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//dome+: add option to make the resulting dome hollow inside
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3 changed files with 27 additions and 8 deletions
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@ -172,13 +172,15 @@ Generates both square and circular spiral shapes with the given `<replace_node>`
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```
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### `//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]`
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### `//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]`
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Creates a dome shape (i.e. a hemisphere; half a sphere) with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).
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For example, `//dome+ 5 stone y` creates a dome shape pointing upwards, but `//dome+ 5 stone -y` creates a dome shape pointing downwards.
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Multiple pointing direction axes can be chained together to create multiple domes on top of each other. Multiple conflicting directions will cancel each other out.
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If `h` or `hollow` is specified at the end, then the resulting dome shape is made hollow.
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```
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//dome+ 5 stone y
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//dome+ 10 diamond -x
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@ -11,12 +11,16 @@ local Vector3 = wea.Vector3
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-- @param pos Vector3 The central point to start drawing the dome from.
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-- @param radius number The radius of the dome to create.
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-- @param replace_node string The fully qualified name of the node to use to make the dome with.
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-- @parram pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
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function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
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-- @param pointing_dir Vector3 Optional. The direction the dome should point. Defaults to (0, 1, 0). See also wea.parse.axis_name.
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-- @param hollow boolean Whether to make the dome hollow or not. Defaults to false.
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function worldeditadditions.dome(pos, radius, replace_node, pointing_dir, hollow)
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pos = Vector3.clone(pos)
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local pos1 = pos - radius
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local pos2 = pos + radius
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if not pointing_dir then pointing_dir = Vector3.new(0, 1, 0) end
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if hollow == nil then hollow = false end
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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@ -25,6 +29,7 @@ function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
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local node_id_replace = minetest.get_content_id(replace_node)
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local radius_sq = radius * radius
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local radius_inner_sq = (radius-1) * (radius-1)
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local centrepoint = Vector3.mean(pos1, pos2)
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@ -34,7 +39,13 @@ function worldeditadditions.dome(pos, radius, replace_node, pointing_dir)
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for x = pos2.x, pos1.x, -1 do
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local distance_sq = (Vector3.new(x, y, z) - centrepoint):length_squared()
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if distance_sq < radius_sq then
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local is_in_range = distance_sq < radius_sq
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if hollow and distance_sq < radius_inner_sq then
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is_in_range = false
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end
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if is_in_range then
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-- It's inside the radius, but we're still not sure given this is a dome and not a sphere
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local should_include = false
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if x < centrepoint.x and pointing_dir.x < 0 then
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@ -26,7 +26,7 @@ end
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██ ███████
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worldedit.register_command("dome+", { -- TODO: Make this an override
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params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...]",
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params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]",
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description = "Creates a dome shape with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).",
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privs = { worldedit = true },
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require_pos = 1,
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@ -40,6 +40,7 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
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end
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local radius = tonumber(parts[1])
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local replace_node = worldedit.normalize_nodename(parts[2])
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local hollow = false
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if not radius then
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return false, "Error: Invalid radius '"..parts[1].."'. The radius must be a positive integer."
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@ -52,6 +53,10 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
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return false, "Error: Invalid replace_node '"..parts[1].."'."
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end
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if #parts > 2 and (parts[#parts] == "h" or parts[#parts] == "hollow") then
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hollow = true
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table.remove(parts, #parts)
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end
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local axes = wea.table.shallowcopy(parts)
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table.remove(axes, 1)
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table.remove(axes, 1)
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@ -60,12 +65,12 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
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table.insert(axes, "+y")
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end
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return true, radius, replace_node, axes
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return true, radius, replace_node, axes, hollow
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end,
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nodes_needed = function(name, radius)
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return 4/3 * math.pi * radius * radius * radius
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end,
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func = function(name, radius, replace_node, axes)
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func = function(name, radius, replace_node, axes, hollow)
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local start_time = wea.get_ms_time()
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local success_a, pointing_dir = parse_stage2(name, axes)
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@ -77,7 +82,8 @@ worldedit.register_command("dome+", { -- TODO: Make this an override
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pos,
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radius,
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replace_node,
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pointing_dir
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pointing_dir,
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hollow
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)
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if not success_b then return success_b, nodes_replaced end
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