Commit graph

1293 commits

Author SHA1 Message Date
8981bc4baa
weac.pos: update comments 2023-07-02 17:48:43 +01:00
464ea53465
vector3: fix comments 2023-07-02 17:03:39 +01:00
e9c3d51863
Update changelog, name release 2023-07-02 15:12:25 +01:00
5a76b3eaa9
art: attempt at a chisel
I'm not happy with it really.
2023-07-02 03:02:26 +01:00
2e8642b4d7
rearrange and update changelog 2023-07-02 02:42:17 +01:00
9b4a777a67
//scale, //subdivide, //spop: use new position api 2023-07-02 02:02:42 +01:00
9be7854297
//move+, //copy+: add integrated airapply
fixes #97
2023-07-02 01:52:25 +01:00
09ee1ae3fa
airapply: update docbloc comment 2023-07-02 01:38:27 +01:00
f970a8d6bb
reference: update docs for //sculpt 2023-07-02 01:37:48 +01:00
61403108d6
disable a bunch of debug logging 2023-07-01 02:46:08 +01:00
f5e2ada5bd
//sculpt: put height at the end 2023-07-01 02:38:14 +01:00
2756eb0eb5
docs: update npm dependencies 2023-07-01 01:15:13 +01:00
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions 2023-07-01 01:11:56 +01:00
f800d7e3d7
A (bad) concept art for a //sculpt brush 2023-06-30 02:11:21 +01:00
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
46587164bd
//sculpt: tweak the default settings
I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
2023-06-29 03:19:30 +01:00
e3dac29a80
README: update inspiration section 2023-06-29 02:18:12 +01:00
109c69502a
Changelog: add boxing ui WIP 2023-06-29 02:05:42 +01:00
277da67dda
marker wall: got it! 2023-06-29 01:49:15 +01:00
a173edfbc4
wall markers: it shouldn't work, but it does
....I'll take it!
2023-06-29 01:22:50 +01:00
c622fb554f
Hook in the new marker wall system
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
1b0001d88e
README: add an inspiration section
more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
2023-06-28 21:14:26 +01:00
5fe84ada79
Update installation instructions for git
we should recommend that everyone checks out the latest release, even when installing via git.
2023-06-27 23:16:23 +01:00
f7530da608
initial pos marker wall for +x only
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
8cc2c735b1
Reference: I searched for wireframe, but didn't get the command I wanted 2023-06-27 20:57:04 +01:00
61e04952e0
move pos marker textures. will this help #90? 2023-06-27 20:16:04 +01:00
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too 2023-06-27 20:00:07 +01:00
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions 2023-06-27 19:40:12 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35 handler patch
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465 fixed missing underscore 2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907 added setting_handler 2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc Create setting_handler.lua 2023-05-24 14:44:38 -07:00
1c163186b6
//count: improve formatting of output 2023-05-24 22:20:52 +01:00
daad494c7e
reference //for: add command example from @VorTechnix 2023-05-24 22:09:51 +01:00
b2556934b1
reference: fix incorrect example 2023-05-24 22:01:33 +01:00
7cb1160e65
//multi: fix luacheck error 2023-05-24 22:00:16 +01:00
VorTechnix
b88cec64d4 Fix bad logic in parts check 2023-05-24 13:03:41 -07:00
8652ad6335
website: add midding mobile meta tag 2023-02-25 02:21:08 +00:00
ebbaed88d8
Update 11ty to 2.0 o/ 2023-02-22 00:46:55 +00:00
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
1d53233621
typo 2023-02-12 02:19:53 +00:00
66aab7ba64
Changelog: add //revolve 2023-02-12 02:18:15 +00:00
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints 2023-02-12 02:18:04 +00:00
cfef411bbd
//revolve: write initial docs 2023-02-12 02:08:57 +00:00
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
d1b9d1c1c1
vector3.round_dp(): todo 2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo 2023-01-21 02:34:47 +00:00