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//noise2d: add red noise
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4 changed files with 46 additions and 2 deletions
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@ -518,6 +518,8 @@ Algorithm | Description
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------------|--------------------------
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`perlin` | Perlin noise. Functional, but currently contains artefacts I'm having difficulty tracking down.
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`sin` | A sine wave created with `math.sin()`.
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`white` | Random white noise.
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`red` | Red noise - has a lower frequency than white noise.
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When specifying algorithm names, the `algorithm` parameter name is optional. For example, the following are both equivalent:
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@ -2,9 +2,10 @@ local wea = worldeditadditions
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return {
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available = { "perlin", "sin", "white" },
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available = { "perlin", "sin", "white", "red" },
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Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua"),
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Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua"),
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White = dofile(wea.modpath.."/lib/noise/engines/white.lua")
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White = dofile(wea.modpath.."/lib/noise/engines/white.lua"),
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Red = dofile(wea.modpath.."/lib/noise/engines/red.lua")
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-- TODO: Follow https://www.redblobgames.com/articles/noise/introduction.html and implement different colours of noise (*especially* red and pink noise)
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}
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39
worldeditadditions/lib/noise/engines/red.lua
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39
worldeditadditions/lib/noise/engines/red.lua
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@ -0,0 +1,39 @@
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local wea = worldeditadditions
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local White = dofile(wea.modpath.."/lib/noise/engines/white.lua")
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local Red = {}
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Red.__index = Red
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function Red.new(seed)
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local result = {
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seed = seed or math.random(),
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white = White.new(seed)
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}
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setmetatable(result, Red)
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return result
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end
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function Red:noise( x, y, z )
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local values = {
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self.white:noise(x, y, z),
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self.white:noise(x + 1, y, z),
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self.white:noise(x, y + 1, z),
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self.white:noise(x, y, z + 1),
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self.white:noise(x - 1, y, z),
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self.white:noise(x, y - 1, z),
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self.white:noise(x, y, z - 1),
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self.white:noise(x, y - 1, z - 1),
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self.white:noise(x - 1, y, z - 1),
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self.white:noise(x - 1, y - 1, z),
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self.white:noise(x - 1, y - 1, z - 1),
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self.white:noise(x, y + 1, z + 1),
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self.white:noise(x + 1, y, z + 1),
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self.white:noise(x + 1, y + 1, z),
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self.white:noise(x + 1, y + 1, z + 1),
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}
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return wea.average(values)
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end
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return Red
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@ -21,6 +21,8 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
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generator = wea.noise.engines.Sin.new()
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elseif layer.algorithm == "white" then
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generator = wea.noise.engines.White.new()
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elseif layer.algorithm == "red" then
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generator = wea.noise.engines.Red.new()
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else -- We don't have any other generators just yet
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return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..layer_i.." of "..#params.." (available algorithms: "..table.concat(wea.noise.engines.available, ", ")..")."
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end
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