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//spiral2 circle: round down
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@ -71,7 +71,7 @@ function worldeditadditions.spiral_circle(pos1, pos2, target_node, interval_init
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if angle > math.pi / 2 then
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acceleration_constant = (interval/angle * acceleration) * step
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end
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radius = 1 + interval*(angle / (math.pi*2))
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radius = 1 + math.floor(interval*(angle / (math.pi*2)), 0)
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interval = interval_initial + acceleration_constant
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