Start ellipseapply, but it isn't finished

This commit is contained in:
Starbeamrainbowlabs 2020-09-20 18:03:29 +01:00
parent 13278570cb
commit e0e64dc6b9
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 58 additions and 2 deletions

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@ -0,0 +1,53 @@
-- ███████ ██ ██ ██ ██████ ███████ ███████ █████ ██████ ██████ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ █████ ███████ ██████ ██████ ██ ████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ██ ██ ███████ ███████ ██ ██ ██ ██ ███████ ██
--- Similar to cubeapply, except that it takes 2 positions and only keeps an ellipsoid-shaped area defined by the boundaries of the defined region.
-- Takes a backup copy of the defined region, runs the given function, and then
-- restores the bits around the edge that aren't inside the largest ellipsoid that will fit inside the defined region.
-- @param {Position} pos1 The 1st position defining the region boundary
-- @param {Position} pos2 The 2nd positioon defining the region boundary
-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
function worldeditadditions.ellipseapply(pos1, pos2, func)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-- pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the specified area
local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
local data_before = manip:get_data()
func()
local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
local data_after = manip:get_data()
local radius = {
x = (pos2.x - pos1.x) / 2,
y = (pos2.y - pos1.y) / 2,
z = (pos2.z - pos1.z) / 2
}
local e_centre = {
x = pos2.x - radius.x,
y = pos2.y - radius.y,
z = pos2.z - radius.z
}
for z = pos2.z, pos1.z, -1 do
for y = pos2.y, pos1.y, -1 do
for x = pos2.x, pos1.x, -1 do
local comp_x = (x - e_centre.x) / radius.x
local comp_y = (y - e_centre.y) / radius.y
local comp_z = (z - e_centre.z) / radius.z
-- TODO finish this
end
end
end
-- Save the modified nodes back to disk & return
-- No need to save - this function doesn't actually change anything
worldedit.manip_helpers.finish(manip_after, data_after)
end

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--- Overlap command. Places a specified node on top of
-- @module worldeditadditions.overlay
-- ███████ ██ ██ ██ ██████ ███████ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ █████
-- ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ██ ██ ███████ ███████
function worldeditadditions.ellipsoid(position, radius, target_node, hollow)
-- position = { x, y, z }