Commit graph

205 commits

Author SHA1 Message Date
VorTechnix
75c998f369 ellipsoid parse tweak 2021-05-31 08:43:42 -07:00
9c4e23daa8
//floodfill: fix error handling 2021-05-31 00:38:01 +01:00
VorTechnix
956fc5370a Ellipsoid parsing overhaul with hollow option addition 2021-05-30 15:29:14 -07:00
VorTechnix
8884c938e0 Merge branch 'main' into vortechnix 2021-05-30 09:35:41 -07:00
5083ea05ca
Start on #55, but because Minetest blocks our read attempts to Chat-Command-Reference (symlinks don't help), we can't continue this 2021-05-30 16:18:08 +01:00
ccf27c8629
Bugfix new //erode river implementation
next stop: docs!
2021-05-30 01:42:06 +01:00
ffdef17761
//multi: add { curly brace } syntax support for grouping blocks of commands 2021-05-29 01:17:24 +01:00
e111decd3a
//multi: reduce code duplication 2021-05-28 21:10:23 +01:00
VorTechnix
912ecf09c2 Merge branch 'main' into vortechnix 2021-05-21 09:21:17 -07:00
VorTechnix
639c2061ef
Bugfix/torus: fix hollow implementation; improve clarity 2021-05-18 15:22:52 +01:00
VorTechnix
0a44992676
reference: add hollow example to torus 2021-05-18 14:56:19 +01:00
VorTechnix
184ca1a328 recovery 2021-05-17 21:12:46 -07:00
VorTechnix
d4b457f85d
Merge branch 'main' into vortechnix 2021-05-17 20:45:28 -07:00
VorTechnix
0ca9ed30bc Update torus.lua 2021-05-17 20:33:08 -07:00
VorTechnix
7defe829c3 Revert "Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main"
This reverts commit d9069b3cfa, reversing
changes made to 35eeb918d0.
2021-05-17 18:49:07 -07:00
VorTechnix
5b893901dc //torus update 2021-05-17 17:16:04 -07:00
bf8c847dc1
torus: fix and improve the error messages 2021-05-15 02:15:14 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet 2021-05-15 02:00:40 +01:00
4e544c555c
replacemix: add support for wea.parse.chance
TODO: use wea.parse.weighted_nodes

The problem here is that we have a target_node with an optional chance 
too, so a finite state machine is needed to parse it currently

Once we've extracted the target_node and it's optional chance though, we 
should be able to use wea.parse.weighted_nodes in theory
2021-05-11 22:29:15 +01:00
ea05d5f559
bonemeal: use wea.parse.chance 2021-05-11 22:20:29 +01:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3 dir function rename 2021-03-19 16:25:26 -07:00
VorTechnix
d4edeaeff7 renamed translation function 2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
VorTechnix
0b55863d55
scloud.lua second typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 19:26:38 -08:00
VorTechnix
5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
VorTechnix
39f82c99ca
scloud.lua params change
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:55:10 -08:00
VorTechnix
f95d7622c7
scloud.lua cosmetics
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:09:57 -08:00
VorTechnix
4777b93f60
scloud.lua error return fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:06:15 -08:00
VorTechnix
cc20297b88
scloud.lua typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:03:37 -08:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
VorTechnix
97f8d551cd Merge branch 'master' of https://github.com/VorTechnix/Minetest-WorldEditAdditions 2021-03-11 12:59:07 -08:00
VorTechnix
53d899b3fe commented tmp 2021-03-11 12:59:04 -08:00
VorTechnix
f0f6fe3765
Merge pull request #4 from sbrl/master
multi many multi bug fix
2021-03-10 21:34:37 -08:00
VorTechnix
ff9abded2e localize wea 2021-03-10 20:56:38 -08:00
VorTechnix
bdb51ff944
Fix Typo
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-10 18:44:27 -08:00
48619163d5
//multi: gracefully handle empty invocations; ensure args is always set
if it isn't found via the :find() call, then set it to an empty string.
This prevents crashes where the callee expects to be passed a string
2021-03-11 02:04:22 +00:00
VorTechnix
cbd07aee4f scube and vector population 2021-03-10 13:21:33 -08:00
VorTechnix
234e0a1325 simplified scol 2021-03-09 11:19:47 -08:00
VorTechnix
a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
8cce699313
srect: minor formatting tidyup 2021-03-01 21:16:23 +00:00
e1755ce8e1
srect: localify parsing function 2021-03-01 21:08:32 +00:00
2acc6b3470
Merge pull request #34 from VorTechnix/master
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
12e5be8da6 stable axis1 processing 2021-02-28 11:59:46 -08:00
VorTechnix
727ee41e72 Simplify srect function 2021-02-28 09:59:09 -08:00
VorTechnix
0c4736fbc2
Debugging returns
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 09:56:39 -08:00
VorTechnix
b31b005bdd -axyzb patch 2021-02-26 08:23:10 -08:00
VorTechnix
cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
756bd49470
//scale: remove debug statement 2021-02-25 22:52:47 +00:00
VorTechnix
f6ed297270 indentation fixes 2021-02-24 19:35:20 -08:00
VorTechnix
1d93122801 basename error handling 2021-02-24 09:19:08 -08:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
ee3effd458
//subdivide: fix passing arguments to the command being executed 2021-02-21 15:19:21 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
2f5c1b759d
//subdivide: fix undefined variable; update reference 2021-02-07 01:35:06 +00:00
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
7e02714c86
//subdivide: remove debug logging 2020-10-10 17:02:29 +01:00
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
de6ea49d6f
//many: fix server logging 2020-08-11 21:47:52 +01:00
90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00