//dome+: add option to make the resulting dome hollow inside

This commit is contained in:
Starbeamrainbowlabs 2022-05-15 15:38:50 +01:00
parent 04e971e12d
commit 03fb033b70
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
3 changed files with 27 additions and 8 deletions

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@ -172,13 +172,15 @@ Generates both square and circular spiral shapes with the given `<replace_node>`
```
### `//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]`
### `//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]`
Creates a dome shape (i.e. a hemisphere; half a sphere) with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).
For example, `//dome+ 5 stone y` creates a dome shape pointing upwards, but `//dome+ 5 stone -y` creates a dome shape pointing downwards.
Multiple pointing direction axes can be chained together to create multiple domes on top of each other. Multiple conflicting directions will cancel each other out.
If `h` or `hollow` is specified at the end, then the resulting dome shape is made hollow.
```
//dome+ 5 stone y
//dome+ 10 diamond -x

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@ -11,12 +11,16 @@ local Vector3 = wea.Vector3
-- @param pos Vector3 The central point to start drawing the dome from.
-- @param radius number The radius of the dome to create.
-- @param replace_node string The fully qualified name of the node to use to make the dome with.
-- @parram pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
-- @param pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
-- @param hollow boolean Whether to make the dome hollow or not. Defaults to false.
function worldeditadditions.dome(pos, radius, replace_node, pointing_dir, hollow)
pos = Vector3.clone(pos)
local pos1 = pos - radius
local pos2 = pos + radius
if not pointing_dir then pointing_dir = Vector3.new(0, 1, 0) end
if hollow == nil then hollow = false end
-- pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the specified area
@ -25,6 +29,7 @@ function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
local node_id_replace = minetest.get_content_id(replace_node)
local radius_sq = radius * radius
local radius_inner_sq = (radius-1) * (radius-1)
local centrepoint = Vector3.mean(pos1, pos2)
@ -34,7 +39,13 @@ function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
for x = pos2.x, pos1.x, -1 do
local distance_sq = (Vector3.new(x, y, z) - centrepoint):length_squared()
if distance_sq < radius_sq then
local is_in_range = distance_sq < radius_sq
if hollow and distance_sq < radius_inner_sq then
is_in_range = false
end
if is_in_range then
-- It's inside the radius, but we're still not sure given this is a dome and not a sphere
local should_include = false
if x < centrepoint.x and pointing_dir.x < 0 then

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@ -26,7 +26,7 @@ end
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ ███████
worldedit.register_command("dome+", { -- TODO: Make this an override
params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]",
params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]",
description = "Creates a dome shape with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).",
privs = { worldedit = true },
require_pos = 1,
@ -40,6 +40,7 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
end
local radius = tonumber(parts[1])
local replace_node = worldedit.normalize_nodename(parts[2])
local hollow = false
if not radius then
return false, "Error: Invalid radius '"..parts[1].."'. The radius must be a positive integer."
@ -52,6 +53,10 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
return false, "Error: Invalid replace_node '"..parts[1].."'."
end
if #parts > 2 and (parts[#parts] == "h" or parts[#parts] == "hollow") then
hollow = true
table.remove(parts, #parts)
end
local axes = wea.table.shallowcopy(parts)
table.remove(axes, 1)
table.remove(axes, 1)
@ -60,12 +65,12 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
table.insert(axes, "+y")
end
return true, radius, replace_node, axes
return true, radius, replace_node, axes, hollow
end,
nodes_needed = function(name, radius)
return 4/3 * math.pi * radius * radius * radius
end,
func = function(name, radius, replace_node, axes)
func = function(name, radius, replace_node, axes, hollow)
local start_time = wea.get_ms_time()
local success_a, pointing_dir = parse_stage2(name, axes)
@ -77,7 +82,8 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
pos,
radius,
replace_node,
pointing_dir
pointing_dir,
hollow
)
if not success_b then return success_b, nodes_replaced end