Commit graph

99 commits

Author SHA1 Message Date
Starbeamrainbowlabs a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
Starbeamrainbowlabs ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
bl-ue 1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs 555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
Starbeamrainbowlabs 1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
Starbeamrainbowlabs 151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs 2f5c1b759d
//subdivide: fix undefined variable; update reference 2021-02-07 01:35:06 +00:00
Starbeamrainbowlabs 888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs 15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs 0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs 0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs 4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs 4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs 0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs 2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs 7e02714c86
//subdivide: remove debug logging 2020-10-10 17:02:29 +01:00
Starbeamrainbowlabs ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs 130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs 358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
Starbeamrainbowlabs d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
Starbeamrainbowlabs 5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs 66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs 2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs 0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs 25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs 6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
Starbeamrainbowlabs e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
Starbeamrainbowlabs fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs 997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs de6ea49d6f
//many: fix server logging 2020-08-11 21:47:52 +01:00
Starbeamrainbowlabs 90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
Starbeamrainbowlabs f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs 32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs 0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs 9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs 3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs 0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs 5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs be38facaab
//subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00