player == nil then return nil end
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@ -8,7 +8,7 @@ function worldeditadditions.farwand.do_raycast(player)
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worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
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end
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local looking_pos, node_id = worldeditadditions.raycast(
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local looking_pos, node_id = wea_c.raycast(
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player,
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worldeditadditions.farwand.player_data[player_name].maxdist,
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worldeditadditions.farwand.player_data[player_name].skip_liquid
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@ -21,22 +21,6 @@ local function set_pos2(name, pos)
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end
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end
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local function do_raycast(player)
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if player == nil then return nil end
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local player_name = player:get_player_name()
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if worldeditadditions.farwand.player_data[player_name] == nil then
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worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
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end
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|
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local looking_pos, node_id = worldeditadditions.raycast(
|
||||
player,
|
||||
worldeditadditions.farwand.player_data[player_name].maxdist,
|
||||
worldeditadditions.farwand.player_data[player_name].skip_liquid
|
||||
)
|
||||
return looking_pos, node_id
|
||||
end
|
||||
|
||||
minetest.register_tool(":worldeditadditions:farwand", {
|
||||
description = "WorldEditAdditions far-reaching wand",
|
||||
inventory_image = "worldeditadditions_farwand.png",
|
||||
|
@ -46,14 +30,14 @@ minetest.register_tool(":worldeditadditions:farwand", {
|
|||
-- print("[farwand] on_place", name)
|
||||
-- Right click when pointing at something
|
||||
-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
|
||||
local looking_pos, node_id = do_raycast(player)
|
||||
local looking_pos, node_id = worldeditadditions.farwand.do_raycast(player)
|
||||
set_pos2(name, looking_pos)
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, player, pointed_thing)
|
||||
local name = player:get_player_name()
|
||||
-- print("[farwand] on_use", name)
|
||||
local looking_pos, node_id = do_raycast(player)
|
||||
local looking_pos, node_id = worldeditadditions.farwand.do_raycast(player)
|
||||
set_pos1(name, looking_pos)
|
||||
-- Left click when pointing at something or nothing
|
||||
end,
|
||||
|
@ -63,7 +47,7 @@ minetest.register_tool(":worldeditadditions:farwand", {
|
|||
-- Right click when pointing at nothing
|
||||
-- print("[farwand] on_secondary_use", name)
|
||||
|
||||
local looking_pos, node_id = do_raycast(player)
|
||||
local looking_pos, node_id = worldeditadditions.farwand.do_raycast(player)
|
||||
set_pos2(name, looking_pos)
|
||||
end
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue