Commit graph

230 commits

Author SHA1 Message Date
bc1ded787c
wea.sculpt.apply: Comment debug logging 2022-01-02 17:19:53 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo 2022-01-02 17:16:38 +00:00
d9204e95b5
selection: Improve message shown to players 2022-01-02 13:19:31 +00:00
2d53869f11
//move+: fix leaving-source-behind problem 2021-12-31 13:38:13 +00:00
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
ef2dbc1806
Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
ca6f1e7cea
//sculpt: sort pos{1,2}_compute 2021-12-28 18:38:10 +00:00
1de037c341
//sculpt brushes: __smooth → __gaussian 2021-12-28 18:35:16 +00:00
3e2687f82d
Add soft circle brush 2021-12-28 18:32:40 +00:00
1cad9f4064
Minor layout tweaks 2021-12-28 18:32:10 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
A lot of the maths remains in the old style, but at least it doesn't 
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
2da0f2dcc2
Add circle brush, but it isn't working right just yet. 2021-12-28 17:22:18 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns 
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
bbafca2020
apply: use wea.sculpt.apply_heightmap() 2021-12-28 02:20:47 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators 2021-12-28 02:17:26 +00:00
58d3c1e43b
Add optional frame to brush previews
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
d657ce1abe
//sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended 
with the //sculptlist [preview] command.

Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
eab498aac2
comment debug logging 2021-12-27 01:58:01 +00:00
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
Fixes #60.
2021-12-26 22:57:47 +00:00
607f2bfdea
//move+: bugfix 2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet. 2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
VorTechnix
f7d4c5c6ac
Fix shadowing error 2021-11-07 07:04:07 -08:00
3f48832fff
Merge branch 'main' into VorTechnix 2021-11-07 14:31:01 +00:00
33a2ff1ed4
//spiral2 circle: round down 2021-10-31 19:48:40 +00:00
9d7000baed
Add circular spirals :D 2021-10-31 16:59:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
ad789d500a
Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
84741f5cb9
ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
2ae241aee5
Add //ellipsoid2 2021-10-14 01:50:27 +01:00
91d5b9abc2
ellipsoid: add comment 2021-10-13 22:50:37 +01:00
5bdd8ddb5e
ellipsoid: remove redundant minetest.get_content_id("air") call
wea.is_airlike() is the new function that should be used instead,  but 
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
653864be99
Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to 
advanced axis parsing functions before we can complete it.

For this reason, the command registration for //copy is currently 
commented out.
2021-10-11 02:41:45 +01:00
55982b2eab
cloud wand: Improve chat message text 2021-10-03 15:31:27 +01:00
VorTechnix
a5960983e7 Merge branch 'main' into VorTechnix 2021-09-05 09:34:54 -07:00
62582b6abb
Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
2920f7081d
Add //noiseapply 2021-08-07 23:01:15 +01:00
b131970f16
fixup 2021-08-07 22:30:38 +01:00
6f00394d3d
Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
fc2444c5cd
//floodfill: remove debug 2021-08-07 02:31:21 +01:00
d1b0866af2
//floodfill: fix crash 2021-08-07 02:30:38 +01:00
VorTechnix
cff58792bf Merge branch 'main' into VorTechnix 2021-08-05 10:43:00 -07:00
35777b7ae5
//layers: comment debug 2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
ef678e6a05
//layers: fix 2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
VorTechnix
77ffda46f7 added axis and dir checks 2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f more lib/selector refactoring 2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e added init for lib/selectors 2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1 Merge branch 'main' into VorTechnix 2021-08-01 07:03:31 -07:00
64ed01132e
scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
VorTechnix
6e3b9d99e9 removed tests 2021-07-23 16:21:58 -07:00
VorTechnix
8718e59206 added wcompass 2021-07-23 12:11:08 -07:00
VorTechnix
d7d96ae263 //wbox added 2021-07-20 12:52:19 -07:00
VorTechnix
7b17c3675a Update corner_set.lua 2021-07-19 09:50:10 -07:00
VorTechnix
0c9987c745 corner set working 2021-07-19 08:55:39 -07:00
VorTechnix
1e7ab670f7 fix typo 2021-07-19 07:47:22 -07:00
VorTechnix
2c42e0495c cornerset broken 2021-07-19 07:42:47 -07:00
VorTechnix
f7323afe10 wireframe corner 2021-07-18 17:27:37 -07:00
fa2c0642c1
Fix typo in comment 2021-07-18 20:11:10 +01:00
e4d3f26692
perlin: use wea.bit.band 2021-07-17 21:34:50 +01:00
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet 2021-07-13 23:49:21 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
e85b91d074
//noise2d infrared: remove debug print 2021-07-13 00:56:26 +01:00
03038689e2
Add infrared noise 2021-07-13 00:54:52 +01:00
0dee65ca1d
//noise2d: add red noise 2021-07-13 00:15:23 +01:00
7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
a42e296f4e
Reference: Document //noise2d 2021-07-06 01:08:36 +01:00
8a14d35c04
noise2d: add comment 2021-07-04 16:14:48 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions 2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
9cb746e86a
noise: add comment 2021-05-31 00:38:07 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency 2021-05-30 02:09:52 +01:00
74bde4e60c
//erode river: comment debug
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
next stop: docs!
2021-05-30 01:42:06 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation 2021-05-30 00:02:21 +01:00