74cc6669c0
floodfill,line: add proper comments
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All @module declarations must go!
2023-07-07 00:42:57 +01:00
2edc9f6f6c
forest: update comment
2023-07-04 23:14:18 +01:00
fd9d76353d
fillcaves: update comment
2023-07-04 22:55:12 +01:00
6bc1987916
Update and correct a bunch of comments
...
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
c988daeda6
update more comments
2023-07-02 20:05:46 +01:00
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
2e8642b4d7
rearrange and update changelog
2023-07-02 02:42:17 +01:00
9be7854297
//move+, //copy+: add integrated airapply
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fixes #97
2023-07-02 01:52:25 +01:00
09ee1ae3fa
airapply: update docbloc comment
2023-07-02 01:38:27 +01:00
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
f5e2ada5bd
//sculpt: put height at the end
2023-07-01 02:38:14 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
558fc1c04b
//revolve: try :round() instead of :floor()
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not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
cf8406b80f
//revolve: don't rotate air nodes
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this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
e942e4fb2f
Finish initial implementation of //revolve
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it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
392708b190
initial wea.revolve() implementation
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....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00
2748f4cdfa
//spline: plot chaikin curve
2022-09-25 15:30:16 +01:00
7a14e8a590
comment all the debug prints
2022-09-25 01:57:41 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
d9877b8c6c
more crash fixes
2022-09-19 19:42:22 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners
2022-09-19 18:54:53 +01:00
c3ae96548e
//floodfill: fix crash
2022-09-19 18:41:27 +01:00
d03e333e35
fixup
2022-09-19 18:33:19 +01:00
c82c83d008
spiral: comment debug
2022-09-19 18:33:10 +01:00
073d621629
test geometry commands
2022-09-19 18:30:43 +01:00
9dc8165464
fixup
2022-09-19 17:34:53 +01:00
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls
2022-09-19 17:33:02 +01:00
1024b19629
fix startup crashes; crashes in cloudwand
2022-09-19 17:27:59 +01:00
2af1226b49
port everything else
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phew!
2022-09-19 01:16:22 +01:00
41e3ebc7dd
Upgrade all main commands
2022-09-19 00:18:03 +01:00
a3acf3b16e
Update a bunch of APi methods
2022-09-18 22:58:33 +01:00
4a56d45c4b
Upgrade all selection commands
2022-09-18 22:20:04 +01:00
8d6db6d3f5
upgrade 7 more commands
2022-09-18 20:58:28 +01:00
4a6cb2551c
math.pow → ^
2022-09-18 16:30:27 +01:00
6e0779a4e5
//sculpt: Fix undefined default
brush
2022-06-11 18:53:54 +01:00
fc4f64d25a
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2022-06-05 17:13:49 +01:00
e294d96efe
//dome+: ensure domes include pos1
2022-06-05 17:10:41 +01:00
VorTechnix
8789b39d1d
Merge branch 'main' into VorTechnix
2022-05-21 07:04:09 -07:00
VorTechnix
a0982c70f0
check_dir update (unification)
2022-05-20 19:29:01 -07:00
98909f0fae
//metaball: bugfix
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It works!
2022-05-16 20:14:31 +01:00
3311d80a2a
Rework metaballs backend
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We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
f34617a3d3
Add backend functionality for metaballs
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Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
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Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
c443459282
wireframe/corner_set: fix luacheck warnings
2022-01-03 13:30:22 +00:00
bc1ded787c
wea.sculpt.apply: Comment debug logging
2022-01-02 17:19:53 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo
2022-01-02 17:16:38 +00:00
d9204e95b5
selection: Improve message shown to players
2022-01-02 13:19:31 +00:00
2d53869f11
//move+: fix leaving-source-behind problem
2021-12-31 13:38:13 +00:00