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selector_helps → axes
It makes sense to me at least that we should keep stuff to do with parsing axes together.
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2 changed files with 2 additions and 1 deletions
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@ -19,7 +19,7 @@ dofile(worldeditadditions.modpath.."/utils/node_identification.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/terrain.lua")
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/utils/selector_helps.lua")
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dofile(worldeditadditions.modpath.."/utils/axes.lua")
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dofile(worldeditadditions.modpath.."/lib/compat/saplingnames.lua")
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@ -8,6 +8,7 @@ function worldeditadditions.player_axis2d(name)
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if x > z then return "x", dir.x > 0 and 1 or -1
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else return "z", dir.z > 0 and 1 or -1 end
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end
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-- Returns the axis and sign of the axis to the left of the input axis.
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-- @param axis string x or z.
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-- @param sign int Sign multiplier.
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