Minetest-WorldEditAdditions/worldeditadditions/lib
Starbeamrainbowlabs ad789d500a
Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
..
compat Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
conv Refactor table functions into subtable of wea 2021-06-28 00:56:29 +01:00
erode //erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
noise fixup 2021-08-07 22:30:38 +01:00
selection cloud wand: Improve chat message text 2021-10-03 15:31:27 +01:00
airapply.lua Implement //airapply 2021-07-15 02:17:14 +01:00
bonemeal.lua //bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
copy.lua Start working on //copy, but it's not finished yet. 2021-10-11 02:41:45 +01:00
count.lua refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
ellipsoid.lua ellipsoid: add comment 2021-10-13 22:50:37 +01:00
ellipsoid2.lua ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
ellipsoidapply.lua Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
fillcaves.lua fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
floodfill.lua //floodfill: remove debug 2021-08-07 02:31:21 +01:00
forest.lua //forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
hollow.lua hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
layers.lua //layers: comment debug 2021-08-05 02:38:57 +01:00
line.lua Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
maze2d.lua maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
maze3d.lua //maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
noiseapply2d.lua Add //noiseapply 2021-08-07 23:01:15 +01:00
overlay.lua //overlay: Don't place nodes above water 2021-03-02 00:09:46 +00:00
replacemix.lua Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
scale.lua Fix directionality in worldedit region update when scaling down 2021-02-18 02:33:26 +00:00
scale_down.lua scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
scale_up.lua //scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
spiral_square.lua Implement spiral square, but it's untested. 2021-10-30 02:46:25 +01:00
subdivide.lua Refactor table functions into subtable of wea 2021-06-28 00:56:29 +01:00
torus.lua Bugfix/torus: fix hollow implementation; improve clarity 2021-05-18 15:22:52 +01:00
walls.lua //walls: add optional thickness argument 2021-08-05 02:00:38 +01:00