parse_axes: add mirroring function

This commit is contained in:
Starbeamrainbowlabs 2021-11-11 01:47:22 +00:00
parent 41604d19ac
commit 94f675ddce
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
2 changed files with 66 additions and 14 deletions

View File

@ -176,6 +176,27 @@ describe("parse_axes", function()
assert.are.same(Vector3.new(0, 88, 9), pos2)
end)
it("should work with mirroring too", function()
local success, pos1, pos2 = parse_axes({ "x", "6", "sym" }, facing_dirs.x_pos)
assert.is_true(success)
assert.are.same(Vector3.new(-6, 0, 0), pos1)
assert.are.same(Vector3.new(6, 0, 0), pos2)
end)
it("should work with relative mirroring", function()
local success, pos1, pos2 = parse_axes({ "front", "2", "mirror" }, facing_dirs.x_pos)
assert.is_true(success)
assert.are.same(Vector3.new(-2, 0, 0), pos1)
assert.are.same(Vector3.new(2, 0, 0), pos2)
end)
it("should work with relative mirroring in a different direction", function()
local success, pos1, pos2 = parse_axes({ "back", "7", "rev" }, facing_dirs.z_pos)
assert.is_true(success)
assert.are.same(Vector3.new(0, 0, -7), pos1)
assert.are.same(Vector3.new(0, 0, 7), pos2)
end)
it("returns an error with invalid token list", function()

View File

@ -62,6 +62,9 @@ local function parse_relative_axis_name(axis_name, facing_dir)
return true, result
end
--- Parses a relative or absolute axis name into a Vector3 instance.
-- @param axis_name string The axis name to parse.
-- @param facing_dir table The direction the player is facing. Obtain this by calling worldeditadditions.
local function parse_axis_name(axis_name, facing_dir)
local success, result = parse_relative_axis_name(axis_name, facing_dir)
if not success then
@ -70,6 +73,25 @@ local function parse_axis_name(axis_name, facing_dir)
return success, result
end
local function vregion_apply(vpos1, vpos2, offset)
-- It's a specific axis
if offset.x < 0 then vpos1.x = vpos1.x + offset.x
else vpos2.x = vpos2.x + offset.x end
if offset.y < 0 then vpos1.y = vpos1.y + offset.y
else vpos2.y = vpos2.y + offset.y end
if offset.z < 0 then vpos1.z = vpos1.z + offset.z
else vpos2.z = vpos2.z + offset.z end
return vpos1, vpos2
end
local function in_list(list, str)
for i,item in ipairs(list) do
if item == str then return true end
end
return false
end
--- Parses a token list of axes and counts into a Vector3.
-- For example, "x 4" would become { x = 4, y = 0, z = 0 }, and "? 4 -z 10"
-- might become { x = 4, y = 0, z = -10 }.
@ -79,6 +101,12 @@ end
-- @param facing_dir PlayerDir The direction the player is facing. Returned from wea.player_dir(name).
-- @returns Vector3,Vector3 A Vector3 pair generated from parsing out the input token list representing the delta change that can be applied to a defined pos1, pos2 region.
local function parse_axes(token_list, facing_dir)
local mirroring_keywords = {
"sym", "symmetrical",
"mirror", "mir",
"rev", "reverse"
}
if type(token_list) ~= "table" then
return false, "Error: Expected list of tokens as a table, but found value of type '"..type(token_list).."' instead."
end
@ -86,7 +114,7 @@ local function parse_axes(token_list, facing_dir)
return false, "Error: Expected facing_dir to be a table, but found value of type '"..type(token_list).."' instead."
end
local pos1, pos2 = Vector3.new(), Vector3.new()
local vpos1, vpos2 = Vector3.new(), Vector3.new()
if #token_list < 2 then
return false, "Error: Not enough arguments (at least 2 are required)"
@ -97,7 +125,12 @@ local function parse_axes(token_list, facing_dir)
local current_axis_text = nil
local success
for i,token in ipairs(token_list) do
-- for i,token in ipairs(token_list) do
for i=1,#token_list do
local token = token_list[i]
local token_next
if i < #token_list then token_next = token_list[i + 1] end
if type(token) ~= "string" then
return false, "Error: Found token of unexpected type '"..type(token).."' at position "..i.."."
end
@ -111,15 +144,15 @@ local function parse_axes(token_list, facing_dir)
elseif token == "v" or token == "vertical" then
current_axis_text = "vertical"
current_axis = Vector3.new(0, 1, 0)
else
elseif not in_list(mirroring_keywords, token) then
current_axis_text = token
success, current_axis = parse_axis_name(token, facing_dir)
if not success then return success, current_axis end
end
-- print("DEBUG STATE AXIS current_axis_text", current_axis_text, "current_axis", current_axis)
state = "VALUE"
elseif state == "VALUE" then
local offset_this = tonumber(token)
if not offset_this then
return false, "Error: Invalid count value '"..tostring(token).."' for axis '"..current_axis_text.."'. Values may only be positive or negative integers."
@ -132,16 +165,14 @@ local function parse_axes(token_list, facing_dir)
-- Apply the new offset to the virtual defined region
if current_axis_text == "horizontal" or current_axis_text == "vertical" then
-- We're horizonal / vertical
pos1 = pos1 + (offset_this * -1)
pos2 = pos2 + offset_this
vpos1 = vpos1 + (offset_this * -1)
vpos2 = vpos2 + offset_this
else
-- It's a specific axis
if offset_this.x < 0 then pos1.x = pos1.x + offset_this.x
else pos2.x = pos2.x + offset_this.x end
if offset_this.y < 0 then pos1.y = pos1.y + offset_this.y
else pos2.y = pos2.y + offset_this.y end
if offset_this.z < 0 then pos1.z = pos1.z + offset_this.z
else pos2.z = pos2.z + offset_this.z end
vpos1, vpos2 = vregion_apply(vpos1, vpos2, offset_this)
-- Handle the extra mirroring keyword
if in_list(mirroring_keywords, token_next) then
vpos1, vpos2 = vregion_apply(vpos1, vpos2, offset_this * -1)
end
end
state = "AXIS"
@ -150,7 +181,7 @@ local function parse_axes(token_list, facing_dir)
end
end
return true, pos1, pos2
return true, vpos1, vpos2
end
return {