Commit graph

210 commits

Author SHA1 Message Date
VorTechnix
d4b457f85d
Merge branch 'main' into vortechnix 2021-05-17 20:45:28 -07:00
VorTechnix
cb841bfb80 Update torus.lua 2021-05-17 18:57:51 -07:00
VorTechnix
7defe829c3 Revert "Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main"
This reverts commit d9069b3cfa, reversing
changes made to 35eeb918d0.
2021-05-17 18:49:07 -07:00
VorTechnix
d7f328c65b Revert "Update torus.lua"
This reverts commit 35eeb918d0.
2021-05-17 18:47:34 -07:00
VorTechnix
ec1623b230 Merge branch 'main' into vortechnix 2021-05-17 17:40:36 -07:00
VorTechnix
5b893901dc //torus update 2021-05-17 17:16:04 -07:00
VorTechnix
9bb9aeda5c Update torus.lua 2021-05-17 11:18:09 -07:00
VorTechnix
63d284b35b axes + safeguards 2021-05-17 10:41:52 -07:00
VorTechnix
d9069b3cfa Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main 2021-05-17 09:14:55 -07:00
VorTechnix
35eeb918d0 Update torus.lua 2021-05-17 09:13:43 -07:00
57ff577694
torus: add comment 2021-05-15 02:18:41 +01:00
0100725a7b
torus: finish rework 2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet 2021-05-15 02:00:40 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
fixes #49
2021-05-11 22:17:10 +01:00
81f3a87180
wea.parse.chance: add weight mode 2021-05-11 22:12:04 +01:00
040d7fbfde
wea.parse.chance: use not 2021-05-11 21:59:43 +01:00
4ec04c03b3
worldeditadditions.parse.chance: add API function 2021-05-11 21:55:44 +01:00
d6d11c6b1a
README: Update quick reference 2021-03-20 02:17:56 +00:00
7639bd2c2b
worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to 
document how it works.
2021-03-20 02:09:28 +00:00
1f273e4b13
comment worldeditadditions.eta 2021-03-20 01:56:14 +00:00
6af8bba987
selector_helps → axes
It makes sense to me at least that we should keep stuff to do with 
parsing axes together.
2021-03-20 01:53:01 +00:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3 dir function rename 2021-03-19 16:25:26 -07:00
VorTechnix
a027130917
Merge pull request #5 from sbrl/main
Updates + noise
2021-03-18 17:31:34 -07:00
VorTechnix
d4edeaeff7 renamed translation function 2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
a1911037d2
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to 
worldeditadditions.noise(), followed by the chat command

....there's a lot to do.
2021-03-16 21:39:12 +00:00
VorTechnix
20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
683a742fe2
Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
2021-03-13 12:11:27 +00:00
VorTechnix
18347f93bf wea.selection declared 2021-03-12 18:11:43 -08:00
VorTechnix
c39fc1c9e8 Removed unneeded local 2021-03-12 18:09:24 -08:00
VorTechnix
5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
d20764cffd
Add pure Lua perlin implementation, but it's untested. 2021-03-13 00:37:26 +00:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
VorTechnix
a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
587d430e48
vector.floor: add resilience 2021-03-09 18:45:04 +00:00
feb4d6a4bf
//overlay: Don't place nodes above water
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
108c280843
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished. 2021-03-01 21:26:33 +00:00
2acc6b3470
Merge pull request #34 from VorTechnix/master
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
727ee41e72 Simplify srect function 2021-02-28 09:59:09 -08:00
VorTechnix
e82c8b1e81
error handling
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 07:25:31 -08:00
VorTechnix
cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
VorTechnix
b62e4f706d added description 2021-02-24 19:42:24 -08:00
VorTechnix
191f1385b1 fixed modulo 2021-02-24 09:08:49 -08:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
78572e453e
Implement point cloud wand 2021-02-23 22:56:56 +00:00
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
4ba59a6ec3
//conv, //erode: treat liquids as air 2021-02-23 00:20:57 +00:00
aef4fe4380
fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down 2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
17a67fc5f9
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions 2021-02-17 23:46:11 +00:00
2a268d9ff8
Implement scale_up
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar 
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
9d76c5d98a
wea.eta: fix obscure edge case 2021-02-07 01:37:50 +00:00
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging 2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging 2021-02-07 01:02:03 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas 2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
e8584c4ec6
hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
39103a046f
//maze: fix some areas of generated mazes not being explored 2020-09-28 01:30:15 +01:00
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
e0e64dc6b9
Start ellipseapply, but it isn't finished 2020-09-20 18:03:29 +01:00
13278570cb
Optimise //count 2020-09-20 17:53:55 +01:00
5967db2496
Update depends.txt 2020-09-20 13:29:16 +01:00
c6a1571e1f
Add support for ethereal 2020-09-20 13:28:54 +01:00
0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
d556a4e710
forest: save sapling removal back to disk 2020-09-14 13:43:05 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
07588e0940
erode/snowballs: Add comment 2020-08-21 21:00:45 +01:00