torus: rework to add axes, but it's not finished yet

This commit is contained in:
Starbeamrainbowlabs 2021-05-15 02:00:40 +01:00
parent 4d080853d4
commit 3fbfc1fb15
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
2 changed files with 60 additions and 22 deletions

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@ -1,7 +1,16 @@
--- Overlap command. Places a specified node on top of
-- @module worldeditadditions.overlay
function worldeditadditions.torus(position, major_radius, minor_radius, target_node, hollow)
--- Generates a torus shape at the given position with the given parameters.
-- @param position Vector The position at which to generate the torus.
-- @param major_radius number The major radius of the torus - i.e. the distance from the middle to the ring.
-- @param minor_radius number The minor radius of the torus - i.e. the radaius fo the ring itself.
-- @param target_node string The name of the target node to generate the torus with.
-- @param axes=xz string|nil The axes upon which the torus should lay flat.
-- @param hollow=false boolean Whether the generated torus should be hollow or not.
function worldeditadditions.torus(position, major_radius, minor_radius, target_node, axes, hollow)
if type(axes) ~= "string" then axes = "xz" end
-- position = { x, y, z }
local total_radius = major_radius + minor_radius
local inner_minor_radius = minor_radius - 2
@ -33,6 +42,10 @@ function worldeditadditions.torus(position, major_radius, minor_radius, target_n
for x = -total_radius, total_radius do
local x_sq = x*x
if axes == "xz" then
-- TODO: Figure out which 2 axes we need to fiddle here
end
-- (x^2+y^2+z^2-(a^2+b^2))^2-4 a b (b^2-z^2)
-- Where:
-- (x, y, z) is the point

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@ -4,33 +4,58 @@
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██████ ██ ██ ██████ ███████
local function parse_params_torus(params_text)
local found, _, major_radius, minor_radius, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
local parts = worldeditadditions.split(params_text, "%s+", false)
print("[DEBUG:torus/parts]")
for i = 1, #parts, 1 do print(parts[i]) end
-- local found, _, major_radius, minor_radius, replace_node, axes = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)%s+([xyz]+)")
if found == nil then
return nil, nil
end
if #parts < 3 then return nil, nil, nil end
major_radius = tonumber(major_radius)
minor_radius = tonumber(minor_radius)
replace_node = worldedit.normalize_nodename(replace_node)
if not replace_node then
if #parts < 1 then
return false, "Error: Invalid replace_node."
end
if not major_radius or major_radius < 1 then
if #parts < 2 then
return false, "Error: Invalid major radius (expected integer greater than 0)"
end
if not minor_radius or minor_radius < 1 then
if #parts < 3 then
return false, "Error: Invalid minor radius (expected integer greater than 0)"
end
return true, replace_node, major_radius, minor_radius
local major_radius = tonumber(parts[1])
local minor_radius = tonumber(parts[2])
local replace_node = worldedit.normalize_nodename(parts[3])
local axes
if #parts > 3 then axes = parts[4] end
if not axes then axes = "xy" end
if major_radius < 1 then
return false, "Error: The major radius must be greater than 0."
end
if minor_radius < 1 then
return false, "Error: The minor radius must be greater than 0."
end
if not replace_node then
return false, "Error: Invalid node name."
end
if axes:find("[^xyz]") then
return false, "Error: The axes may only contain the latters x, y, and z."
end
if #axes ~= 2 then
return false, "Error: Exactly 2 axes must be specified. For example, 'xy' is valid, but 'xyy' is not (both of course without quotes)."
end
-- Sort the axis names (this is important to ensure we can identify the direction properly)
if axes == "yx" then axes = "xy" end
if axes == "zx" then axes = "xz" end
if axes == "zy" then axes = "yz" end
return true, replace_node, major_radius, minor_radius, axes
end
worldedit.register_command("torus", {
params = "<major_radius> <minor_radius> <replace_node>",
description = "Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>.",
params = "<major_radius> <minor_radius> <replace_node> [<axes=xy>]",
description = "Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc).",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
@ -40,9 +65,9 @@ worldedit.register_command("torus", {
nodes_needed = function(name, target_node, major_radius, minor_radius)
return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
end,
func = function(name, target_node, major_radius, minor_radius)
func = function(name, target_node, major_radius, minor_radius, axes)
local start_time = worldeditadditions.get_ms_time()
local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, false)
local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, axes, false)
local time_taken = worldeditadditions.get_ms_time() - start_time
minetest.log("action", name .. " used //torus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
@ -52,20 +77,20 @@ worldedit.register_command("torus", {
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
worldedit.register_command("hollowtorus", {
params = "<major_radius> <minor_radius> <replace_node>",
description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>.",
params = "<major_radius> <minor_radius> <replace_node> [<axes=xy>]",
description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc).",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
local values = {parse_params_torus(params_text)}
return unpack(values)
end,
nodes_needed = function(name, target_node, major_radius, minor_radius)
nodes_needed = function(name, target_node, major_radius, minor_radius, axes)
return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
end,
func = function(name, target_node, major_radius, minor_radius)
local start_time = worldeditadditions.get_ms_time()
local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, true)
local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, axes, true)
local time_taken = worldeditadditions.get_ms_time() - start_time
minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")