terrain: pick the node to replace with from higher up in the column in question

....unless we hit the ignore node, in which case we default to air.
This commit is contained in:
Starbeamrainbowlabs 2021-02-23 01:31:24 +00:00
parent 4ba59a6ec3
commit f2aa87b396
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -82,6 +82,7 @@ end
function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heightmap_old, heightmap_new, heightmap_size)
local stats = { added = 0, removed = 0 }
local node_id_air = minetest.get_content_id("air")
local node_id_ignore = minetest.get_content_id("ignore")
for z = heightmap_size[0], 0, -1 do
for x = heightmap_size[1], 0, -1 do
@ -95,12 +96,23 @@ function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heig
if height_old == height_new then
-- noop
elseif height_new < height_old then
local node_id_replace = data[area:index(
pos1.x + x,
pos1.y + height_old + 1,
pos1.z + z
)]
-- Unlikely, but if it can happen, it *will* happen.....
if node_id_replace == node_id_ignore then
node_id_replace = node_id_air
end
stats.removed = stats.removed + (height_old - height_new)
local y = height_new
while y < height_old do
local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
-- print("[conv/save] remove at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
data[ci] = node_id_air
if data[ci] ~= node_id_ignore then
data[ci] = node_id_replace
end
y = y + 1
end
else -- height_new > height_old
@ -113,7 +125,9 @@ function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heig
while y < height_new do
local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
-- print("[conv/save] add at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
data[ci] = node_id
if data[ci] ~= node_id_ignore then
data[ci] = node_id
end
y = y + 1
end
end